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  #51  
Old 06-29-2011, 03:09 AM
AARPRazorbacks AARPRazorbacks is offline
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Quote:
Originally Posted by Jaws2002 View Post
Yeah. SSDs came a long way.
They still cost an arm and a leg, but they are damn faaaast.
I got two Crucial M4 SSD's. A 128GB for the OS and a 256GB for the games and some heavy apps. I hooked them both on intel 6GB/s SATA3 controler.
I'm sure the SSDs created the biggest performance boost in my upgrade.
Jaws2002,
You have a very good PC!
I was only able to use SATA2 on my MB as far as I know. The Crucial M4 SSD that I have is up to SATA3.
Which would be very fast.

OT; I see you have foot peddles. Have you found that you can use then to use your toe brakes to brake left and right in the Spitfire?

I have the left brake set to brake both wheels and the right peddle to brake to the right.
When you rudder to the right and push the left brake at the same time you will brake to the right wheel.
If you use the rudder to turn left and use the toe brake you will use the left wheel brake. If you just push the brake on the left peddle you will brake with both wheels.
flyer01~S~


MOBO- Gigabyte GA-EP45_UD3P.
CPU-Intel core Duo E8600 @ 3.33GHz.
Ram 4GB.
PSU-(Duel power supply.
500 and 550 watt on the GPU.
550 watt on MOBO.
500 watt on HD and CD/DVD player)
GPU-Video card GTX 470 1280 MB GDDR5.
Internal SSD- Crucial M4 CT064M4SSD2 2.5" 64GB SATA III MLC Internal Solid State Drive
Internal HD-Seagate Barracuda SATA2 1TB/TO 32MB 7200RPM.
External HD-Seagate USB2.00 500 GB 7200RPM.
OS-(Duel partition on Internal HD.
Windows XP Pro 32bit.
Windows 7 PRO 64 bit.)

CFS3 and Expansions,FSX on XP 32 bit HDD-Seagate Barracuda SATA2 1TB/TO 32MB 7200RPM.
CLoD and RoF in W-7 Pro 64 bit HDD-Seagate Barracuda SATA2 1TB/TO 32MB 7200RPM.
CLoD and RoF in W-7 Pro 64 bit SSD- Crucial M4 CT064M4SSD2 2.5" 64GB SATA III MLC Internal Solid State Drive

MSWFF Pro 2.
2 saitek x52 throttles.
Saitek Pro Flight PZ35 Rudder Pedals
Monitor- HP-19, HP-24 or a VIZIO 42in screen.
Turtle Beach Gaming Headset and Mic.
TIR5.
Fraps.
Systems Windows Experience Index rate of 6.7 base with SSD 5.9 with HDD

Last edited by AARPRazorbacks; 06-29-2011 at 03:18 AM.
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  #52  
Old 06-29-2011, 03:38 PM
Jaws2002 Jaws2002 is offline
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My right toe brake doesn't work for some reason. I assigned brakes on the left pedal and use it togheter with the rudder to steer on the ground. It works ok so far.
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  #53  
Old 06-30-2011, 03:39 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Jaws2002 View Post
My right toe brake doesn't work for some reason. I assigned brakes on the left pedal and use it togheter with the rudder to steer on the ground. It works ok so far.
I suppose you're flying the RAF warbids? If yes, then that's because it worked this way in reality: a single brake lever on the stick grip, then rudder deflection to manipulate the valve regulating the flow of air to the pneumatic brakes (left rudder for left brake, right rudder for right brake, no rudder for both brakes).

Individual toebrakes work fine in Luftwaffe aircraft (while the previous system doesn't, you can't turn by one brake command plus rudder input) because they did have individual wheel brakes.

In other words, if the aircraft in the sim doesn't have it there's a good chance it's because the real one didn't either. This extends to other stuff like the lack of lockable tailwheels and so on. Lots of people get confused (especially if they have previous IL2:1946 experience and expect things to work the same way) and think it's bugs but upon closer inspection many such cases are actually just copying the real aircraft systems.

Hope it helps somewhat
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  #54  
Old 06-30-2011, 07:59 AM
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David198502 David198502 is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I suppose you're flying the RAF warbids? If yes, then that's because it worked this way in reality: a single brake lever on the stick grip, then rudder deflection to manipulate the valve regulating the flow of air to the pneumatic brakes (left rudder for left brake, right rudder for right brake, no rudder for both brakes).

Individual toebrakes work fine in Luftwaffe aircraft (while the previous system doesn't, you can't turn by one brake command plus rudder input) because they did have individual wheel brakes.

In other words, if the aircraft in the sim doesn't have it there's a good chance it's because the real one didn't either. This extends to other stuff like the lack of lockable tailwheels and so on. Lots of people get confused (especially if they have previous IL2:1946 experience and expect things to work the same way) and think it's bugs but upon closer inspection many such cases are actually just copying the real aircraft systems.

Hope it helps somewhat
yeah i was really confused the first fiew days, trying to lock my tailwheel before the start with my emil.i think it was you who told me that in reality emils didnt have lockable tailwheels.
i really like such realism,on the other hand i didnt like that the devs changed the former realistic compasses and i think also the behaviour of raf fighters when pulling negative g's.
+1 for realism,...its a sim, isnt it.
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  #55  
Old 06-30-2011, 04:26 PM
Jaws2002 Jaws2002 is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I suppose you're flying the RAF warbids? If yes, then that's because it worked this way in reality: a single brake lever on the stick grip, then rudder deflection to manipulate the valve regulating the flow of air to the pneumatic brakes (left rudder for left brake, right rudder for right brake, no rudder for both brakes).
My problem is phisical with the pedals. Nothing to do with the game. Is only one brake axis, so it doesn't bother me much.
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Seagate 750GB HDD
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Win7 64bit
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  #56  
Old 07-02-2011, 06:08 AM
AARPRazorbacks AARPRazorbacks is offline
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January 20, 2009,

Summary
Microsoft has lifted the veil on some of the changes made to the Windows Experience Index system in Windows 7.



Microsoft has lifted the veil on some of the changes made to the Windows Experience Index system in Windows 7.

"The Windows Experience Index (also known as WEI) is a suite of system tests that give the end user an idea of the performance capabilities of their PC. I’ve talked before about WEI in Vista so I won’t cover that ground again (refer to this post for background information), but I will take a look at some of the most significant changes to WEI in Windows 7.

Windows 7 raises the top WEI score from 5.9 to 7.9. This takes into account faster hardware that’s been released since Vista went RTM.
Five areas tested stays the same:
- Processor
- Memory (RAM)
- Graphics (general desktop work)
- Gaming Graphics (typically 3D)
- Primary Hard Disk
The scoring rules have been changed, which means that scores on identical hardware relative to Vista might not be the same.
WEI scores of 6 and 7 represent high end systems.
to score a 6 or 7 in terms of gaming graphics, a system will have to support DirectX 10 and WDDM 1.1 driver. DirectX 9 support only, along with WDDM 1.0 drivers, will cap score at 5.9.
Hard drive scores for drives exhibiting what Microsoft calls “problematic” have been capped under Beta 1 of Windows 7.
As guidance, Microsoft claim that most quad-core CPUs will be able to hit high 6 to low 7 range, with 8-core rigs able to approach 7.9.
I’ve yet to see a system that scores a full 7.9 under Windows 7. To be honest, it might not be possible right now. As far as I can tell the Core i7 Extreme 965 doesn’t score a 7.9, in which case to get a high score for the CPU you’d need an 8-core dual-CPU rig like a Skulltrail, but that platform doesn’t support SLI or Crossfire, so you’d be hit on the graphics side. Maybe an insane overclock on the 965 would work, but that only goes so far. I’m sure you’d also need a quad-GPU graphics card too. Oh, and a RAID 0 array of really fast drives, maybe SSDs. And add to that fast DDR3.

Given this it may not be possible to hit the magical 7.9 score just yet."

^This was in 2009 when W-7 frist came out.



Next is up to date in 2011

"Windows Vista and Windows 7 come with an "Aero Theme", which makes heavy use of your graphics card (video card) to give you this beautiful interface, colors, and animation that are a stark transition from previous versions of Windows (including Windows XP, but mostly earlier ones). Since these nice animation and visual effects require more resources from your graphics card, processor (CPU), and memory (RAM) to a lesser extent, Microsoft has come up with a universal measure, a number, that evaluates (somewhat arbitrarily) how well equipped your computer is to run demanding tasks like running the Aero Theme - this does not mean that a low Windows Experience Index will prevent you from running the Aero experience on Windows 7 or Vista, just that the experience may be less SMOOTH."
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