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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 09-08-2011, 09:53 AM
Fatt_Shade Fatt_Shade is offline
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I still cant agree with so high int bonus, but it`s your call.
As for lightning ball only dmg dealer . . .hm , what you do against draogn stacks and 80-90% magic res ? There you need plague/death star/black hole/piranha shoal , or some other physical/astral dmg spell.

I attached here fixed items.txt eng_items.lng and special_params.txt for those who want to dl. I added all new units (legendaryphoenix, maelstrom, harl ... to item/sets/params etc). I changed some item description in eng_items.lng but all items are same as in original red sands, just added new units for bonus (fireskeleton, venskeleton for bow items . . .).Also i added lizardead race since it`s forgotten in red sands to add them to item bonus.
Place items.txt special_params.txt in config folder, eng_items.lng in localization/eng/other.

Question : Any idea how to make composite item ?
In config/items.txt i copy item from winner_belt but changed to values,stats of my item, in items that make this new item i added usable in propbits next to item type, and i copy usec=020000000. . . string, from items that make winner belt.
In localization/eng/other/eng_items.lng i added new item same way winner belt is, and in it`s components added :
<br> [sys]Special: [d]a fragment of the artefact known as the [b]''[/s].
I have all 3 item that make new, but i cant `use` them.
Help some1
Other problem is with upgradeable old items, i added lvl`s to some old weak items and make them usable later in game, and it works great. I have those items also can upgrade them, and get new lvl`ed item with bonus but item picture is blank only white space(attached screen). It exist in inventory and gives bonus to my units but it have no picture. In items.txt for that new upgraded item i set some 52x52 picture i dl from net and it wont work. If i change image=heroitem_... to something other then my png file that is already in game it works fine. But i would like to make different item from those already in game. What else i need to change for my items to be shown in hero`s inventory?

Any hint as to where to find pet dragons lvlup information ? I wanted to add more lvls to him.
Attached Images
File Type: bmp screen_war_axe.bmp (355.3 KB, 24 views)
Attached Files
File Type: zip fixed.zip (137.4 KB, 30 views)

Last edited by Fatt_Shade; 09-08-2011 at 01:54 PM.
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  #2  
Old 09-08-2011, 01:47 PM
langtu87 langtu87 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
I still cant agree with so high int bonus, but it`s your call.
As for lightning ball only dmg dealer . . .hm , what you do against draogn stacks and 80-90% magic res ? There you need plague/death star/black hole/piranha shoal , or some other physical/astral dmg spell.

I attached here fixed items.txt eng_items.lng and special_params.txt for those who want to dl. I added all new units (legendaryphoenix, maelstrom, harl ... to item/sets/params etc). I changed some item description in eng_items.lng but all items are same as in original red sands, just added new units for bonus (fireskeleton, venskeleton for bow items . . .).Also i added lizardead race since it`s forgotten in red sands to add them to item bonus.
Place items.txt special_params.txt in config folder, eng_items.lng in localization/eng/other.

Question : Any idea how to make composite item ?
In config/items.txt i copy item from winner_belt but changed to values,stats of my item, in items that make this new item i added usable in propbits next to item type, and i copy usec=020000000. . . string, from items that make winner belt.
In localization/eng/other/eng_items.lng i added new item same way winner belt is, and in it`s components added :
<br> [sys]Special: [d]a fragment of the artefact known as the [b]''[/s].
I have all 3 item that make new, but i cant `use` them.
Help some1
Other problem is with upgradeable old items, i added lvl`s to some old weak items and make them usable later in game, and it works great. I have those items also can upgrade them, and get new lvl`ed item with bonuse but item picture is blank only white space. It exsist in invertory and gives bonus to my units but it have no picture. In items.txt for thet new upgraded item i set some 52x52 picture i dl from net and it wont work. If i change image=heroitem_... to something other then my png file that is already in game it works fine. But i would like to make different item from those already in game. What else i need to change for my items to be shown in hero`s invertory?
lighing ball is not magic damage.
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  #3  
Old 09-08-2011, 02:09 PM
Fatt_Shade Fatt_Shade is offline
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Hm . . . no, it`s magic dmg :
Code:
 ball {
    hinthead=pet_ball_name
    class=scripted
    script_calccells=lightning_ball_calccells
    script_attack=pet_ball
    attack_cursor=magicstick
    place=3
    level=9
    default=level1
    upgrade {
      level1=level:0/damage:magic:10:15,shock:20,rage:15,rest:1,exp:10,level:1
      attack1=level:>0,attack:0/damage:magic:+0:+5,shock:+2,rage:+3,exp:+4,attack:1
      attack2=attack:1/damage:magic:+0:+7,shock:+2,rage:+4,exp:+6,attack:2
      attack3=attack:2,LV:>25/damage:magic:+10:+15,shock:+2,rage:+7,exp:+8,rest:+1,attack:3
      attack4=attack:3,LV:>30/damage:magic:+10:+5,shock:+4,rage:+7,exp:+10,attack:3   
    }
  }
If you want to have fun, try killing dragons with it.

Any way i think red sands dev crew, and some of our fellow moders are on vacation because no1`s sending any kind of suggestions about implementing new item in game what got me stuck(among other things).

Last edited by Fatt_Shade; 09-08-2011 at 02:15 PM.
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  #4  
Old 09-08-2011, 02:28 PM
langtu87 langtu87 is offline
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the resurrection ability of inquistor don't working.
I'm reinstall KBCW and redsand but it doesn't work.
Any suggestion?
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  #5  
Old 09-08-2011, 06:17 PM
Rudi Rudi is offline
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Default Request for % hp bonus change

Hi
I'd like to repeat yujys' request for a tweak to exp_system.lua (unfortunately changing "abs" to "in percent" in exp_system_cfg doesn't work),
as I'm a noob when it comes to lua scripting i don't know how to write/modify
the appropriate function but I'm pretty sure some modding guru will be able to do it in a blink

P.S. thanks to the Red Sands team for their excellent mod and to grimeleven for RSE
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  #6  
Old 09-08-2011, 08:07 PM
yujy yujy is offline
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@Fat shade

What items did you change earlier? I copied the new files and now i couldn't load my previews save. I started a new campaign (to see if it works) and works fine. Therefore i believe there is an error in the items.txt or eng_items (an error with one of my items i have on me).

@Rudi

I'm still trying to do that, but i don't know which parameter to use to indicate the HP of the unit.
I tried hitpoint(like is written in the units files), health and several others. For damage, for example, they use dam_min and dam_max.I will let everyone know if make a breakthrough. I'm also a noob about editing but if you really want something you have to try to modify the game as it fits you. Fad Shade for example has different ideas on how to augment the, so call, weaker classes but that only refers to the way he plays the game, while i have different styles and desires for my play through. All i'm saying is to give it a try who knows.

Last edited by yujy; 09-08-2011 at 08:19 PM.
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  #7  
Old 09-08-2011, 09:47 PM
Fatt_Shade Fatt_Shade is offline
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@langtu87 I dont think so , i only added new units to items already existing, didnt change or add new items i`m trying, those files are in other folder.
For exp : i added new fireskeleton and venskeleton to bow items that give bonus to archer units, i added griffin_spirit and harl to griffin items +1speed,-20lds , added spiritist, harl, griffin_spirit and legendary phoenix to horseman gloves +1 speed to mounted and flying units, and such. I didnt change any items at all. In eng_items i changed description to items i added new units to. Special params, i added maelstrom to sp_lead_warrior , medium darkmage,sinister and all other new undead to their sp_lead_undead. All in all i didnt change anything there, only added new units that got missed in red sands mod. Whole lizardead race isnt considered in red sands, so i added them also to item bonus.
@Rudi As langtu said, try it our yourself. I`m not good at this but i got some ideas and trying them out. But before i mod anything i copy file i`m planing to change to folder outside game and then play with it. Start game, and if it`s not working i copy original file i knew is ok, and back to drawing board That`s how almost any1 else learned to mod this game
If you have any ideas you want to try share with others, maybe some1 already did something similar, and can give you advice.

And ffs, pls some1 tell me cheat code for getting item`s in hero inventory. I make some items and dont want to try new games since i never use KBscanner, just want to see if game accept my items or not.
I try magicbook, and got all scrolls in my spell book, so it works, but i cant figure out how to get item i want. I`ll try making new spell to check my other ideas since magicbook cheat works.

Last edited by Fatt_Shade; 09-08-2011 at 10:24 PM.
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  #8  
Old 09-08-2011, 11:22 PM
Rudi Rudi is offline
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Join Date: Dec 2009
Posts: 9
Default % hp instead of fixed bonus

I made a little modification in the exp_system.lua
Code:
local maxhp = Attack.act_get_par(attacker,"health") 
Attack.act_attach_modificator(attacker,"health","expa_health_"..tostring(chp_health),maxhp*chp_health*expa_hp_par*0.01,0,0,duration,false)
it works well enough on small numbers but on larger bonuses for your units it gives a grater bonus than supposed to. While in tactics mode or before summoning Asmodeo/moving units the current hp is calculated correctly but after the first move it goes a few points up. This must be some kind of unit conversion or whatnot issue. Anybody more experienced feel welcome to explain.
Also I can post screens showing the matter clearly if needed
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  #9  
Old 09-09-2011, 02:40 PM
langtu87 langtu87 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
@langtu87 I dont think so , i only added new units to items already existing, didnt change or add new items i`m trying, those files are in other folder.
For exp : i added new fireskeleton and venskeleton to bow items that give bonus to archer units, i added griffin_spirit and harl to griffin items +1speed,-20lds , added spiritist, harl, griffin_spirit and legendary phoenix to horseman gloves +1 speed to mounted and flying units, and such. I didnt change any items at all. In eng_items i changed description to items i added new units to. Special params, i added maelstrom to sp_lead_warrior , medium darkmage,sinister and all other new undead to their sp_lead_undead. All in all i didnt change anything there, only added new units that got missed in red sands mod. Whole lizardead race isnt considered in red sands, so i added them also to item bonus.
@Rudi As langtu said, try it our yourself. I`m not good at this but i got some ideas and trying them out. But before i mod anything i copy file i`m planing to change to folder outside game and then play with it. Start game, and if it`s not working i copy original file i knew is ok, and back to drawing board That`s how almost any1 else learned to mod this game
If you have any ideas you want to try share with others, maybe some1 already did something similar, and can give you advice.

And ffs, pls some1 tell me cheat code for getting item`s in hero inventory. I make some items and dont want to try new games since i never use KBscanner, just want to see if game accept my items or not.
I try magicbook, and got all scrolls in my spell book, so it works, but i cant figure out how to get item i want. I`ll try making new spell to check my other ideas since magicbook cheat works.
in hero.txt
hero_mage { // ******************** Ìàã ********************
// ñòàðòîâûå ïàðàìåòðû
start {
leadership=100
attack=0
defense=0
intellect=3
mana=20
rage=10
gold=1000
rune_might=1
rune_mind=1
rune_magic=6
crystals=20
book=10
// ñòàðòîâûå óìåíèÿ èçó÷åííûå è íåäîñòóïíûå
skills_open=wizdom //rage,wizdom,meditation //chaos, alchemist
skills_off=blood_lust,resurrection,megamage,contrs trike,holy_armor
army=sprite|11|peasant|20|dragonfly_lake|11
spells {
spell_fire_arrow=1
spell_slow=1
spell_fire_ball=-1
spell_healing=-1
}

items {
time_clock=1
picture_inspirit=1
}
}

In items {}, you just add your_item=1

For anyone don't want the restriction when hero lev > 50, just edit logic_hero.lua file, find a code have: < 51 and a code have > 50 and change it


I added my mage crown of chaos, live bow and gain diffculty 500%. It really interesting
@Shad for the error about resurction of inquitor above, I think I will change redsand mod to 1.1 version. The problem cause when I upgrade it to 1.3
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