Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-09-2011, 12:40 AM
Ploughman Ploughman is offline
Approved Member
 
Join Date: Oct 2007
Location: Ceinws Escairgeiliog, Cymru
Posts: 334
Default

Game locks during graphically intense moments and i have to hit Alt/Tab/delete to crash the game, so far this only happens on the on-line maps...I played a good long mission on teh BoB map, no worries, but the on line maps seem pretty pokey. This is new, previously it might halt for a while and then carry on but now it locks, otherwise it looks pretty good, other thing is despite mapping my keyboard to oil and engine cooling on the 109e4 it didn't work.

I've a quad6600, 4gb RAM and a Gt9800 GPU.
Reply With Quote
  #2  
Old 10-09-2011, 07:09 AM
smurf-oly smurf-oly is offline
Approved Member
 
Join Date: Oct 2011
Location: Cascadia
Posts: 37
Default

Overall performance and stability is good and about the same with beta-2 as with current Steam version. Early glitches I experienced were solved with a Windows restart.

The colors are better than pre-beta though a bit over saturated and with a bit too much contrast. Cities look much better. I do like the structural noise and air turbulence on extreme maneuvers and the enhanced audio (in cockpit guns sounds are an improvement... the in cockpit engine sound seems less realistic, being unmuffled and essentially the same as the external... the external engine sound is improved).

Definitely appreciate the effort that has been put into creating and improving the game!

One observation on the physics model: I did notice on a fly through of London, that when one wing intersects a solid object (such as a brick smokestack), while the wing is sheared off nicely, there is no evidence at all of the asymmetric effect of the impact, which should cause the plane to instantaneously yaw wildly towards the side of the impact.

Also, I second an earlier observation that it would be great if engineering specifications could be part of the "Realism" options, where maneuvers that over stress the plane would cause structural failure (like opening the landing flaps at high speed or making extreme maneuvers at the bottom of over-speed dives).

I understand that these are likely very low priorities in the big picture of developing and polishing this title.

Last edited by smurf-oly; 10-09-2011 at 07:46 PM.
Reply With Quote
  #3  
Old 10-09-2011, 07:13 AM
GOZR GOZR is offline
Approved Member
 
Join Date: Oct 2007
Location: France - USA
Posts: 386
Default

Interesting I'm getting better performances in "full screen" mode now than "pseudo".. anyone seen the difference ?
__________________
-GOZR

http://www.gozr.net/iocl/
Reply With Quote
  #4  
Old 10-09-2011, 02:38 PM
Afdn Afdn is offline
Registered Member
 
Join Date: Oct 2007
Posts: 9
Default

I agree that the 109 cockpit looks too contrasted.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:47 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.