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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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"In Il-2 we have two types of trees - with collision model and without. These that are without are graphical feature and loads with maximum settings. It was don that to make equal gameplay of players with different power of their PC and its settings. In BoB we will have only type with collision model". So it appears that the collision model is working its just that we are not tuned into it correctly. |
#2
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Maybe a solution to this could be to limit the collision detection boxes only to those trees with some likelihood of an aircraft collision.
The whole map may have hundreds of thousands of trees, but most missions only have aircraft over a small portion of this - usually in fact a very limited area. Activate the collision detection within say a 5 or 10 mile radius of where the planes actually are and ONLY if they are below a certain altitude. It would be similar to the way the lod switching is done - only it would have to track all aircraft not just the player's. I raised this idea before and it still seems like a good solution to me. But it is also true that I know absolutely nothing about game development, so it may not be technically feasible for some reason or another? ![]()
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#3
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Heres a question.....this speedtree stuff, lets say you are playing online and you flew past a tree, would the same tree be in the same place on the other machines world? or are the trees randomly generated by each machine?
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#4
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No they should be the same for all, the problem only arises when one player has trees on low and another has it as a higher setting then you could see someone flying through a tree that you see but he doesn't therefore I expect until a solution is found most will fly online with trees on low.
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#5
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#6
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in il2 1946 it didnt. i had a very heated argument on how a friend managed to crash land only 15 cm from a tree, and he insisted there was no tree. we both took prints of the situation and trees were scatered in differente places!
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#7
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I've seen 3d trees on the runway many a time in IL2, and you could take-off and land straight through them, so this isn't a new thing for the IL2 series. ![]() |
#8
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#9
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Sorry, must have missed it.
The trees on runways were always a pain. It wouldn't be so bad it the programmers had a bit of a sense of humor. Like getting a screen full of leaves or a squirel spread eagled accross your centre of view. Still you'd need hit boxes! Maybe they could check for forested areas and cause damage if your below a certain height Cheers! Last edited by Skoshi Tiger; 07-05-2011 at 01:55 AM. |
#10
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Hi Furbs,
The thread became five pages long already so please forgive if somebody has posted the solution/ comment already. Trees, well don't sit around, grab an axe... sorry it is not mine, but it is hilarious... in a way. Trees, why on earth do YOU have so many trees in YOUR settings! ![]() You have no sig with your rig so I presume you run with two GTX580 and decided to sacrifice some of your 150Fps (obviously with mirrors on) to get some trees in ![]() We fly on the same server so on my settings, there are no trees ![]() ![]() The same discussion took place when the clouds model came after one IL2FB patch. The guys who had realistic and many clouds were trying to hide inside and were screaming at the "cheaters" who were able to see and shoot through clouds ![]() Until they realised they had to better take them off just as everybody else.... So yes, tactic! maybe but with limited strategic value. You can fix it and that is the end of it. Of course it would be nicer to have damage models for trees but we have way too many trees and they are an fps killer (for this generation of graphics cards). My 2cts. ~S~ |
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