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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Game locks during graphically intense moments and i have to hit Alt/Tab/delete to crash the game, so far this only happens on the on-line maps...I played a good long mission on teh BoB map, no worries, but the on line maps seem pretty pokey. This is new, previously it might halt for a while and then carry on but now it locks, otherwise it looks pretty good, other thing is despite mapping my keyboard to oil and engine cooling on the 109e4 it didn't work.
I've a quad6600, 4gb RAM and a Gt9800 GPU. |
#2
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Overall performance and stability is good and about the same with beta-2 as with current Steam version. Early glitches I experienced were solved with a Windows restart.
The colors are better than pre-beta though a bit over saturated and with a bit too much contrast. Cities look much better. I do like the structural noise and air turbulence on extreme maneuvers and the enhanced audio (in cockpit guns sounds are an improvement... the in cockpit engine sound seems less realistic, being unmuffled and essentially the same as the external... the external engine sound is improved). Definitely appreciate the effort that has been put into creating and improving the game! One observation on the physics model: I did notice on a fly through of London, that when one wing intersects a solid object (such as a brick smokestack), while the wing is sheared off nicely, there is no evidence at all of the asymmetric effect of the impact, which should cause the plane to instantaneously yaw wildly towards the side of the impact. Also, I second an earlier observation that it would be great if engineering specifications could be part of the "Realism" options, where maneuvers that over stress the plane would cause structural failure (like opening the landing flaps at high speed or making extreme maneuvers at the bottom of over-speed dives). I understand that these are likely very low priorities in the big picture of developing and polishing this title. Last edited by smurf-oly; 10-09-2011 at 07:46 PM. |
#3
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Interesting I'm getting better performances in "full screen" mode now than "pseudo".. anyone seen the difference ?
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#4
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I agree that the 109 cockpit looks too contrasted.
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