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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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![]() ![]() 10 - 15 min depending on what should be done. |
#2
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See my interview with Spitfire rigger John Milne ...
http://forum.1cpublishing.eu/showthread.php?t=26512 Me: So how long did it take to refuel a Spitfire. JM: About 10 minutes. The Spitfire only had 2 small tanks. PPP
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#3
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Yes, just refueling. But you need also new ammo and sometimes the aircraft must be repaired
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#4
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Implementing wait times: I think best way to empty a server
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#5
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Damage and repair is a completely different matter. Either the damage would be superficial and as pilot in command you'ld need to decide if it was worth your life taking off or time to get a new plane. In a realistic senario hopefully it would be possible for pilots to be penalised for not following the taxi ways when heading from the runway to the rearming point. Extra damage to undercarrage, radio going u/s due to all the bumps, sights getting knocked out of alignment etc! Cheers! |
#6
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This is sounding great, hope there's a dynamic campagin for offline players.
BTW, I've found when a plane lands @ a runway that has been bombed, the plane stops near the crater, waits for about 5 seconds then vanishes and reappears @ the parking spot. Not sure how that's going to effect your scripts? would be better if the plane avoids the craters (veteran pilot) or loses it's undercarriage (novice / average) .
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#7
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#8
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If you do that, everybody will just hop into a new plane. To make it appealing for realism-geeks like you and me, you've got to combine it with some limited supply, e.g.: You join the server, you always get your desired steed, BUT after that, there's some very limited plane supply (filled up by x planes every hour or so), along with a server culture that frowns upon easy-plane-hopping (And some server-re-join time rule of like 5 mins. to not be able to get your starting condition over and over again)
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#9
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i find the general idea of RRR very good and it would add to immersion.
...and i dont believe that everybody would just create a new flight to avoid the waiting times.but if they want, they still could do so.i for example find myself flying way more carefully since cliffs of dover.only because of the size of the map.i dont want to cross the channel for 15min and then get shot down after the first contact because i was too low for example.so my sorties usually last 45-60 minutes average..when i then get my plane back to france and land safely, i usually light a cigarette and type some words into the chatbar to thank my oponents for the fight.this takes at least 5minutes until i create a new flight.i certainly wouldnt mind, but would enjoy to see ground groups coming to RRR my plane to make it ready for take off again.this way also kill markings could be added automatically on your paintscheme(of course depending whether and how much enemies you shot down). Last edited by David198502; 10-14-2011 at 06:13 AM. |
#10
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are there some modder who consider this feature?
are there some difficulty to transfert the RRR 46 zuti to RRR Cod ? Why this feature doesn't exist yet ? ![]() ![]() ![]() why dev doesn't implement officially this feature ? whyyyyyyyy ? Last edited by Gourmand; 10-14-2011 at 08:26 AM. |
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