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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #201  
Old 10-22-2011, 05:50 PM
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philip.ed philip.ed is offline
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Originally Posted by ACE-OF-ACES View Post
Yes rob allready covered that, now, put support aside for a moment and at that same link you provided click on PC CONFIGURATION

http://il2sturmovik.ubi.com/cliffs-o...ion/index.aspx

And note that no where does it say DX 11
Yes, fair point mate, but then again DX-11 isn't necessary, is it? So the misleading statement (which is completely ethical on a literal basis) still stands.

I think my last line sums it up. It is legit; just ethically it suggests towards inclusion which could easily mislead customers, as it clearly has done.
Not many people will dissect a game's cover art to determine what is actually included.
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  #202  
Old 10-22-2011, 05:54 PM
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Originally Posted by philip.ed View Post
Yes, fair point mate, but then again DX-11 isn't necessary, is it? So the misleading statement (which is completely ethical on a literal basis) still stands.

I think my last line sums it up. It is legit; just ethically it suggests towards inclusion which could easily mislead customers, as it clearly has done.
Not many people will dissect a game's cover art to determine what is actually included.
It says it here...

The Best of Technology for Ultimate Realism New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe.
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  #203  
Old 10-22-2011, 06:07 PM
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Originally Posted by philip.ed View Post
Yes, fair point mate,
Agreed

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Originally Posted by philip.ed View Post
but then again DX-11 isn't necessary, is it?
Not sure what you mean by necessary? As in you need DX 11 to run the game? Or not necessary to list it as supported?

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Originally Posted by philip.ed View Post
So the misleading statement (which is completely ethical on a literal basis) still stands.
Not really IMHO

To understand my point of view you need to understand what DX 11 API means

An application programming interface (API) is standard code (library, routines, data structures, protocols, etc) interface that software programs can use to communicate with each other. Therefore just because CoD is using DX 11 API for development does not make it a DX 11 game. Surly DX 11 has features that DX 10 does not, but at the same time DX 11 is backwards compatible with DX 10. So, it is smart for 1C to use the newest DX API, even though they may not be making use of some of the new DX 11 features that are not in DX 10. In that in the near future, they may find a DX 11 feature that they want to use and add in as a patch.

Put another way (layman) just because they use the DX 11 API, does not mean they are using exclusive DX 11 features

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Originally Posted by philip.ed View Post
I think my last line sums it up. It is legit; just ethically it suggests towards inclusion which could easily mislead customers, as it clearly has done.
Only to those who do not realize that just because they are using the latest DX 11 API for development, does not mean they are making use of DX 11 exclusive features. All it means is the decided to use the latest and greatest DX 11 API for development.

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Originally Posted by philip.ed View Post
Not many people will dissect a game's cover art to determine what is actually included.
Which is fine, but in the same breath just because they didn't read it before they bought it does not give them an excuse to beyach about it later
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Last edited by ACE-OF-ACES; 10-22-2011 at 06:11 PM.
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  #204  
Old 10-22-2011, 06:20 PM
IamNotDavid
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Great job by AoA. It's pretty obvious who in here understands how software is developed and who doesn't. You whiners might learn something if you actually read his posts.
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  #205  
Old 10-22-2011, 06:28 PM
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philip.ed philip.ed is offline
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Well said Aces Agreed on all points, other than the fact that the statement was/is misleading to those of us who have limited knowledge in these areas, and unless I had asked the opinion of someone as knowledgeable as yourself, I really would have believed the game was making use of DX-11 (as many others clearly have too). My remark on 'necessity' was in reference to DX-11 being needed to run the game.

This debate aside, it doesn't sugar-coat the issues surrounding release videos on portraying the game (in showing how the release was misleading), but I think we understand one-another better now.

S!
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  #206  
Old 10-22-2011, 06:30 PM
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David, I don't always agree with you, but in this case you are spot on.
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  #207  
Old 10-22-2011, 07:45 PM
kendo65 kendo65 is offline
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Ace - your interpretation concerning DX11 support is wrong. That statement from Oleg means exactly what it implies, that the game would use DX11 features, i.e. it was intended to be a DX11 game.

Luthier said shortly after release that they attempted a DX11 implementation but had to shelve it temporarily as it was too buggy. Presumably they have been concentrating on other features in the meantime and eventually we will get to see DX11 working in COD.

It never ceases to amaze me how people can adopt such a lawyer-like butchery of the English language in an attempt to prove they are right.

The confusion regarding DX11 implementation in the release publicity is down to the somewhat chaotic way that it was all handled - essentially marketing/publicity were a step or two behind the developers and were still touting a temporarily deprecated feature.
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  #208  
Old 10-22-2011, 08:16 PM
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the bottom line is - game is released in alpha state; was unplayable on most machines, lacking proper FSAA (still is), with crap sounds, full screen missing, full video options, etc (not to mention the circus with epileptic filter)....we can talk about bugs and how sims are complicated etc....but if majority of folks had literally slideshows after the game was released.....and we still have serious performance issus (example, when the dust and other effects are near, when more planes are near down low etc.) then we have the right to be disappointed.

Last edited by Tvrdi; 10-22-2011 at 08:22 PM.
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  #209  
Old 10-22-2011, 08:18 PM
Crane
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Quote:
Originally Posted by kendo65 View Post
Ace - your interpretation concerning DX11 support is wrong. That statement from Oleg means exactly what it implies, that the game would use DX11 features, i.e. it was intended to be a DX11 game.

Luthier said shortly after release that they attempted a DX11 implementation but had to shelve it temporarily as it was too buggy. Presumably they have been concentrating on other features in the meantime and eventually we will get to see DX11 working in COD.

It never ceases to amaze me how people can adopt such a lawyer-like butchery of the English language in an attempt to prove they are right.

The confusion regarding DX11 implementation in the release publicity is down to the somewhat chaotic way that it was all handled - essentially marketing/publicity were a step or two behind the developers and were still touting a temporarily deprecated feature.
This is 100% correct.
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  #210  
Old 10-22-2011, 08:22 PM
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Originally Posted by Tvrdi View Post
the bottom line is - game is released in alpha state; was unplayable on most machines, lacking proper FSAA (still is), with crap sounds, full screen missing, full video options, etc (not to mention the circus with epileptic filter)....we can talk about bugs and how sims are complicated etc....but if majority of folks had literally slideshows after the game was released.....and we still have serious performance issus (example, when the dust and other effects are near, when more planes are near down low etc.)....
All of which happened several months ago. It's long past time that people stopped whining about it.
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