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#11
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I like the new dots. For the first time i actually had fun flying online on the English channel map without flying for an hour without spotting anything. I go online to fight and have fun. I'll do the sightseeing offline.
For me it's a keeper. There is no way that i am going to lower the resolution just to be able to spot enemy planes. This game is way to beautiful for that. I'm all in for realism but not if it kills the fun.
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#12
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Well then i have to disagree with you there. I'm of the belief that it's the level of realism that makes it fun. Having icons/labels such as these dots completely removes realism. That's why i suggest they be optional, or just gotten rid of. If people want to be artificially/easily shown where the other aircraft are, that's what the labels are for. |
#13
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definitely should be an option. Sometimes you're after a quick fight, other times the ability to lose your opponent (ie, realism) is important.
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#14
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Yes should be optional.
And an option to disable on the server please. |
#15
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For me the dots could go, but the planes should appear sooner.
When i approach a group of Wellingtons,i.e., i have dots that switch inti recognizeable Wellingtons at a certain distance, there should be dots that grow into recognizable planes, giving you a general plane shape first.
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#16
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for me the dots make the game more arcade in stead of real.
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#17
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Yeah, and it appears on everything as wellground units and aircraft.
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#18
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Thing is, while flying you were able to spot aircrafts from FAR away.
What's the usual spotting distance, if one is looking at the target, and has a normal vision, in a normal weather day? And if they can't be seen in IL2 CoD's engine from that far away, then dots are more than necessary to help with it. |
#19
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The dots just need to have alpha transparency when subpixel accuracy is needed! After a certain point, it should just fade into background.
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#20
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But in general aircraft could be a bit more visible anyways. It simply takes the fun out of it if everybody flies at the deck because nobody is able to spot an aircraft from above against the ground. It's incredible hard to follow a Spitfire even in close quarter dogfights because it just vansihes against the ground, no reflections compensating for that. Realistic or not, if the end result is a completly porked gameplay just because a PC can't handle real life visibility specs, then realism is more a curse then a blessing.
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