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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-04-2011, 02:05 PM
Sven Sven is offline
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Zuti times were just perfect IMO.

But what about the use of it? Why wouldn't you just respawn in a server? Only in a '1-airframe' situation this could be of use. In online campaigns it's also not so useful, because the battle could last forever if the plane keeps surviving?
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Old 10-04-2011, 02:17 PM
JG53Frankyboy JG53Frankyboy is offline
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i also dont understand it ?!
even more as i have the proplem of waiting in mind in the old IL2 COOP online war times....

if its about personal stats - the scripters most propably are able to 'give' points depending on the condition of your aircraft after landing - engine, structure.
If needed in future online events for 'stat' maniacs
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Old 10-04-2011, 02:24 PM
SNAFU SNAFU is offline
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I could only consider it useful, for airfields in which you cannnot spawn, but use as frontline fields for refuelling and rearming - no repair. (Provided the right vehicles are around - as in DCS BlackShark). There I would consider 15-20minutes as realistic. This will still be better than flying 30mins back to your base and I usually have 1hour to 1,5hours flight time if I go for realistic missions, so I usually do only one sortie an evening.

For the usuall take-off, shoot, die, repeat - fun, I don´t see the point in landing anyway?
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Last edited by SNAFU; 10-04-2011 at 02:26 PM.
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Old 10-04-2011, 03:02 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by SNAFU View Post
I could only consider it useful, for airfields in which you cannnot spawn, but use as frontline fields for refuelling and rearming - no repair. (Provided the right vehicles are around - as in DCS BlackShark). There I would consider 15-20minutes as realistic. This will still be better than flying 30mins back to your base and I usually have 1hour to 1,5hours flight time if I go for realistic missions, so I usually do only one sortie an evening.

For the usuall take-off, shoot, die, repeat - fun, I don´t see the point in landing anyway?
Perfect, someone mentioned this before and it made perfect sense.
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Old 10-04-2011, 02:28 PM
Zoom2136 Zoom2136 is offline
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I don't quite understand the fascination with the RRR function, especially if non-realistic times are used. What's the advantage of this over simply "Refly?" (even though there's not an actual "Refly" button anymore). Is this just a holdover from 1946 for you guys?
Well it could prevent this: You are engage by a bandit near your field. He damages your plane to a point that you makes you combat inafective... BUT you manage to land, get a fresh plane, take off again and nail is ass as he his nursing his overheated engine back home. Sounds familiar?

My vote is make it a server side option with modifiable times. This way it is flexible. Longer times for hardcore server, shorter times for more arcadish types.

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Old 10-04-2011, 02:48 PM
csThor csThor is offline
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Still makes no sense to me, Zoom, but then I strive for realism as opposed to the gangbang fetish of most players. I'm with Franky and robtek, although SNAFU's idea is actually brilliant, too. This way one could, for example, designate home bases and forward landing strips in certain situations.
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Old 10-04-2011, 02:55 PM
Bokononist Bokononist is offline
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Originally Posted by cheesehawk View Post
I don't quite understand the fascination with the RRR function, especially if non-realistic times are used. What's the advantage of this over simply "Refly?" (even though there's not an actual "Refly" button anymore). Is this just a holdover from 1946 for you guys?


For me it is about immersion, I'd much rather sort my plane out 'in game' rather than esc to the menu and create again, breaks the immersion for me. No real biggie but it would be nice to be able to take off again in the same plane, especially after a successful sortie.
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Old 10-04-2011, 09:31 PM
Chivas Chivas is offline
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RRR has great immersion potential, far greater than hitting refly, and far more realistic. It will also probably be an option, that it you don't like it don't use it. As far as times are concerned this can easily be adjustable to suit anyone or any server. No flight sim has animated ground crew yet, and I believe this is the feature that COD will be implementing at some point in the future.
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Old 10-04-2011, 10:14 PM
salmo salmo is offline
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Originally Posted by cheesehawk View Post
I don't quite understand the fascination with the RRR function, especially if non-realistic times are used. What's the advantage of this over simply "Refly?" (even though there's not an actual "Refly" button anymore). Is this just a holdover from 1946 for you guys?
The facination comes when (as Sven says), you're limited to a certain number of aircraft, forcing you to try to save your airframe. I build Zuti MDS missions with RRR with a small number of better performing planes (say 6 spitfire IIa's) and when they are all gone you are left with an unlimited number of lesser planes (say spitfire Mk1's).

Without such restrictions, some players just fly until they are shot down disregarding the need to save their life or their aircraft (very un-RL like). Forcing RRR on players changes the way players play the mission. I like RRR for most mission types ! But there is no reason why you can't have both worlds, missions with & without RRR.
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Last edited by salmo; 10-04-2011 at 10:19 PM.
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Old 10-04-2011, 10:38 PM
Sven Sven is offline
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Originally Posted by salmo View Post
The facination comes when (as Sven says), you're limited to a certain number of aircraft, forcing you to try to save your airframe. I build Zuti MDS missions with RRR with a small number of better performing planes (say 6 spitfire IIa's) and when they are all gone you are left with an unlimited number of lesser planes (say spitfire Mk1's).

Without such restrictions, some players just fly until they are shot down disregarding the need to save their life or their aircraft (very un-RL like). Forcing RRR on players changes the way players play the mission. I like RRR for most mission types ! But there is no reason why you can't have both worlds, missions with & without RRR.
This is genius. If the player wants to keep his aircraft he has to protect and fight for it, (some planes can respawn more times then others ) this would create some good dogfights with more true to life aspects I would guess. On servers which have this system RRR will be awesome.

Last edited by Sven; 10-04-2011 at 10:41 PM.
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