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#1
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I think it is simply not worth the effort. You don't run through a bomber like you run through Deck 17 in UnrealTournament. It's a very confined space and depending on your position your have to struggle your position through different compartments even when standing on the deck.
How would anybody model the circumstances of a turning, falling, tumbling aircraft, smoke, fire, damaged doors and structures blocking the way or even you dead comrades. Dunno if you really want that. And fighters? Even bailing out of a fighter is difficult to model. Even if we just take the sequence we have now, it is extremely difficult to model how a pilot moves and what happens if wind and gravity fights you after sticking your head out. Remember that pilots bailing from the P38 were often killed because they collided with or were even beheaded by the elevator. What I would like to see is an option to manually control when to open the chute. That would prevent this shooting at pilots on chutes. On the other hand, there were many pilots who fixed the line to the aircraft so the chute opened automatically after bailout. |
#2
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Thats a pretty good idea.Or how about once the pilot had bailed then he becomes an 'indestructable' object,set as an option by the server?
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#3
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#4
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I was totally freaked-out the first time I ever bailed out of a bi-plane when I was flying in Dawn of Aces, the WW1 sim from the Warbirds stable.
IIrc, keying eject flipped one into the eyes of the falling pilot, with the option of hitting an outside view of the descender. Trouble was, no parachute!! After a long drop the view flipped to a black silhouette of the dead pilot, like one of those superhero "he ran through the wall" drawings. The weird thing was, the silhouette was of a one-armed man! Spooky, I thought, how do they know? (I only have one arm). I discovered the simple explanation when I moved to the Warbirds WW2 sim and saw that any bailed pilot went down holding his service pistol pointed forwards, fore-arm extended at 90 degrees to the upper arm. It was actually possible to fire six shots at any thing which came in range, and also to rotate the pilots body/ chute in the vertical axis. I don't recall anyone ever getting a kill ![]() In DoA the pistol was there, unusable though, and the game rendered the impact outline as a one-armed man. B
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#5
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A simple eject key to bail and another press to open the chute thus enabling mouselook to use a sidearm. That would be cool...along with a small percentage chance for your chute to foul or even fail.
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#6
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You know what i would like the best!!
well i would like a) to be able to control the opening of the paraschute b) control it's direction c) cary a sidearm that i can fire at the enemy pilot that has also bailed d) have the ability to drive back to airbase e) mount aaa d) refuel - rearm possible ever? also i would like Olleg to merge IL2 with some Tank & Infantry sims along with Naval sims so we can have a freaking amazing on-line war !!!! Last edited by I/ZG52_Gaga; 01-17-2008 at 08:30 PM. |
#7
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#8
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wasn't something like that in EAW?
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#9
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One thing I've never really understood is why people get injured by the tailplane of planes. When you look at parachutist jumping from a plane, they allways fall with the same forward speed as the plane, and they fall clear of the tail by several meters. I realise this has something to do with the speed the plane moves, as the distance to the tailsection will decrease with increasing speed. Some pilots even chose to step out on the wing if the plane was stable enough.
This is a quite dramatic allmost-bailout-story from an american Avenger-pilot operating from USS Ranger in Norway, 1943: "The tracers that flashed by made a complete circle of the cockpit. Then, just before I pushed the bomb release over the ship, my engine took a direct hit. There was a small explosion with a brief flash of fire and smoke over the cockpit as I pushed the pickle releasing the two remaining bombs. One 500-pounder landed on the deck of the tanker. The ship exploded and ran aground as it burned. Garner, my turret gunner, shouted, "We're on fire!" I hauled back on the stick to gain altitude, then picked up the mike and shouted over the intercom, "Bail Out!" At about 800 feet, I opened the hatch, sprung my safety belt, and started to climb out of the cockpit. I had never bailed out of a plane before and in the confusion forgot to pull the radio cord from my helmet. Consequently, I heard a call from Garner. "Don't jump, don't jump. Jackson's popped his chute in the plane and he can't get out!" It seems that Jackson, in his excitement, had accidentally pulled his ripcord inside the belly of the TBF. The spring-loaded silk had let loose all over the place. He tried several times to bundle the slippery silk in his arms and work his way through the narrow door, but no such luck--he was trapped. As I settled back into the cockpit, I picked up the mike and gave instructions to Jackson and Garner to fasten their safety belts and prepare for a crash landing. Our plane was still over the shipping lanes--not far from the burning tanker. There was no way I could land on that rough, rocky shore of Norway, so I chose to make a water landing. I started letting down toward one of the small islands to make a wheels-up, full-stall water landing. About then I realized that I was the lone target of concentrated AA fire. It got hotter as I lost altitude. I began to think I would never make it all the way down, so I shoved the throttle forward and headed toward the open sea, taking some violent evasive action to shake the gunners off my tail. It was a miracle that I wasn't hit again--or maybe I was. At about two miles out I started climbing to gain altitude. The plane was still laying down a stream of smoke. I checked the cockpit instruments expecting to see several red warning lights, but there were none. Oil pressure, OK; cylinder head temperature, OK; tachometer and throttle, working. I was carrying about 30 inches of mercury--what a relief!" The whole story is here: http://www.airgroup4.com/book/indx/index1.htm Skarphol |
#10
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I haven't gotten into a serious flatspin in a long time.. but I remember in IL2 one of the "Ohhhhh woooooow" things for me was that if you were in too great a spin the centrifugal force prevented you from bailing out... I would like to see the view changed for a bail out... in addition to the closeup of the pilot that we now see I think it would be great to have a first person view also... sort of like the view that happens when you explode in the air.... but moving and with a chute above and legs below...
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