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IL-2 Sturmovik The famous combat flight simulator.

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  #471  
Old 12-06-2007, 08:14 AM
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SlipBall SlipBall is offline
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Understood and agreed....the start up, would have been a bonus for some of us off liners
  #472  
Old 12-06-2007, 01:56 PM
Therion_Prime Therion_Prime is offline
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Originally Posted by 41Sqn_Banks View Post
Complex engine manamgent is not about starting the engine. It's about correct boost presure, correct rpm, correct limitations for both, correct throttle (for example a variable datum type boost control used on Merlin III vs. the more simple boost control in Merlin II), pitch handling and W.E.P. handling. Also overheating.

The flight model is not limited the stick control, your left hand on the throttle/pitch is also a important factor in the flight model.
Let's not forget fuel management. Selectable fueltanks with consequences to the FM would be great.

And for the "complex" startup procedure just look at Skockwaves BoBII. You just need to press no more than 5 switches ( 2 x magnetos, fuel cutoff, primer pump and starter switch) which takes about 10 seconds, but it greatly enhances the immersion.
  #473  
Old 12-06-2007, 03:02 PM
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VMF-214_HaVoK VMF-214_HaVoK is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Complex engine manamgent is not about starting the engine. It's about correct boost presure, correct rpm, correct limitations for both, correct throttle (for example a variable datum type boost control used on Merlin III vs. the more simple boost control in Merlin II), pitch handling and W.E.P. handling. Also overheating.

The flight model is not limited the stick control, your left hand on the throttle/pitch is also a important factor in the flight model.
I do not think there is any question that things you are talking about will be implemented in SoW.

S!
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  #474  
Old 12-06-2007, 04:50 PM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by VMF-214_HaVoK View Post
I do not think there is any question that things you are talking about will be implemented in SoW.

S!
Sure they will be modeled, the question is only to which degree they are authentic

In Il-2:1946 there is no overboosting damage, no damage from flying to long at to high rpm and boost presure, no undercooling of the engine at high alt and so on.
  #475  
Old 12-06-2007, 08:23 PM
Zoom2136 Zoom2136 is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Sure they will be modeled, the question is only to which degree they are authentic

In Il-2:1946 there is no overboosting damage, no damage from flying to long at to high rpm and boost presure, no undercooling of the engine at high alt and so on.
And what about overcooling ???? This can happen in low power setting descent.....
  #476  
Old 12-06-2007, 08:38 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Sure they will be modeled, the question is only to which degree they are authentic

In Il-2:1946 there is no overboosting damage, no damage from flying to long at to high rpm and boost presure, no undercooling of the engine at high alt and so on.
Wo-Ho! You can freeze your engine at low RPM and high altitude. It is modeled since FB!
I wouldn't be surprised if there was some damage from flying at high RPM too long (but it might be minor enough that you wouldn't notice)
  #477  
Old 12-06-2007, 09:18 PM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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Originally Posted by Avimimus View Post
Wo-Ho! You can freeze your engine at low RPM and high altitude. It is modeled since FB!
I wouldn't be surprised if there was some damage from flying at high RPM too long (but it might be minor enough that you wouldn't notice)
if you fly at high rpms too long your engine starts to overheat. three guesses as to what happens next.
  #478  
Old 12-07-2007, 12:05 AM
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Flocks of migrating geese would be neat! It would allow you to tell what direction you were flying (except for the fact the geese flocks often go in non-migratory directions in the lead up to migration). It would be even neater if we could be the geese!

I believe Oleg once said that they had tested sharks in PF (but I think he was joking)?

Anyway, with regards to the pacific theater I believe Oleg indicated some time ago that it wouldn't happen until some other theaters had been visited (the Eastern Front for his Il-2 fans and probably expanding ETO/MTO). He also said that it might never happen if the U.S. didn't change its trademark laws (or a way wasn't found around them). I hope this helps.
thanks for the word...I was kind of wondering if Oleg had any other info on the issue...

and yes the geese would be cool
  #479  
Old 12-07-2007, 09:51 AM
RAF_Leigh RAF_Leigh is offline
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S! all

about SOW

could the damage on the planes be contiued on the next mission so you dont have new planes every single mission?

well its an idea
  #480  
Old 12-07-2007, 01:37 PM
Billfish Billfish is offline
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Default CRT=2 & Vista

Dear Oleg;

Sorry if I'm asking an already answered question, yet "checkRuntime=2" as we know conflicts when running different O.S.'s.....(Xp with Vista as an example)....

Can anything be done to resolve this issue, up to and possibly even getting help from Microsoft?..........This one point alone is keeping some from using checkRuntime=2, setting it to "1" instead.

K2
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