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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Zuti times were just perfect IMO.
But what about the use of it? Why wouldn't you just respawn in a server? Only in a '1-airframe' situation this could be of use. In online campaigns it's also not so useful, because the battle could last forever if the plane keeps surviving? |
#2
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i also dont understand it ?!
even more as i have the proplem of waiting in mind in the old IL2 COOP online war times.... if its about personal stats - the scripters most propably are able to 'give' points depending on the condition of your aircraft after landing - engine, structure. If needed in future online events for 'stat' maniacs ![]() |
#3
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I could only consider it useful, for airfields in which you cannnot spawn, but use as frontline fields for refuelling and rearming - no repair. (Provided the right vehicles are around - as in DCS BlackShark). There I would consider 15-20minutes as realistic. This will still be better than flying 30mins back to your base and I usually have 1hour to 1,5hours flight time if I go for realistic missions, so I usually do only one sortie an evening.
For the usuall take-off, shoot, die, repeat - fun, I don´t see the point in landing anyway? ![]()
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http://cornedebrouwer.nl/cf48e Last edited by SNAFU; 10-04-2011 at 02:26 PM. |
#4
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#5
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My vote is make it a server side option with modifiable times. This way it is flexible. Longer times for hardcore server, shorter times for more arcadish types. my 2c |
#6
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Still makes no sense to me, Zoom, but then I strive for realism as opposed to the gangbang fetish of most players. I'm with Franky and robtek, although SNAFU's idea is actually brilliant, too. This way one could, for example, designate home bases and forward landing strips in certain situations.
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#7
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For me it is about immersion, I'd much rather sort my plane out 'in game' rather than esc to the menu and create again, breaks the immersion for me. No real biggie but it would be nice to be able to take off again in the same plane, especially after a successful sortie. |
#8
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RRR has great immersion potential, far greater than hitting refly, and far more realistic. It will also probably be an option, that it you don't like it don't use it. As far as times are concerned this can easily be adjustable to suit anyone or any server. No flight sim has animated ground crew yet, and I believe this is the feature that COD will be implementing at some point in the future.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#9
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Without such restrictions, some players just fly until they are shot down disregarding the need to save their life or their aircraft (very un-RL like). Forcing RRR on players changes the way players play the mission. I like RRR for most mission types ! But there is no reason why you can't have both worlds, missions with & without RRR.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 10-04-2011 at 10:19 PM. |
#10
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Last edited by Sven; 10-04-2011 at 10:41 PM. |
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