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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Acccuracy and preference for moded vs current tracers | |||
I think we should immediately use the "new" tracers. | 19 | 14.18% | |
I think with some more work the "new" tracers should be used. | 50 | 37.31% | |
Indifferent to the tracer effects/possible effects. | 35 | 26.12% | |
I like the current tracers. | 30 | 22.39% | |
Voters: 134. You may not vote on this poll |
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#221
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#222
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#223
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I voted "dont care"
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#224
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#225
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Your post
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You are one of those reasons why people laugh about america where I come from. Probably also one of the reasons why you have such an insane criminal rate in your country. If cops can't follow basic ethics and rules then why do you expect others to? In my opinion you are just a "rank" warrior yourself, hiding behind a uniform and guns and thinking you're something better. Everyone is entitled to their opinion and if you don't like it just go away. Reading your post scares me to hell because everytime I have to do business in your country I run into stupid cops who behave like gangsters and you seem to be very proud of that culture yourself. The word tolerance and self control is probably new to you but I recommend looking into it and NOT repeating such crazy misbehavior because it reflects on all cops which don't have a very good reputation - neither with "punks" nor with normal "people". That said I also want to vote "don't care". Tracers are probably the most unimportant thing to me. Especially because the ones we got are okayish. Most humans eyes are different. Also modern ammo can't be compared to the 50ies. The projectiles changed in both, shape (aerodynamics) and the firing mechanics themselves have been altered. Small caliber and cannon is also a big difference. Yes, the tracers could eventually be fine tuned but it's not a big deal to me. I prefer a great flight model, more planes, easier ways to create awesome mission content, beautiful scenery and so on. But to each his own I guess. One thing most people should not forget though: it's almost impossible to re-model tracers accurately. This depends on 2 things I believe 1. eyes cannot "capture" tracers visually - only see them in movement - or rather because eyes cannot follow them entirely we see them. 2. everyone has different frame rates etc. - so the effect of a tracer might vary unless we would have a game with a fixed frame rate of e.g. 60 or 120 for 3d. If it comes to visuals like that I'd rather have more detail in the scenery than the most perfect tracers ever. Cool clouds, weather effects, rain, fog, dust, leafs swirling around, more ground detail, more objects etc. |
#226
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Mh, all the same I actually regret that this thread has been taken over, or lets say taken away from the subject that winny, yellonet and helicon were argueing about.
I read the whole thread now in about 1,5 hours, and winny really made a point there within this discussion, sadly Bliss just did not get it. Now the last few pages since yellonet and winny are not writing anymore it is dull again like in the beginning, old stuff gets brought up again and again like vibrations and guncam footage. The idea that the tracer "bar"'s front point is inside the trajectory arc, but the "bar"'s end is not when for example pulling up or down is a good one. Winny and yellonet, go ahead, hopefully you will ever get a statement of a dev what they think about it(its just geometry/math/physics ;; they sure considered this in the making, but must have had other priorities) Whatever, let them rage on in here |
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