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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-24-2011, 07:39 PM
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furbs furbs is offline
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I just loaded up the game for a quick test in single player and found out...

You still cant change loadouts or convergence or fuel levels (Luthier said this was fixed)

The AI was still rolling and diving like a F-16

followed a whole sqd of spits and opened fire to find they didnt react at all to my fire....so shot them all down.

after coming into land my wingman decided to crash next to me on the runway.

this was just a 10 min quick test...
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  #2  
Old 06-24-2011, 07:49 PM
csThor csThor is offline
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Quote:
Originally Posted by furbs View Post
The AI was still rolling and diving like a F-16
I was rather thinking of a TIE Fighter. Only thing missing is the side-to-side maneuvers these critters can do so well.

Seriously, this waggling from left to right to left to right and the constant rolling is utter BS. That and the painfully familiar "omniscience" of the AI that breaks exactly when it needs to. Is it really impossible in 2011 to have an AI that doesn't look like a manic-depressive epileptic with clairvoyant abilities and failing eyesight?

Well, more points on the list of much needed fixes. *sigh*
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  #3  
Old 06-24-2011, 07:56 PM
LcSummers LcSummers is offline
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Thanks guys,

have sometimes microstutters but nearly everything is set to high. Great patch for me. YES ground objects are back, after landing aircraft stands still, its not rolling anymore!!!

Tomorrow i will try some fight. Lets see.

Thanks Luthier and dev team.
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Old 06-24-2011, 08:04 PM
Rattlehead Rattlehead is offline
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Originally Posted by csThor View Post
Seriously, this waggling from left to right to left to right and the constant rolling is utter BS.
I'm glad some improvements to the AI have been made, but yes, until this most irritating flaw is fixed there is very little point in downloading user missions or being able to really enjoy the game.

We'll see what the future brings. Thanks for the patch.

Edit:
Sorry, I don't mean to sound like a whiner, (no offense to the devs I appreciate the hard work guys) but this problem has become a huge issue with me and I suspect many others as well.

Last edited by Rattlehead; 06-24-2011 at 08:36 PM.
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  #5  
Old 06-24-2011, 08:08 PM
LoBiSoMeM LoBiSoMeM is offline
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People need to see to believe.

Performance in new patch, recorded with FRAPS during gameplay, no track recorded:



Simple as that: great performance, only the same microstutters "46 style", and great visuals.

Let's go to the other issues. The performance is good now. If your performance isn't good, upgrade your hardware.
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Old 06-24-2011, 08:19 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
People need to see to believe.

Performance in new patch, recorded with FRAPS during gameplay, no track recorded:

Let's go to the other issues. The performance is good now. If your performance isn't good, upgrade your hardware.
Yes yes - we're all fine over water and at high altitude over land. Your stuka shots towards the end as you lost altitude were just beginning to look hesitant when you stopped recording.

Please feel free to post a black death benchmark as I did earlier. Cheers!
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Old 06-24-2011, 08:21 PM
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Do we have the stuka siren yet?
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Old 06-24-2011, 08:27 PM
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Do we have the stuka siren yet?
Thats one of the bug fixes for a couple of years time i think furbs just like the whole bucket load of others minor annoyances, If you read through all the faults you would imagine it would be easier to just start making a new game.
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Old 06-24-2011, 08:52 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Dutch_851 View Post
Yes yes - we're all fine over water and at high altitude over land. Your stuka shots towards the end as you lost altitude were just beginning to look hesitant when you stopped recording.

Please feel free to post a black death benchmark as I did earlier. Cheers!
You assume that Black Death track is a good benchmark for gameplay performance.

Your problems beggins here...

My benchmark for performance is inside cockpit, during actual gameplay, shooting, bombing and flying over things. I just record some "outside" views to people see the improved reflections, the cool damage decals and AI pilots looking around. Obviously we have microstutters changing from inside/outside views/objects, as we will have some when flying over heavy populated objects sites...

Seriously: do you guys want that 1C does "magic"? The same IL-2 46 performance with this level of detail that CloD deliver in the same hardware?

Gimme a break... I'll record another track straffing things low level INSIDE COCKPIT, during actual gameplay, and you will see if the performance is Ok or not.
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Old 06-24-2011, 09:27 PM
MadBlaster MadBlaster is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
You assume that Black Death track is a good benchmark for gameplay performance.

Your problems beggins here...

My benchmark for performance is inside cockpit, during actual gameplay, shooting, bombing and flying over things. I just record some "outside" views to people see the improved reflections, the cool damage decals and AI pilots looking around. Obviously we have microstutters changing from inside/outside views/objects, as we will have some when flying over heavy populated objects sites...

Seriously: do you guys want that 1C does "magic"? The same IL-2 46 performance with this level of detail that CloD deliver in the same hardware?

Gimme a break... I'll record another track straffing things low level INSIDE COCKPIT, during actual gameplay, and you will see if the performance is Ok or not.
Lol, Lobi, the Black Death track is there for benchmarking. How about you make a video of your system running that? I would really like to see that verses you making your home brew.
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