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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

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  #211  
Old 07-30-2011, 04:32 PM
Wolf_Rider Wolf_Rider is offline
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its comparing modern day naval with WWII air though... completely different beasties, me wooda thort
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  #212  
Old 07-30-2011, 08:50 PM
Sternjaeger II Sternjaeger II is offline
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Originally Posted by Dialn911 View Post
Actually, this looks fine here, but in my opinion this looks nothing like the game.

In the game, the tracers are moving faster then this, the FPS is WAY to high on COD, the tracers in this video are moving at a healthy pace, but nothing as fast as COD. play the game and watch how fast the bullet's are traveling. Their moving twice as fast as these.The rate of fire is also way to high, either that or there is literally a tracer in every round.

Also, notice on your video how the tracers go out and appear to hang for a moment and then begin to drop? COD does none of this. There is no arcing round or glowing ball. You cant see any tracers floating in the distance. They literally go out like lasers and vanish before your eyes. If the game tracers looked like this and had these characteristics, I would be happy. However they are a far cry from looking like this video.
Also, who the hell thought to use white tracers as default? White tracers? com one on.... no one uses white tracers.
hang on hang on, let's get things straight here, I think you're making a bit of confusion.

The ones you see in the videos are tracers from a naval .50cal (M2HB), which has a variable rate of 450–635 rounds/min, less than half of an RAF spec version, which had 1200 rounds/min.

Muzzle velocity of the .50cal is 2,910 ft/s (890 m/s), the RAF spec .30cal was around 800 m/s, so it's a slightly slower bullet, but the rate of fire is twice as fast.

As for the colours, if memory serves the RAF used white incendiary/tracers, but I'm trying to look for the info source on this.

Last edited by Sternjaeger II; 07-30-2011 at 08:52 PM.
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  #213  
Old 07-30-2011, 09:24 PM
whoarmongar whoarmongar is offline
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No amount of postings of videos of night shot tracer videos have any bearing on CloD tracer effects.
These videos show how tracer can look to a camera at night
The tracers in the game are trying to simulate how a tracer looks to the eye during daylight.
There is simply no comparison.
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  #214  
Old 07-31-2011, 12:33 PM
Sternjaeger II Sternjaeger II is offline
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Originally Posted by whoarmongar View Post
No amount of postings of videos of night shot tracer videos have any bearing on CloD tracer effects.
These videos show how tracer can look to a camera at night
The tracers in the game are trying to simulate how a tracer looks to the eye during daylight.
There is simply no comparison.
What I'm trying to say is that,based on my real life experience (read above),this video is the closest rendition to what it looks like when looking at it with MkI Eyeball.

With all due respect,I think people could express an opinion on this matter ONLY if they saw tracers in real life. Lying about it is just silly and counterproductive me thinks.
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  #215  
Old 08-01-2011, 12:45 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by Wolf_Rider View Post

that's probably because of lot of them have no real life experience except for hollywood... and believe just sounding knowledgeable makes it a fact


Quote:
Originally Posted by Sternjaeger II View Post

With all due respect,I think people could express an opinion on this matter ONLY if they saw tracers in real life. Lying about it is just silly and counterproductive me thinks.


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Originally Posted by Sternjaeger II View Post

..how is this post supposed to help exactly? Is there any need for this flaming?

.
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  #216  
Old 08-01-2011, 04:08 AM
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choctaw111 choctaw111 is offline
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I stumbled upon this vid today. It shows tracers during the day and at night from the same vantage point on a LAV.
The cameraman pans around during the shooting and I believe this give the best impression yet of what tracers really do look like as the camera seems to record very close to what the human eye sees or at least what my eyes have seen.

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  #217  
Old 08-01-2011, 05:30 AM
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steppie steppie is offline
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I one you all for get is that all of the modern weapon that are shot are showing shots that are over 1500m or more were in the game most shot are only 300m to 500m so they look a lot faster, also tracer and incendiary round in modern armament is a lot different to what was in 1942 and they burn brighter and longer.


Here footage from spit in ww2 and you ahev trouble seeing the tracer rounds



this one from P51 and you don't see a lot of trcer rounds

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  #218  
Old 08-01-2011, 04:46 PM
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Quote:
Originally Posted by choctaw111 View Post
I stumbled upon this vid today. It shows tracers during the day and at night from the same vantage point on a LAV.
The cameraman pans around during the shooting and I believe this give the best impression yet of what tracers really do look like as the camera seems to record very close to what the human eye sees or at least what my eyes have seen.

Gimme THAT in COD , with a faint smoke trail and I will be VERY happy...!

Salute !
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  #219  
Old 08-01-2011, 10:28 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by choctaw111 View Post
I stumbled upon this vid today. It shows tracers during the day and at night from the same vantage point on a LAV.
The cameraman pans around during the shooting and I believe this give the best impression yet of what tracers really do look like as the camera seems to record very close to what the human eye sees or at least what my eyes have seen.

Thats pretty accurate, the only exception being that they look a tiny bit wider in the footage than I think they should be on a .50, but as you note they are still thinner then in game. Also in rl they are slightly narrower but more intense, but as you can see in the footage the tracer becomes shorter as it moves away from you, it will also be shorter the further you are from it in distance at a 90 degree angle.
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  #220  
Old 08-02-2011, 12:04 PM
Sternjaeger II Sternjaeger II is offline
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Originally Posted by Heliocon View Post
Thats pretty accurate, the only exception being that they look a tiny bit wider in the footage than I think they should be on a .50, but as you note they are still thinner then in game. Also in rl they are slightly narrower but more intense, but as you can see in the footage the tracer becomes shorter as it moves away from you, it will also be shorter the further you are from it in distance at a 90 degree angle.
oh for the love of god... that's not a .50cal, that's a 7.62 one, the .50 cal is in the end.

Another thing that "experts" don't probably know is that nowadays there are three kinds of tracers: bright, semi-bright and dim.

Once again, please bear in mind the RAF standard order of the era:

"Browning 303s fire 1200 rounds per minute, that's 20 per second. As mentioned above, what you see also depends on the number of tracers loaded. If you have a tracer every 5 rounds then that's 4 tracers streaking away every second."

Last edited by Sternjaeger II; 08-02-2011 at 12:29 PM.
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