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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 09-24-2011, 11:12 AM
highness highness is offline
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just did the changes, before & after
not much difference for me here.
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  #42  
Old 09-24-2011, 11:25 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by David198502 View Post
can someone post screenshots of the sunglare before and after changing the conf.ini file?
cause i looked at the sun, and didnt recognize a difference.at least not that much that i could really tell.
but i my impression is, that the colours are affected by that change.everything looks more bright i think.i first recognized that when looking at explosions.they seem to be less orange and more bright yellow now.but that could be placebo....
I reverse the numbers, remains the same... But I don't have anymore the "all screen white" sun glare, with any of the settings...

This sim is strange... The FACT is that last week I can't even look NEAR sun and all my screen looks white. Now it's normal.

I give up! I can't understand these things!

And I can't notice FPS further increases in my rig. I was amazed with corrected sun glare, but maybe other things do the trick...

Last edited by LoBiSoMeM; 09-24-2011 at 12:39 PM.
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  #43  
Old 09-24-2011, 11:54 AM
ATAG_Dutch ATAG_Dutch is offline
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Ok, here are my Black Death results. I always run through the track twice with each set of changes, because the first run always stutters, the second run smooths out.

1) Frames 4538, Time (ms) 217138, Min 3, Max 60, Avg 20.899
DepthBits =24
StencilBits=8

2) Frames 4596, Time (ms) 217452, Min 4, Max 59, Avg 21.136
DepthBits =24
StencilBits=8

3) Frames 4545, Time (ms), 217788, Min 3, Max 61, Avg 20.869
DepthBits =32
StencilBits=16
(only changed in documents)

4) Frames 4612, Time (ms) 217957, Min 4, Max 58, Avg 21.160
DepthBits =32
StencilBits=16
(only changed in documents)

5) Frames 4534, Time (ms) 216676, Min 3, Max 60, Avg 20.925
DepthBits =32
StencilBits=16
(Changed in docs and game file)

6) Frames 4594, Time (ms) 217235, Min3, Max 58, Avg 21.148
DepthBits =32
StencilBits=16
(Changed in docs and game file)

All settings on Medium plus grass, shadows, roads - AA off, epi off, ssao off, vsync off. All CCC settings at 'application controlled' and highest performance settings.

Sorry pupo, no difference here. I wonder what else could be causing it for you? Strange.

Edit: this test was done with my 5770 before I swapped it for the gtx570 in the sig.

Last edited by ATAG_Dutch; 09-24-2011 at 04:08 PM.
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  #44  
Old 09-24-2011, 12:07 PM
Gerbil Maximus Gerbil Maximus is offline
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Small increase here in FPS maybe 5+ but still have stutters and freezes. The change with the sun i think is just placebo effect.
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  #45  
Old 09-24-2011, 12:37 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by Dutch_851 View Post
Ok, here are my Black Death results. I always run through the track twice with each set of changes, because the first run always stutters, the second run smooths out.

1) Frames 4538, Time (ms) 217138, Min 3, Max 60, Avg 20.899
DepthBits =24
StencilBits=8

2) Frames 4596, Time (ms) 217452, Min 4, Max 59, Avg 21.136
DepthBits =24
StencilBits=8

3) Frames 4545, Time (ms), 217788, Min 3, Max 61, Avg 20.869
DepthBits =32
StencilBits=16
(only changed in documents)

4) Frames 4612, Time (ms) 217957, Min 4, Max 58, Avg 21.160
DepthBits =32
StencilBits=16
(only changed in documents)

5) Frames 4534, Time (ms) 216676, Min 3, Max 60, Avg 20.925
DepthBits =32
StencilBits=16
(Changed in docs and game file)

6) Frames 4594, Time (ms) 217235, Min3, Max 58, Avg 21.148
DepthBits =32
StencilBits=16
(Changed in docs and game file)

All settings on Medium plus grass, shadows, roads - AA off, epi off, ssao off, vsync off. All CCC settings at 'application controlled' and highest performance settings.

Sorry pupo, no difference here. I wonder what else could be causing it for you? Strange.
i dunno. i could run a test myself, give me some hours
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  #46  
Old 09-24-2011, 12:42 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Gerbil Maximus View Post
Small increase here in FPS maybe 5+ but still have stutters and freezes. The change with the sun i think is just placebo effect.
But when the sun turns "normal" again in patch/updates history?

Now it's ok. This graphics engine is strange...
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  #47  
Old 09-24-2011, 12:50 PM
usr usr is offline
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Did any of you guys who got a clear, obvious improvent try the same thing with a deliberately broken setting? Something impossible like DepthBits=77, StencilBits=55?

If your hardware struggles with 24/8 then maybe it does not allow 32/16 at all, causing the game to fall back to something easier than 24/8 instead (and much easier than 32/16).
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  #48  
Old 09-24-2011, 12:53 PM
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Feathered_IV Feathered_IV is offline
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I got about 10-15x extra frames and a lot less stutter on a low end machine. Thanks for the tip!
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  #49  
Old 09-24-2011, 01:02 PM
macro macro is offline
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yea mines quite low end as well, maybe it help us more?
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  #50  
Old 09-24-2011, 01:09 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by usr View Post
Did any of you guys who got a clear, obvious improvent try the same thing with a deliberately broken setting? Something impossible like DepthBits=77, StencilBits=55?

If your hardware struggles with 24/8 then maybe it does not allow 32/16 at all, causing the game to fall back to something easier than 24/8 instead (and much easier than 32/16).
I think just that... And my "unedited" conf.ini has strange "spaces" between DepthBits=24, like DepthBits= (a lot of spaces) 24...

It's a mystery! The only thing I noticed ASAP is that the sun glare now is "normal", and beautifull, not the "all white" it used to be after the last beta patch. I still having issues with some corruption in fountains, injured "red vision" and stuff, but the sun glare now is great! I'll upload a video!
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