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#1
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I believe Oleg once said that they had tested sharks in PF (but I think he was joking)? Anyway, with regards to the pacific theater I believe Oleg indicated some time ago that it wouldn't happen until some other theaters had been visited (the Eastern Front for his Il-2 fans and probably expanding ETO/MTO). He also said that it might never happen if the U.S. didn't change its trademark laws (or a way wasn't found around them). I hope this helps. |
#2
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I have a question about the weapons functionality of Bombs and Torpedos.
While the Bomb is falling or the torpedo is running in water and the Player get killed or crashed before they detonate, will they do anyhow a damage?? I can't remember read or heard anything about that. Thx and best regards Michi |
#3
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#4
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Dear Oleg,
many virtual pilots look forward to a improved and more realistic engine management. I understand that this is not a easy task. The implementation is one thing, but getting the refereces is another exhausting and expensive task. I want to help you with the later. I've scanned and mailed you Operational Notes for Pilots on Merlin II and III a month ago. This is a 18 pages booklet about operational handling of Merlin II and III engine. You propably remember this: ![]() You really liked it. And this motivated me to prepare a even better reference on this subject: Air Publication 1590B Volume I, 2nd Edition October 1938 Merlin II and III Aero-Engines Air Ministry Reprinted October, 1939 ![]() In this over 180 pages manual are also amendments included until November, 1940. It covers all possible variants: 87 octane/100 octane fuel, wooden fixed/Two-position variable/constant speed propeller. You can download a small preview including the content and the introduction here: http://www.41squadron.org/test/AP1590B_preview.pdf Chapter 7 and Chapter 11 should be most interesting. I tried to contact you about this several times by email in the last 2 weeks, but you didn't respond and didn't download it (at least my server didn't log the download). Of course I do understand that you are a busy man. Please tell me if you are interested in this manual or not. If you are interested I will give you the necessary information to download it. Best Regards |
#5
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Yes Oleg I am a advocate for better, complex engine managment, and a switch for full start up procedure if desired by the pilot ......I know that you believe people would grow tired of it, but having the switch is the answer to this problem.....I would love to have this feature....maybe? yes/no...a slight chance....oh please!
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#6
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I'd really much rather see the greater detail implemented into the flight model and especially the damage model if I were forced to choose or even prioritize. Perhaps some additional CEM tidbits programmable for individual tastes, but with a much more complex engine start procedure, will we also have to warm up our engines on the flightline for 10 minutes? If not then will there be consequences if you run your engine too hard after not warming it up?
No, for me, I don't need to have as much realistic detail on the flightline as I do in the air. I'm not advocating against it, but it'd be too bad if we get a 21 point engine start procedure and lose a damage model detail as a result. With the exception of coops, most people don't spend much time in pre-flight procedure...not even in the servers with runway obstacle courses like Spits-109's. Last edited by Thunderbolt56; 12-06-2007 at 12:30 AM. |
#7
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S!
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#8
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and yes the geese would be cool ![]() |
#9
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S! all
about SOW could the damage on the planes be contiued on the next mission so you dont have new planes every single mission? well its an idea |
#10
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Dear Oleg;
Sorry if I'm asking an already answered question, yet "checkRuntime=2" as we know conflicts when running different O.S.'s.....(Xp with Vista as an example).... Can anything be done to resolve this issue, up to and possibly even getting help from Microsoft?..........This one point alone is keeping some from using checkRuntime=2, setting it to "1" instead. K2
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