Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #31  
Old 10-13-2011, 01:02 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

Quote:
Originally Posted by Katana1000S View Post
Adding to this, some time back I read an article from a programmer about how difficult it was to make a program truly multi threaded, without going into detail you can make a one threaded program quite (in their skill levels) easily, going to two core was double the difficulty and dual threaded, but doable, after that it became extremely hard work in a sort of Universe expanding size to keep up.

I think there is a reason Intel have stayed at 4 cores for now (apart from the 6 core XEONS for a select small market) They know the market and knew AMD could not pull this off, even their projected market of Ivy Bridge will stretch to 6 cores as a max for 2012 as well.

AMD going for the first 8 core joe smuchk CPU dirt cheap seems like a bad idea in the long run ... IMHO.

Small steps AMD, not big lunges.
it greatly depends on the kind of game and graphics needed.

For a game like IL2, a multithreaded/multicore approach is easily doable, as it is mainly about computing CEM, Physics and AI for a multitude of objects from game's world.

Have 4 cores? just divide the number of AI planes on three (to leave a core dedicated to main game's thread, and player's plane CEM/Pshysics computations needed), and compute each bunch on it's own core (with each airplane having it's own thread on the core doing its bunch of airplanes). And divide all render threads on all 4 cores.

Last edited by adonys; 10-13-2011 at 01:06 PM.
Reply With Quote
  #32  
Old 10-13-2011, 01:06 PM
TonyD TonyD is offline
Approved Member
 
Join Date: Apr 2011
Location: Jozi, SA
Posts: 263
Default

Quote:
Originally Posted by Katana1000S View Post
...

__________________
I'd rather be flying ...

Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
Reply With Quote
  #33  
Old 10-13-2011, 01:08 PM
Katana1000S Katana1000S is offline
Approved Member
 
Join Date: Jan 2011
Posts: 247
Default

Quote:
Originally Posted by adonys View Post
it greatly depends on the kind of game and graphics needed.

For a game like IL2, a multithreaded/multicore approach is easily doable, as it is mainly about computing CEM, Physics and AI for a multitude of objects from game's world.

Have 4 cores? just divide the number of AI planes on three (to leave a core dedicated to main game's thread, and player's plane CEM/Pshysics computations needed), and compute each bunch on it's own core (with each airplane having it's own thread on the core doing its bunch of airplanes). And divide all render threads on all 4 cores.
Easy as that eh? please submit your CV to AMD ASAP.
Reply With Quote
  #34  
Old 10-13-2011, 01:16 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

That was about game development, not processor design..

thing is, atm graphics can't use 4 cores at 100%. yet, no developer is interested in using the remaining power on improving other parts of the gameplay experience, as long as today the difference between games regarding sales is only given by the graphics..

hopefully, all of them will achieve photorealistic graphic soon enough.. and then they'll have finally to look for other ways to make the difference between games when it come to sell them

Remember the old spectrum days? fitting up all the graphics and coding into only 48/64/128k of memory was a time which guaranteed similar graphics to most of the games.. and the result was that game developers were focused on making interesting gameplay in order to make their games stick out of the on-market mob..

Last edited by adonys; 10-13-2011 at 01:18 PM.
Reply With Quote
  #35  
Old 10-13-2011, 01:38 PM
Katana1000S Katana1000S is offline
Approved Member
 
Join Date: Jan 2011
Posts: 247
Default

Quote:
Originally Posted by adonys View Post
That was about game development, not processor design..

thing is, atm graphics can't use 4 cores at 100%. yet, no developer is interested in using the remaining power on improving other parts of the gameplay experience, as long as today the difference between games regarding sales is only given by the graphics..

hopefully, all of them will achieve photorealistic graphic soon enough.. and then they'll have finally to look for other ways to make the difference between games when it come to sell them

Remember the old spectrum days? fitting up all the graphics and coding into only 48/64/128k of memory was a time which guaranteed similar graphics to most of the games.. and the result was that game developers were focused on making interesting gameplay in order to make their games stick out of the on-market mob..
Photo realism?

You still make it sound easy, get your resume/CV sent off to AMD/Intel, not to mention the game studios, you will be an instant billionaire.

PSnce you have made it shortly (and i recommended you and all) will you pay off my mortgage and pay for a once in a life time holiday for me and the wife in the Caribbean, two weeks would be fine.

Cheers.
Reply With Quote
  #36  
Old 10-13-2011, 02:04 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

sure, you troll! and now go away

btw, I am working in game developing industry as lead designer and senior producer.. so I am supposed to know what I'm talking about.. at least marginally
Reply With Quote
  #37  
Old 10-13-2011, 02:37 PM
Katana1000S Katana1000S is offline
Approved Member
 
Join Date: Jan 2011
Posts: 247
Default

Quote:
Originally Posted by adonys View Post
sure, you troll! and now go away

btw, I am working in game developing industry as lead designer and senior producer.. so I am supposed to know what I'm talking about.. at least marginally
You seem to have all the answers, all you have to do now is fix it.
Reply With Quote
  #38  
Old 10-13-2011, 02:44 PM
Katana1000S Katana1000S is offline
Approved Member
 
Join Date: Jan 2011
Posts: 247
Default

Quote:
Originally Posted by Katana1000S View Post
You seem to have all the answers, all you have to do now is fix it.
BTW: If you don't mind me asking, who are you lead designer and senior producer for in the game developing industry?
Reply With Quote
  #39  
Old 10-13-2011, 03:16 PM
mcdaniels mcdaniels is offline
Approved Member
 
Join Date: Apr 2011
Location: Austria
Posts: 106
Default

Hi folks!
Will there be a chance that some device driver will "activate" the full performance in the future?

Some kind of: Assign Game to -> special Options of the CPU
Reply With Quote
  #40  
Old 10-13-2011, 06:18 PM
TonyD TonyD is offline
Approved Member
 
Join Date: Apr 2011
Location: Jozi, SA
Posts: 263
Default

Quote:
Originally Posted by mcdaniels View Post
Hi folks!
Will there be a chance that some device driver will "activate" the full performance in the future?

Some kind of: Assign Game to -> special Options of the CPU
Yes, in terms of multi-threading, most definitely. Win8 will apparently correctly schedule tasks to suit the architecture, much like Win7 currently does with Intel’s HyperThreading. There may well be a future patch for Win7 to address this, like the DualCoreOptimizer for XP. The problem I have is it’s single thread capability – its performance in this aspect is slightly worse than my current cpu, and until games become truly multi-threaded, this issue will remain relevant. I doubt that this could be improved much by software optimisation.
__________________
I'd rather be flying ...

Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:53 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.