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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I just loaded up the game for a quick test in single player and found out...
You still cant change loadouts or convergence or fuel levels (Luthier said this was fixed) The AI was still rolling and diving like a F-16 followed a whole sqd of spits and opened fire to find they didnt react at all to my fire....so shot them all down. after coming into land my wingman decided to crash next to me on the runway. this was just a 10 min quick test... ![]()
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#2
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I was rather thinking of a TIE Fighter. Only thing missing is the side-to-side maneuvers these critters can do so well.
![]() Seriously, this waggling from left to right to left to right and the constant rolling is utter BS. That and the painfully familiar "omniscience" of the AI that breaks exactly when it needs to. Is it really impossible in 2011 to have an AI that doesn't look like a manic-depressive epileptic with clairvoyant abilities and failing eyesight? ![]() Well, more points on the list of much needed fixes. *sigh* |
#3
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Thanks guys,
have sometimes microstutters but nearly everything is set to high. Great patch for me. YES ground objects are back, after landing aircraft stands still, its not rolling anymore!!! ![]() Tomorrow i will try some fight. Lets see. Thanks Luthier and dev team.
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MSI 790FX-GD70 Win 7 64bit AMD Phenom II 965BE 4 x 3.5Ghz ASUS GTX 680 TOP Corsair 16GB RAM Thrustmaster Warthog Hotas Saitek Pro Rudder Track IR 5 SB Audigy 2 ZS |
#4
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We'll see what the future brings. Thanks for the patch. Edit: Sorry, I don't mean to sound like a whiner, (no offense to the devs I appreciate the hard work guys) but this problem has become a huge issue with me and I suspect many others as well. Last edited by Rattlehead; 06-24-2011 at 08:36 PM. |
#5
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People need to see to believe.
Performance in new patch, recorded with FRAPS during gameplay, no track recorded: Simple as that: great performance, only the same microstutters "46 style", and great visuals. Let's go to the other issues. The performance is good now. If your performance isn't good, upgrade your hardware. |
#6
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![]() Please feel free to post a black death benchmark as I did earlier. Cheers! |
#7
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Do we have the stuka siren yet?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#8
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Thats one of the bug fixes for a couple of years time i think furbs just like the whole bucket load of others minor annoyances, If you read through all the faults you would imagine it would be easier to just start making a new game.
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#9
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Your problems beggins here... My benchmark for performance is inside cockpit, during actual gameplay, shooting, bombing and flying over things. I just record some "outside" views to people see the improved reflections, the cool damage decals and AI pilots looking around. Obviously we have microstutters changing from inside/outside views/objects, as we will have some when flying over heavy populated objects sites... Seriously: do you guys want that 1C does "magic"? The same IL-2 46 performance with this level of detail that CloD deliver in the same hardware? Gimme a break... I'll record another track straffing things low level INSIDE COCKPIT, during actual gameplay, and you will see if the performance is Ok or not. |
#10
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