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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-14-2008, 11:28 AM
CRO_Adriatic CRO_Adriatic is offline
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Default Bail out bla bla...

Hi

I'm not asking anything to be done in BOB, I'm just wondering and imagining...

1. What they have to do to bail out in real life?
2. Were there big difference between different planes?
3. Did parachute open automatically or they pull some line?


Will be nice to know, if somebody really knows something about it...


As sim fan, I'm dreaming about to be able to stay in "firs person view" after hitting "bail out", maybe jumping from whatever view to cockpit view, have to look at belt or something and hit trigger (who is not weapon after pressing bail out) , than look at plug to throw away window and pres trigger, from moment pilot starts to move I lose controls of aircraft and "steer" pilot with joystick, if he survive all that and get the air I can continue to steer him with joy, (that way I can choose where to land if he bail out in higher altitude), with pressing trigger I open parachute.


As IL-2 - BOB is not "bailing out sim" I will never ask Oleg to implement something like that, I'm just wondering what woos in reality and how you imagine it should be done in sim in "everything is possible" scenario..?

THX
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  #2  
Old 01-14-2008, 12:37 PM
Bobb4 Bobb4 is offline
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Default Bailing out

It would be very difficult to model bailing out accurately in any sim, especialy say in a bomber.
But lets look at real life.
Some pilots dreaded bailing out, prefering to ditch unless the plane was on fire, other hit the silk so-often it was frightening.
Most top aces hit the silk at least once...
Think the record is twelve times by Johannes "Macki" Steinhoff to go along with his 176 kills.
Basically to successfully bail out, pilots had to battle G-forces and the wind to get out of their plane.
Most chose to flip their planes onto their backs and with the cockpit point downward, droping out of the plane.
The risk of hitting the tail sections was very great.

What would the pilot have to do in real life ... stabalise the plane, eject the canopy or slide it back, unclip his safety harness, then literally climb out of the cockpit and roll over the side hoping to miss the tail section.
One in free fall and once clear of the plane he would pull his rip-cord which would hopefully open his chute.
Being of the round variety he would have little control of it and would float in the direction of the wind.
If he was pointing backwards, their would be very little he could do but smash into the ground backwards.
He would then have to roll to absorb the impact of the landing and prevent breaking any bones.
If winds were high he would have to unclip the chute to prevent being dragged along the ground.
If he was over water you can times the trouble he was in by ten.
Add any other element to the scenario, a spin, a dive, a fire, pilot being wounded and bailing out and you can see why most pilots hated bailing out.

Il2 does a reasonable job of simulating bailing out. Try puting your plane in a dive press your bailout key (CTRL E) and time how long it takes.
Then try it again, go into a dive and keep rolling the plane as you dive (simulating the loss of a wing) and see how much longer it takes you to get out.
Do a positive loop maintianing high positve G and hit the bailout key and see if your pilot can eject as long as you keep the G's positive.

Last edited by Bobb4; 01-14-2008 at 12:48 PM.
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  #3  
Old 01-14-2008, 01:05 PM
Feuerfalke Feuerfalke is offline
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I think it is simply not worth the effort. You don't run through a bomber like you run through Deck 17 in UnrealTournament. It's a very confined space and depending on your position your have to struggle your position through different compartments even when standing on the deck.
How would anybody model the circumstances of a turning, falling, tumbling aircraft, smoke, fire, damaged doors and structures blocking the way or even you dead comrades.

Dunno if you really want that.

And fighters? Even bailing out of a fighter is difficult to model. Even if we just take the sequence we have now, it is extremely difficult to model how a pilot moves and what happens if wind and gravity fights you after sticking your head out. Remember that pilots bailing from the P38 were often killed because they collided with or were even beheaded by the elevator.

What I would like to see is an option to manually control when to open the chute. That would prevent this shooting at pilots on chutes. On the other hand, there were many pilots who fixed the line to the aircraft so the chute opened automatically after bailout.
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Old 01-14-2008, 01:15 PM
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JG52Uther JG52Uther is offline
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Originally Posted by Feuerfalke View Post

What I would like to see is an option to manually control when to open the chute. That would prevent this shooting at pilots on chutes..
Thats a pretty good idea.Or how about once the pilot had bailed then he becomes an 'indestructable' object,set as an option by the server?
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Old 01-14-2008, 02:05 PM
Feuerfalke Feuerfalke is offline
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Originally Posted by JG52Uther View Post
Thats a pretty good idea.Or how about once the pilot had bailed then he becomes an 'indestructable' object,set as an option by the server?
Naaahh. They'd probably simple deactivate the collision system and if they really shoot you hanging in a chute they should at least be able to collide with your silk and take some critical damage. But maybe you should be able to pick out your sidearm while hanging in a chute.
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Old 01-14-2008, 03:06 PM
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brando brando is offline
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I was totally freaked-out the first time I ever bailed out of a bi-plane when I was flying in Dawn of Aces, the WW1 sim from the Warbirds stable.
IIrc, keying eject flipped one into the eyes of the falling pilot, with the option of hitting an outside view of the descender. Trouble was, no parachute!! After a long drop the view flipped to a black silhouette of the dead pilot, like one of those superhero "he ran through the wall" drawings.
The weird thing was, the silhouette was of a one-armed man! Spooky, I thought, how do they know? (I only have one arm).

I discovered the simple explanation when I moved to the Warbirds WW2 sim and saw that any bailed pilot went down holding his service pistol pointed forwards, fore-arm extended at 90 degrees to the upper arm. It was actually possible to fire six shots at any thing which came in range, and also to rotate the pilots body/ chute in the vertical axis. I don't recall anyone ever getting a kill

In DoA the pistol was there, unusable though, and the game rendered the impact outline as a one-armed man.

B
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  #7  
Old 01-15-2008, 04:29 PM
Thunderbolt56 Thunderbolt56 is offline
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A simple eject key to bail and another press to open the chute thus enabling mouselook to use a sidearm. That would be cool...along with a small percentage chance for your chute to foul or even fail.
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  #8  
Old 01-17-2008, 08:24 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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You know what i would like the best!!
well i would like a) to be able to control the opening of the paraschute
b) control it's direction
c) cary a sidearm that i can fire at the enemy pilot that has also bailed
d) have the ability to drive back to airbase
e) mount aaa
d) refuel - rearm
possible ever?
also i would like Olleg to merge IL2 with some Tank & Infantry sims along with Naval sims so we can have a freaking amazing on-line war !!!!

Last edited by I/ZG52_Gaga; 01-17-2008 at 08:30 PM.
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  #9  
Old 01-17-2008, 08:46 PM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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Quote:
Originally Posted by I/ZG52_Gaga View Post
You know what i would like the best!!
well i would like a) to be able to control the opening of the paraschute
b) control it's direction
c) cary a sidearm that i can fire at the enemy pilot that has also bailed
d) have the ability to drive back to airbase
e) mount aaa
d) refuel - rearm
possible ever?
also i would like Olleg to merge IL2 with some Tank & Infantry sims along with Naval sims so we can have a freaking amazing on-line war !!!!
google ww2online; you might be surprised.
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  #10  
Old 01-17-2008, 08:46 PM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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Quote:
Originally Posted by Thunderbolt56 View Post
A simple eject key to bail and another press to open the chute thus enabling mouselook to use a sidearm. That would be cool...along with a small percentage chance for your chute to foul or even fail.
wasn't something like that in EAW?
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