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Mods King's Bounty: Crossworlds Mods

 
 
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Old 09-07-2011, 02:21 PM
yujy yujy is offline
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Join Date: Mar 2010
Posts: 24
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I understand yr. point of view, i really do. That's why i lowered the leadership for mage. The intelligence is not that high because at the end you will have 60-70 int, the thing is you wont have to use only int+ items. And few will get the 5th medal for mage, most will have the 4th medal with 20 intelligence. And for the 20k damage from black hole, i did 10k damage with 6 or 8 maelstrom with mage lvl40+. The warrior class can have 15+ maelstroms by the same time with + 3 retaliation (that ends up with 20k dmg with 1 attack possible and 3 retaliations, and they can hit up to 3 targets, which is mostly the case).
My fault for misleading you (about the few units playable), i was referring to the mage class. There are also several builds here, i tried black knight and got bored of it after like 10 fights, and the other builds mostly refer to solo/1 troop army. I want to use 5 mage type units (they will be similar with archer build but lower dmg)
Another thing i wanted to make possible is a mass resurrect spell for paladin (and only for paladin class) something when you hit resurrection lvl 3 skill (i want to buff up this class to, to make it more playable) but not as powerful as lvl 3 resurection (in the area of lvl2) . Probably i will drop the 50% dmg bonus for humans and will make them for all lvl 1-3 units + paladins.

Last edited by yujy; 09-07-2011 at 02:50 PM.
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