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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Ok, here are my Black Death results. I always run through the track twice with each set of changes, because the first run always stutters, the second run smooths out.
1) Frames 4538, Time (ms) 217138, Min 3, Max 60, Avg 20.899 DepthBits =24 StencilBits=8 2) Frames 4596, Time (ms) 217452, Min 4, Max 59, Avg 21.136 DepthBits =24 StencilBits=8 3) Frames 4545, Time (ms), 217788, Min 3, Max 61, Avg 20.869 DepthBits =32 StencilBits=16 (only changed in documents) 4) Frames 4612, Time (ms) 217957, Min 4, Max 58, Avg 21.160 DepthBits =32 StencilBits=16 (only changed in documents) 5) Frames 4534, Time (ms) 216676, Min 3, Max 60, Avg 20.925 DepthBits =32 StencilBits=16 (Changed in docs and game file) 6) Frames 4594, Time (ms) 217235, Min3, Max 58, Avg 21.148 DepthBits =32 StencilBits=16 (Changed in docs and game file) All settings on Medium plus grass, shadows, roads - AA off, epi off, ssao off, vsync off. All CCC settings at 'application controlled' and highest performance settings. Sorry pupo, no difference here. I wonder what else could be causing it for you? Strange. ![]() Edit: this test was done with my 5770 before I swapped it for the gtx570 in the sig. Last edited by ATAG_Dutch; 09-24-2011 at 04:08 PM. |
#2
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Small increase here in FPS maybe 5+ but still have stutters and freezes. The change with the sun i think is just placebo effect.
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#3
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![]() Now it's ok. This graphics engine is strange... ![]() |
#4
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Did any of you guys who got a clear, obvious improvent try the same thing with a deliberately broken setting? Something impossible like DepthBits=77, StencilBits=55?
If your hardware struggles with 24/8 then maybe it does not allow 32/16 at all, causing the game to fall back to something easier than 24/8 instead (and much easier than 32/16). |
#5
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I got about 10-15x extra frames and a lot less stutter on a low end machine. Thanks for the tip!
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#6
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yea mines quite low end as well, maybe it help us more?
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#7
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I'M going with the "game defaulting to some easier setting " theory. As for the game being broke, we all know that already. It's a simple matter of Oleg's creative genius running way ahead of his organizational prowess for way too long. (IMHO) I have high hopes that Luther will fix it, but you can't dig out of a hole that took several years to get into overnight.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#8
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No difference for me but thx
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#9
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It's a mystery! The only thing I noticed ASAP is that the sun glare now is "normal", and beautifull, not the "all white" it used to be after the last beta patch. I still having issues with some corruption in fountains, injured "red vision" and stuff, but the sun glare now is great! I'll upload a video! |
#10
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im starting to feel like a HOAX
![]() i jsut tried multiple values for thsoe settings, including the 77/55 and the hold 24/16... truth is performance is the same stable thingy.. i really dont know how is this possible... |
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