![]() |
#31
|
|||
|
|||
![]() Quote:
For a game like IL2, a multithreaded/multicore approach is easily doable, as it is mainly about computing CEM, Physics and AI for a multitude of objects from game's world. Have 4 cores? just divide the number of AI planes on three (to leave a core dedicated to main game's thread, and player's plane CEM/Pshysics computations needed), and compute each bunch on it's own core (with each airplane having it's own thread on the core doing its bunch of airplanes). And divide all render threads on all 4 cores. Last edited by adonys; 10-13-2011 at 01:06 PM. |
#32
|
|||
|
|||
![]()
__________________
I'd rather be flying ... Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
|
#33
|
|||
|
|||
![]() Quote:
|
#34
|
|||
|
|||
![]()
That was about game development, not processor design..
thing is, atm graphics can't use 4 cores at 100%. yet, no developer is interested in using the remaining power on improving other parts of the gameplay experience, as long as today the difference between games regarding sales is only given by the graphics.. hopefully, all of them will achieve photorealistic graphic soon enough.. and then they'll have finally to look for other ways to make the difference between games when it come to sell them ![]() Remember the old spectrum days? fitting up all the graphics and coding into only 48/64/128k of memory was a time which guaranteed similar graphics to most of the games.. and the result was that game developers were focused on making interesting gameplay in order to make their games stick out of the on-market mob.. Last edited by adonys; 10-13-2011 at 01:18 PM. |
#35
|
|||
|
|||
![]() Quote:
You still make it sound easy, get your resume/CV sent off to AMD/Intel, not to mention the game studios, you will be an instant billionaire. PS ![]() Cheers. |
#36
|
|||
|
|||
![]()
sure, you troll! and now go away
![]() btw, I am working in game developing industry as lead designer and senior producer.. so I am supposed to know what I'm talking about.. at least marginally ![]() |
#37
|
|||
|
|||
![]()
You seem to have all the answers, all you have to do now is fix it.
|
#38
|
|||
|
|||
![]()
BTW: If you don't mind me asking, who are you lead designer and senior producer for in the game developing industry?
|
#39
|
|||
|
|||
![]()
Hi folks!
Will there be a chance that some device driver will "activate" the full performance in the future? Some kind of: Assign Game to -> special Options of the CPU |
#40
|
|||
|
|||
![]()
Yes, in terms of multi-threading, most definitely. Win8 will apparently correctly schedule tasks to suit the architecture, much like Win7 currently does with Intel’s HyperThreading. There may well be a future patch for Win7 to address this, like the DualCoreOptimizer for XP. The problem I have is it’s single thread capability – its performance in this aspect is slightly worse than my current cpu, and until games become truly multi-threaded, this issue will remain relevant. I doubt that this could be improved much by software optimisation.
__________________
I'd rather be flying ... Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
|
![]() |
|
|