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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Would you be willing to pay for additional contend? | |||
yes |
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93 | 36.19% |
no |
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125 | 48.64% |
not sure |
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39 | 15.18% |
Voters: 257. You may not vote on this poll |
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#71
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I need to add another fact
fact.. most if not all new games require a cutting edge PC, as did IL-2 when it first came out. As with most problems with FPS it is the user not the game. We are all guilty of it from time to time. The problem is NOT with the game!! The problem is with the user! Because most modern games will auto detect the hardware and set the settings accordingly. Than before even flying 30mins the user runs to the options menu and tweaks all the settings to HIGH or VERY HIGH.. than said user plays the game and wonders why it is a slide show.. And than sit back and blame Oleg for the slide show.. It's Oleg's fault for putting those options in there!! No mater what Oleg does it is a loose loose.. because if Oleg left those options out, a year or two from now when todays cutting edge hardware is in the bargin bin for $40 people will complain that Oleg did not include enough options to take advantage of the 'new' hardware
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#72
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I'd just like to say that I believe certain people are misinterpreting the results. My option to vote "Not sure" (or even "no") has nothing to do with the state of the game. I would vote the same if CoD ran perfectly on my crappy machine.
I just don't like the pay-per-everything model of RoF... it really hinges on the "Pokemon syndrome" that humans are prone to. People like completeness, it's part of our nature. It's like buying a puzzle but only getting half the pieces. If you want the rest of the pieces you have to pay for each one. How can you not want to finish the puzzle? Turning a profit from something you can't really help is something I'm not comfortable with. Also, I'm a grad student and can't afford this stuff... that may account for some of it ![]() I'd be OK with large packs at reasonable prices. I'd jump on a Pacific Theatre expansion if it included significant amounts of aircraft and wasn't priced like a full game. That's why I went with "Not sure" instead of "No". |
#73
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![]() People take note, the above post is the way to disagree with other posters in a public forum. I won't reply so that we won't derail the thread further (plus i think i've said all i need to say on the matter), it would be a shame to have to move your post when it could serve as an example to others. |
#74
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![]() But then with this type of Market which isn't big it may be the only way to go..I'd rather keep paying for more content/packs/upgrades than Juat have a great game that will fizzle to nothing and then nothing replaces that. We all know these markets are small at best and I think it's a good idea for DLC but I do agree with you, the price has a major factor here |
#75
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i would say "it's like watching the grass grow".
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#76
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For me it's not so much an issue of pricing. The RoF model does end up being more expensive overall, but spread out over a longer period of time for the cost of a beer at the bar per week and also lets people choose what to spend their money on.
It's the implications of this business model that i object to most of all. Like i said before, WW1 in the western front is a pretty much static scenario and flying distances are small: one map and a few ground units is all it needs, then the developers can focus only on flyable aircraft. WW2 has a lot more theaters than WW1 and even on a single theater WW2 might need more than one map due to the ranges flown. Then it's an issue of ground units and AI units in general. Going for a business model that sells only flyables mean that the developers have no way to sell us the rest of the things it would need to adequately flesh it out, so they would be less inclined to provide them in the first place. Even if the pricing ended up similar i'd still prefer a complete expansion for this reason. I'd much rather spend $50 on a complete expansion pack with 8 new flyable aircraft, a new map and some new AI units, than spend $50 on 10 flyables priced $5 each. It just doesn't make sense in the long run. Just imagine this, the map rotates on your favorite server and a mission comes up where you lack either the map or the aircraft to fly it. It will only play havoc with multiplayer compatibility in the long run and cause major attendance/participation issues for most servers until the majority of people have had time to catch up in terms of add-ons purchased. And we all know that half-empty or empty servers either don't get upgraded as often, both in terms of hardware/bandwidth/hosting and in terms of content, or they completely shut down because the rental expense can't be justified if not enough people use them. I think this is one of the main reasons that RoF was struggling to achieve the same numbers of online players that IL2 had (i don't know if it even has comparable numbers today), much more than the fact that it was about WW1 and let's face it, almost everyone likes biplanes and swirly dogfights even if it's not their primary focus. If CoD follows the IL2 business model it will get to that point some time, but using the itemized DLC method will result in even more widespread fragmentation because of the subject matter being much more varied as far as theaters of operations go. Per-aircraft DLC works very well for study sims and sims with a static frontline/map, but not so much for WW2 sims. Now i can join any server and fly for any team. If we had per-aircraft DLC i would only buy a few bombers, only a couple of 109 variants that see widespread use in scenarios that predate the introduction of the 190 and the complete 190 series to fly in scenarios from 1942 onwards: i wouldn't even be able to switch sides to even the teams on a server and a similar thing would happen to other people buying different aircraft. ![]() Just one example among many of why i think it's a terrible idea for a WW2 sim ![]() |
#77
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Maybe bringing up the RoF model was a mistake, it was the first thing that came into my mind since it is a flight sim as well.
Maybe the Total War series would have been better, they as well sell expansion packs and unit packs and in their last game Shogun2 the additional units do not impact online play. Those units are independent from SP and everyone online has the same units (in our case it would be the same pool of airplanes) to choose from. |
#78
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There's no mistake done simply by bringing it up, we're all just brainstorming here after all: we start from a foundation of existing ideas and then modify them to suit the task at hand
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#79
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![]() Quote:
10 25 10.25% 20 4 1.64% 30 18 7.38% 40 29 11.89% 50 42 17.21% 60 48 19.67% 70 53 21.72% 80 14 5.74% 90 7 2.87% 100 4 1.64% just to refresh everyone's mind ![]() cheers |
#80
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Yep the average score was 56%? BD your memory is a little off.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
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