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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 07-04-2011, 04:15 PM
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CaptainDoggles CaptainDoggles is offline
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I'm not saying it's fine and dandy that we can fly through trees.

I'm saying it ought not to be such a huge issue (and won't "kill multiplayer" as Tree insists) because when servers are populated people start climbing, or at least ought to, if they have any sense at all.
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  #22  
Old 07-04-2011, 04:16 PM
Ataros Ataros is offline
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Some people fly on Repka 3 only because they have low fps on Repka 1 even with forest completely OFF. In case there would be a server side setting for forest there is a good chance it would be OFF server side to allow more players play with reasonable fps at least for 6-12 months before majority of players make an upgrade.

Please reread this:

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Originally Posted by Blackdog_kt View Post
Unless the amount of trees (a graphics detail setting) can be enforced by the server there is no real fix to this.

If i'm flying with trees set to low and the server is using trees set to medium to calculate the collision boxes then i'll end up crashing into tress i can't see, if on the other hand i'm flying with a higher setting than the one used by the server i'll be able to fly through some of the trees i see (because they are not there in the server's "version" of what's rendered) and crash into others.

And since servers need to be populated and make an effort to cater to a variety of players and not just those who can crank up all the details to maximum, this can only mean one thing: the server forcing the players to fly with trees set to low no matter their own settings, because otherwise there will be a mismatch between players in what constitutes collision material.

I'm perfectly ok with this, i just have a feeling that as soon as we get a rough collision box outline for the main forested areas there will once again be people complaining about having to fly with lowered detail
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  #23  
Old 07-04-2011, 04:20 PM
Sven Sven is offline
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It's the sim's fault and you need to blame the dev's on this one.

I've seen this behaviour so many times in other games, some humans can't bring up the decency themselves to play a fair game. You won't get rid of it unless you take the toy from the child's hands.
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  #24  
Old 07-04-2011, 04:34 PM
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ZaltysZ ZaltysZ is offline
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I frequently fly through trees, because I simply don't see them and have no reason to see them.
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  #25  
Old 07-04-2011, 04:46 PM
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Quote:
Originally Posted by Tree_UK View Post
lol, the fact is that being able to fly through tree's is simply not acceptable in any Sim, hell you cant even do it in WOP, this needs fixing urgently or it will kill online play.

Didn't kill online for IL2.

Can they group trees into one solid hit block? Say each group of 100 trees would be an obstacle where an airplane would crash on contact...... I can see it as a stop gap measure. It would be like hitting a wall. Hmmmmmmmmm. That wouldn't be realistic either, but maybe it's a start where someone can work from there. IDK


Just free associating, trying to think of a solution. Pay no attention to the man behind this curtain.
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  #26  
Old 07-04-2011, 04:48 PM
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even if it was random...say 3 in 10 trees(don't ask me how) it prob would stop this.
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  #27  
Old 07-04-2011, 04:57 PM
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Yeah, I think my 'solution' would end up with trees being landscape elevations instead of trees. If anyone played the arcade WW1 flight sim, Wings of War, trees looked like they were represented with changes of elevation instead of individual trees. Interesting solution that looked pretty okay for 2002, but not today.

I like the one in three option where a hit box could be randomly placed.
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  #28  
Old 07-04-2011, 04:57 PM
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Quote:
Originally Posted by furbs View Post
even if it was random...say 3 in 10 trees(don't ask me how) it prob would stop this.
I agree, it would scare people off enough to avoid flying through trees. Maybe it would also simulate the possibility that the tree gives way, and not the aircraft wing. (If you hit a tree that does NOT have a collision box, one can imagine the tree got cut in half instead of the wing and still keep a "plausible" outcome to the collision. Of course the tree would have to be really thin IRL to break instead of the wing ).
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  #29  
Old 07-04-2011, 04:58 PM
Trumper Trumper is offline
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Quote:
Originally Posted by furbs View Post
even if it was random...say 3 in 10 trees(don't ask me how) it prob would stop this.
At least that way you put doubt in the mind of the pilot,may work may not.
So you could end up with a small hit and run raid flying low over the channel,up into the trees and staying below tree height until they reach the target,mmmmm.
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  #30  
Old 07-04-2011, 05:04 PM
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Surely they could put an object in amoungst a group of say 8 trees, like a brown telegraph pole or something, going back to Robert regarding IL2 i dount remember being able to fly through tree's?

Last edited by Tree_UK; 07-04-2011 at 05:18 PM.
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