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#221
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![]() ![]() I did read it...and unlike yourself I also understood it. Sorry but I've better things to do with my time. Cheers
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#222
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Your still not getting it are you?
Maybe this will help? DX11 is not equal to DX11 API support. Just because you are confused about that does not mean 1C, UBI, or STEAM cheated us out of something or tried to fool us into something. With that said, allow me to try and drive this point home to you.. The following two quotes come from the same ubi website Under the KEY FEATURES tab it points out the DX11 API is supported (see my previous post for what that means) Quote:
Quote:
I hope that clears things up for you! But I suspcet it wont in that you clearly strike me as someone that just wants and needs a reason to complain, I hope I am wrong! But thus far I think I have you pegged
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#223
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#224
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Here is what MS has to say wrt to your question
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If you have a DX 9.0c compliant card, CoD will run DX 9.0c features (downgrade to 9.0c) If you have a DX 10.0 compliant card, CoD will run DX 10.0 features (uses 10) If you have a DX 11.0 compliant card, CoD will run DX 10.0 features (downgrade to 10) Does that clear it up?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#225
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S!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#226
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The common and proper way of programming games today is to enable DX11 features for gamers on Vista/W7 with a vidcard that supports DX11 while still support DX10/9.
Battlefield: Bad Company 2 and now BF3 are just two examples of this. So reading that CloD has DX11 API support the natural thing is to think they built it the same way everyone does and not that it is just informative text saying they are programming CloD's "Latest-gen graphics engine" using DX11 APIs indicating that we might see some DX11 features some time in the future...if we're lucky. I mean it's like blocking all gears in a car except for 1st and 2nd but still claim the car can do 150 mph. |
#227
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Well if i do remember correctly full DX11 support was dropped right before release because of performance issues. So perhaps this is something that can be reincorporated at a later time once the issues are ironed out? Maybe this could be part of the "major graphic engine overhaul" that luthier mentioned. I guess we'll wait and see.
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#228
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http://forum.1cpublishing.eu/showpos...7&postcount=36 I too believe that this >50% fps raise that Luthier is talking about has something to do with DX11 support. This would imply that some with older OS/HW won't experience that big of a raise though. |
#229
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Nobody else is buying into this Ace of aces fool being some kind of expert are they? Surely you can all see through his Bull crap? Please tell me you can.
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#230
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But I think we all can agree that 1C, UBI, and STEAM is not responsable for what some people may think. 1C, UBI, and STEAM are only responsable for what the advertised. And it should be clear to all now that just because some people here like you 'jumped' to that conclusion does not mean 1C, UBI, or STEAM cheated us out of something or tried to fool us into something. I will say this, I am glad to see that you are open minded enough to not only admit you were wrong, but open minded enough to read and learn what API support means. So a big S for you!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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