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#111
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#112
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Hi I have just downloaded new patch, 169.3mb in size. Have cleared cache, I report that performance is excellent on my rather ageing PC.
q6600 @3.2, 6gig of ram, Nvidia 295 card Win 7 64bit, so hardly cutting edge, I have everything set to high except Buildings, Medium and Landscape detail medium. I achieve 35+ fps consistenly. Many thanks to the Devs. Cheers Alex ![]() ![]() ![]() |
#113
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I just loaded up the game for a quick test in single player and found out...
You still cant change loadouts or convergence or fuel levels (Luthier said this was fixed) The AI was still rolling and diving like a F-16 followed a whole sqd of spits and opened fire to find they didnt react at all to my fire....so shot them all down. after coming into land my wingman decided to crash next to me on the runway. this was just a 10 min quick test... ![]()
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#114
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Posted this already in the blue lines thread, but its worth posting here too!!!
YES!!!!! The blue lines are gone since the latest update!!! Thank you!!! Maybe it would be better PR to make a notice of it in the update readme. This will surely limit the complains of people that the serious problems are not dealt with. I'm happy!!! ![]() ![]() ![]() |
#115
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Well, the explosions and vehicles are back, thankyou team.
The 109E1 flies very nicely, and speaking as a normally RAF only chap, it's nice to hear a 109 firing without the ominous 'thud thud thud'. ![]() Must go look at the other stuff now. |
#116
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![]() Just a hotfix, to get back what already worked...kepp all the additional planes models or whatever, but provide at least working "Il2-Sound", to be able flying in MP. ...slowly loosing patience... Last edited by nearmiss; 06-25-2011 at 04:42 PM. |
#117
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I was rather thinking of a TIE Fighter. Only thing missing is the side-to-side maneuvers these critters can do so well.
![]() Seriously, this waggling from left to right to left to right and the constant rolling is utter BS. That and the painfully familiar "omniscience" of the AI that breaks exactly when it needs to. Is it really impossible in 2011 to have an AI that doesn't look like a manic-depressive epileptic with clairvoyant abilities and failing eyesight? ![]() Well, more points on the list of much needed fixes. *sigh* |
#118
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Thanks guys,
have sometimes microstutters but nearly everything is set to high. Great patch for me. YES ground objects are back, after landing aircraft stands still, its not rolling anymore!!! ![]() Tomorrow i will try some fight. Lets see. Thanks Luthier and dev team.
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MSI 790FX-GD70 Win 7 64bit AMD Phenom II 965BE 4 x 3.5Ghz ASUS GTX 680 TOP Corsair 16GB RAM Thrustmaster Warthog Hotas Saitek Pro Rudder Track IR 5 SB Audigy 2 ZS |
#119
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We'll see what the future brings. Thanks for the patch. Edit: Sorry, I don't mean to sound like a whiner, (no offense to the devs I appreciate the hard work guys) but this problem has become a huge issue with me and I suspect many others as well. Last edited by Rattlehead; 06-24-2011 at 08:36 PM. |
#120
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People need to see to believe.
Performance in new patch, recorded with FRAPS during gameplay, no track recorded: Simple as that: great performance, only the same microstutters "46 style", and great visuals. Let's go to the other issues. The performance is good now. If your performance isn't good, upgrade your hardware. |
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