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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-13-2011, 11:10 PM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by JG53Harti View Post
Yes, just refueling. But you need also new ammo and sometimes the aircraft must be repaired
On spitfires, when they started to use the canvas strips to feed the colt brownings through the lower pannels apparently they could rearm the guns in 10 minutes.

Damage and repair is a completely different matter. Either the damage would be superficial and as pilot in command you'ld need to decide if it was worth your life taking off or time to get a new plane.

In a realistic senario hopefully it would be possible for pilots to be penalised for not following the taxi ways when heading from the runway to the rearming point. Extra damage to undercarrage, radio going u/s due to all the bumps, sights getting knocked out of alignment etc!

Cheers!
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Old 10-14-2011, 12:39 AM
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He111 He111 is offline
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This is sounding great, hope there's a dynamic campagin for offline players.

BTW, I've found when a plane lands @ a runway that has been bombed, the plane stops near the crater, waits for about 5 seconds then vanishes and reappears @ the parking spot. Not sure how that's going to effect your scripts? would be better if the plane avoids the craters (veteran pilot) or loses it's undercarriage (novice / average)

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Old 10-14-2011, 05:15 AM
salmo salmo is offline
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Originally Posted by Skoshi Tiger View Post
..... in a realistic senario hopefully it would be possible for pilots to be penalised for not following the taxi ways when heading from the runway to the rearming point. Extra damage to undercarrage, radio going u/s due to all the bumps, sights getting knocked out of alignment etc! Cheers!
Again, using Zuti MDS (IL2-1946) you could specify the "friction factor" for a home base area. It would be useful in COD if we had a "friction object" to lay down beside runways/taxiways so that pilots had to be careeful to stick to markd areas or risk tipping the plane on its nose I might add, some sort of flexible land-friction method would be needed when COD eventually moves to the Pacific theatre, as runways/taxiways in jungle areas often has marsden plates to keep planes out of the mud, and taxi off the marsden plates & the pane would sink to the wheel axles in mud.
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Old 10-14-2011, 10:53 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by salmo View Post
Again, using Zuti MDS (IL2-1946) you could specify the "friction factor" for a home base area. It would be useful in COD if we had a "friction object" to lay down beside runways/taxiways so that pilots had to be careeful to stick to markd areas or risk tipping the plane on its nose I might add, some sort of flexible land-friction method would be needed when COD eventually moves to the Pacific theatre, as runways/taxiways in jungle areas often has marsden plates to keep planes out of the mud, and taxi off the marsden plates & the pane would sink to the wheel axles in mud.
That sounds good!


Now if I have to wait 10 minutes to refuel and rearm I think I'd like the option of manning a Bofors gun to keep the the vulchers away!

Cheers!
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Old 10-14-2011, 12:23 PM
senseispcc senseispcc is offline
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At least half an hour...
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Old 10-14-2011, 04:42 PM
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ElAurens ElAurens is offline
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Half an hour?

Better be prepared to watch your server de-populate in a hurry.

When we discuss these things on forums, everyone jumps on the total immersion band wagon, but in practice, servers set up with these kinds of things are unpopulated wastelands of bandwidth after the first landings or shoot downs happen.

Still it should be something that is available for offline use, but a lot further down the road in the development of the sim.

There are far more pressing needs.

Far more pressing.
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