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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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1 Km = 8 pixel
2 km = 4 pixel 3 km = 2 pixel 4 km = 1 pixel 5 km = zero pixel No these the above are not what I think they should be. No way the dots should be the same at different distances. Yet, online players have always wanted at least 2 pixels are very long distances. ---------------------------- Something along these lines makes sense. I wouldn't care if it was interpreted for a person with best vision. I'm thinking the AI sees the player at around 5 km anyway. ' Real human vision is unbelieveable at times. You can pick up miniscule movement peripherally, yet you can't see a darn thing. A human eye can pick up a miniscule quick flash of light and you know you are not alone. So... in a manner of speaking an 8 km blip or flash periodically would not be unrealistic. So, the tradeoff is a dot or couple pixels at 8km. As I think on it, maybe it's not so bad afterall. At some point the devs should probably give us a heads up on whats up. Last edited by nearmiss; 09-10-2011 at 02:23 AM. |
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