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  #301  
Old 07-20-2011, 10:54 AM
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David198502 David198502 is offline
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i think the colours are way better than the original ones,at least what i can see on those screenshots!
you are doing great!
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  #302  
Old 07-20-2011, 11:14 AM
Ekar Ekar is offline
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Ali -

I've matched the colours to more closely resemble the originals in those screens. We can change them to something considered more realistic- when I finish the first tile you can have a play around with colour grading it if you like.

The bump is a little too pronounced as well, as you mention. My first reaction to the original bump maps ingame was that they too looked a bit extreme. I can easily tone it down and may even be able to tease some more detail out as well. It's just a first run.

What I really wanted to do with these textures was get away from the 'every field is a different colour' look that the originals had, and also generally make things look more 'photographic'. Those two things could not be done working on the original tiles themselves. I also aim to play around with making each tile texture a little more unique, and show different kinds of landscape features... hopefully put to better use the four tiles as at the moment they all look very similar.

Like you, I really enjoy the modding process- and if all games were perfect already, there wouldn't be much for modders to do. I've certainly spent more time modding CloD than actually playing it.


edit: David- yeah, I don't mind the colours as they are now. To me it looks kind of 'summery'. As I say above, different tiles will probably emphasise different colours once done- some more/less irrigated, some denser/less dense in terms of agriculture, abandonded or more natural fields. That kind of thing. I have quite a lot of material to work with.

Last edited by Ekar; 07-20-2011 at 03:36 PM.
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  #303  
Old 07-20-2011, 12:41 PM
Wolf_Rider Wolf_Rider is offline
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great effort there and you just might be on the track of something, but, you seem to have lost a lot of "light" in the concept
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  #304  
Old 07-20-2011, 12:54 PM
Ekar Ekar is offline
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Quote:
Originally Posted by Wolf_Rider View Post
you seem to have lost a lot of "light" in the concept
What do you mean by 'light', Wolf Rider?
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  #305  
Old 07-20-2011, 02:05 PM
JG1_Wanderfalke JG1_Wanderfalke is offline
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Could u please post a external view picture,too.


It looks quite good

Thanks for your work


God bless you
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  #306  
Old 07-20-2011, 03:06 PM
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philip.ed philip.ed is offline
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From what I can see, those look excellent! My only concern would be an apparent lack of what I might term 'burnished' fields, which look like they've been bleached golden by the sun. Such colours are typical of summer. Having said that, some external shots could soon disprove this
What you've done is miles ahead of the teams effort. If the trees could be reworked, the landscape could look awesome.
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  #307  
Old 07-20-2011, 06:51 PM
Ali Fish
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so today i got named and shamed in this thread : http://forum.1cpublishing.eu/showthread.php?t=24721

is this fair.? for my earlier posts today i guess it was fair.! but after 1 post?. but that was my first post after having properly lost the plot with this il2 affair. i wasnt rude to anyone, i requested the Petition be put back up in an angry manner

i believe i have tried to compliment the community by showing what i was doing as far as my modding was concerned. i believe i have been positive almost everywhere. anyway im not sure i can put up with this nonsense anymore on all sides.
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  #308  
Old 07-20-2011, 07:17 PM
JG1_Wanderfalke JG1_Wanderfalke is offline
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So true.
I completely agree with you; have noticed for long time.
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  #309  
Old 07-20-2011, 07:17 PM
itgl72 itgl72 is offline
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You're not to feel ashamed but proud of helping the community. That being said, this thread has 31 pages to it. Can someone please answer me this, is this texture mod available, is it the only one, how and where to download? I'm very unhappy with my IL2 COD.

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  #310  
Old 07-20-2011, 07:20 PM
Ali Fish
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its Work In Progress. ive kinda given up in favour of awaiting the SDK (software design kit) because of the multitude of problems in re hashing 1C,s work for a more appealing mod.

However Ekar is doing some good work of his own within the remit of whats possible presently, It is very time consuming but he'll get there and im happy to help him.
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