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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-23-2011, 12:01 PM
Welshman Welshman is offline
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with rose tinted glasses you can make anything mean anything
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  #2  
Old 10-23-2011, 12:49 PM
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robtek robtek is offline
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Quote:
Originally Posted by Welshman View Post
with rose tinted glasses you can make anything mean anything
The color of the glasses has nothing to do with that, being that rose or grey!
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  #3  
Old 10-23-2011, 12:57 PM
LoBiSoMeM LoBiSoMeM is offline
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Let's move on. Now the sim is amazing, even with bugs or missing key features. It's MUCH bettere than any old IL-2 titles, modded or not. Let's face the truth!




And the final kick in the head of "my modded IL-2 1946 looks like IL-2 Cliffs ofDoverwithmuchmorecontentandrunsgreatandisstablei nmymodestrig...":



This new sim is amazing, we have great graphics, more complex engine management, damage model, flight model. We have better terrain, we have "MDS" incorporated, we have "Coop-Dogfight" servers at the same time, we have multicrew, missions loaded into missions, scripts...

We have all we need to assure that this sim engine will last a long time!

I'm happy.
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  #4  
Old 10-23-2011, 03:36 PM
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philip.ed philip.ed is offline
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We have better terrain, but it is still largely terrible. Beta 1 was a brilliant step forward. England in the current patch looks like a cold, frosty morning, seen through the eyes of someone on an acid trip.
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  #5  
Old 10-23-2011, 03:45 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by philip.ed View Post
We have better terrain, but it is still largely terrible. Beta 1 was a brilliant step forward. England in the current patch looks like a cold, frosty morning, seen through the eyes of someone on an acid trip.
Terrain = elevation data, 3d objects, vegetation, texture layers.

I'm not looking at the sim with your sometimes whinner "gamer" eyes, philip... I don't care if MG modeled "England" with wrong shade or someting, i see the graphics engine potential regards textures, objects, etc. We'll can edit textures with map SDK.

We all know that you dislike the colours like a broken record. You don't need to point that AGAIN!

Last edited by LoBiSoMeM; 10-23-2011 at 03:48 PM.
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  #6  
Old 10-23-2011, 05:42 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
Terrain = elevation data, 3d objects, vegetation, texture layers.

I'm not looking at the sim with your sometimes whinner "gamer" eyes, philip... I don't care if MG modeled "England" with wrong shade or someting, i see the graphics engine potential regards textures, objects, etc. We'll can edit textures with map SDK.

We all know that you dislike the colours like a broken record. You don't need to point that AGAIN!
'gamer'? It's a simulation mate! Colours and representation are all relevent! So you're clearly the 'gamer' in this regard What a bloody stupid statement from you.
Yes, I have gone on about it, but I won't stop until I see some form of change. I'm sorry mate but I only want this game to improve, and ATM I don't think the team have the knowledge to get all aspects of the sim right.
The technical details are one thing; immersion is another, and this sim is not an immersive representation of the BoB. I live in blighty; have flown over blighty. To me it all matters, whether colours seem rather stupid to you or not. I don't care that you don't care. This sim is made for the community: not for Lobi.
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  #7  
Old 10-24-2011, 09:42 AM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by philip.ed View Post
'gamer'? It's a simulation mate! Colours and representation are all relevent! So you're clearly the 'gamer' in this regard What a bloody stupid statement from you.
Yes, I have gone on about it, but I won't stop until I see some form of change. I'm sorry mate but I only want this game to improve, and ATM I don't think the team have the knowledge to get all aspects of the sim right.
The technical details are one thing; immersion is another, and this sim is not an immersive representation of the BoB. I live in blighty; have flown over blighty. To me it all matters, whether colours seem rather stupid to you or not. I don't care that you don't care. This sim is made for the community: not for Lobi.
Use Photoshop and do it yourself. You can do it!
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  #8  
Old 10-23-2011, 03:42 PM
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Osprey Osprey is offline
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Lobi, your trackIR seems very smooth, and your views zoom in and out. How did you set it up? Is there a TrackIR profile you could make available?
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  #9  
Old 10-23-2011, 03:47 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Osprey View Post
Lobi, your trackIR seems very smooth, and your views zoom in and out. How did you set it up? Is there a TrackIR profile you could make available?
I use FreeTrack! Better and cheaper than NP hardware/software. Maybe with my videos people finally can see that!

Smooth zoom - JoyToKey, mouse emulation and "Hold To Adjust FOV". Search the forum, we have some posts teaching how to do.
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  #10  
Old 10-24-2011, 03:21 PM
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Osprey Osprey is offline
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Originally Posted by LoBiSoMeM View Post
I use FreeTrack! Better and cheaper than NP hardware/software. Maybe with my videos people finally can see that!

Smooth zoom - JoyToKey, mouse emulation and "Hold To Adjust FOV". Search the forum, we have some posts teaching how to do.

That explains it. I heard that Freetrack was very smooth for CoD. I've had TrackIR for years and it was excellent in 1946 but for some reason in this it is a nightmare - very unsteady despite fiddling with the profile. If anyone out there has a solid profile I'd love to try it
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