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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #221  
Old 10-22-2011, 09:13 PM
kendo65 kendo65 is offline
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I did read it...and unlike yourself I also understood it. Sorry but I've better things to do with my time.

Cheers
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  #222  
Old 10-22-2011, 09:25 PM
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Quote:
Originally Posted by kendo65 View Post


I did read it...and unlike yourself I also understood it.
Your still not getting it are you?

Maybe this will help?

DX11 is not equal to DX11 API support.

Just because you are confused about that does not mean 1C, UBI, or STEAM cheated us out of something or tried to fool us into something.

With that said, allow me to try and drive this point home to you.. The following two quotes come from the same ubi website

Under the KEY FEATURES tab it points out the DX11 API is supported (see my previous post for what that means)

Quote:
KEY FEATURES
THE BEST OF TECHNOLOGY FOR ULTIMATE REALISM
New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe.
On that same page under the PC CONFIGURATION tab it points out that DX 9.0c compliant video cards are required, but DX 10 compliant cards are recommended.

Quote:
PC CONFIGURATION
PC Configuration
OPERATING SYSTEM: Windows® 7 / Vista SP2 / Windows XP SP3
PROCESSOR: Pentium® Dual-Core 2.0GHz or Athlon™ X2 3800+ (Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz recommended)
RAM: 2GB (4GB recommended)
VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended) – See supported List*
DIRECT X®: DirectX® 9.0c (included on disc)
DVD-ROM DRIVE: 8X
SOUND CARD: DirectX 9.0c compatible (… recommended)
HARD DISK: 10GB
PERIPHERALS: Mouse, keyboard
MULTIPLAY: Broadband connection with 128 kbps upstream or faster
An internet connexion is required to activate the game
*SUPPORTED VIDEO CARDS AT TIME OF RELEASE:
ATI® : 4850/4870/5830/5850/5770/5870/6870/6950/6970
NVidia®: 8800/9800/250/260/275/285/460/465/470/480
Laptop models of these cards may work but are not supported. These chipsets are the only ones that will run this game. Additional chipsets may be supported after release. For an uptodate list of supported chipsets, please visit the FAQ for this game on our website: http://support.ubi.com
NOTICE: This game contains technology intended to prevent copying that may conflict with some DVD-RW and virtual drives.
Note that neither one says the game is a DX 11 game!

I hope that clears things up for you!

But I suspcet it wont in that you clearly strike me as someone that just wants and needs a reason to complain, I hope I am wrong! But thus far I think I have you pegged
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  #223  
Old 10-22-2011, 09:36 PM
Welshman Welshman is offline
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Even if you have Microsoft Direct3D 9-level or Microsoft Direct3D 10-level hardware, you can use the Direct3D 11API and target a feature level 9_x or feature level 10_x device.
and if you have a dx11 card ?
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  #224  
Old 10-22-2011, 10:22 PM
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Originally Posted by Welshman View Post
and if you have a dx11 card ?
Here is what MS has to say wrt to your question

Quote:
Using feature levels, you can develop an application for Direct3D 9, Microsoft Direct3D 10, or Direct3D 11, and then run it on 9, 10 or 11 hardware (with some exceptions of course, new 11 features will not run on an existing 9 card for example).
I don't work for Microsoft and I am not DirectX expert, but I write a fare amount of software where I work. And based on what I have read about DX11 API support.. The developer (in this case 1C) can use the DX 11 API for software development.. But that does not necessarily mean the game is a DX 11 game, as in making use of DX 11 features (like Shader Model 5.0 in DX 11 v.s. Shader Model 4.x in DX 10). Because the DX 11 API allows the developer to pick what 'level' they want to use. So, say Microsoft is having issues with some of the DX 11 features.. And as some have stated Luther even made a comment about 1C having issues with some DX 11 features. Using the DX 11 API, the developer can simply limit the support to say DX 10. Until Microsoft fixes the problems. Assuming that is the case and 1C used the DX 11 API to limit the feature level to DX 10, than..

If you have a DX 9.0c compliant card, CoD will run DX 9.0c features (downgrade to 9.0c)
If you have a DX 10.0 compliant card, CoD will run DX 10.0 features (uses 10)
If you have a DX 11.0 compliant card, CoD will run DX 10.0 features (downgrade to 10)

Does that clear it up?
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  #225  
Old 10-22-2011, 10:31 PM
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Quote:
Originally Posted by IamNotDavid View Post
Great job by AoA. It's pretty obvious who in here understands how software is developed and who doesn't. You whiners might learn something if you actually read his posts.
S!
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  #226  
Old 10-22-2011, 10:52 PM
Vengeanze Vengeanze is offline
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The common and proper way of programming games today is to enable DX11 features for gamers on Vista/W7 with a vidcard that supports DX11 while still support DX10/9.
Battlefield: Bad Company 2 and now BF3 are just two examples of this.

So reading that CloD has DX11 API support the natural thing is to think they built it the same way everyone does and not that it is just informative text saying they are programming CloD's "Latest-gen graphics engine" using DX11 APIs indicating that we might see some DX11 features some time in the future...if we're lucky.
I mean it's like blocking all gears in a car except for 1st and 2nd but still claim the car can do 150 mph.
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  #227  
Old 10-22-2011, 11:03 PM
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Tacoma74 Tacoma74 is offline
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Well if i do remember correctly full DX11 support was dropped right before release because of performance issues. So perhaps this is something that can be reincorporated at a later time once the issues are ironed out? Maybe this could be part of the "major graphic engine overhaul" that luthier mentioned. I guess we'll wait and see.
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  #228  
Old 10-22-2011, 11:08 PM
Vengeanze Vengeanze is offline
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Quote:
Originally Posted by Tacoma74 View Post
Well if i do remember correctly full DX11 support was dropped right before release because of performance issues. So perhaps this is something that can be reincorporated at a later time once the issues are ironed out? Maybe this could be part of the "major graphic engine overhaul" that luthier mentioned. I guess we'll wait and see.
Yep.
http://forum.1cpublishing.eu/showpos...7&postcount=36

I too believe that this >50% fps raise that Luthier is talking about has something to do with DX11 support. This would imply that some with older OS/HW won't experience that big of a raise though.
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  #229  
Old 10-22-2011, 11:29 PM
Crane
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Nobody else is buying into this Ace of aces fool being some kind of expert are they? Surely you can all see through his Bull crap? Please tell me you can.
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  #230  
Old 10-22-2011, 11:31 PM
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Quote:
Originally Posted by Vengeanze View Post
So reading that CloD has DX11 API support the natural thing is to think they built it the same way everyone does
It may be natural for the average person to 'think' that way..

But I think we all can agree that 1C, UBI, and STEAM is not responsable for what some people may think.

1C, UBI, and STEAM are only responsable for what the advertised.

And it should be clear to all now that just because some people here like you 'jumped' to that conclusion does not mean 1C, UBI, or STEAM cheated us out of something or tried to fool us into something.

I will say this, I am glad to see that you are open minded enough to not only admit you were wrong, but open minded enough to read and learn what API support means. So a big S for you!
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