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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

 
 
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Old 06-17-2011, 10:41 PM
MACADEMIC MACADEMIC is offline
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Quote:
Originally Posted by Robotic Pope View Post
Thats ok. But only if you have the ability to fully customise the stick setings such as dead zone and axis range/shape. Actualy your comment comes across as rather elitest.

Sensitivity has nothing to do with skill, its not a difficulty setting, its a controller seting. Someone playing BoP with a long flightstick might easily be able to fly with full sens because the turning sweet spot on the stick for each plane might be as much as an inch in movement making it easy to hold in that position. Compare that to someone using a joypad and a very short stick, the sweet spot is a little as 1 or 2 mm of movement, 1 mm to far an you stall and spin and this accuracy from just one thumb. No warning. 1 twich and... OH DEAR.

BoS definately needs stall identifiers like airframe shake, shuddering sfx and some FFB.
Agree with you RP that the length of your joystick/flightstick would make a difference, but disagree that it has nothing to do with skill. I know a few who fly the P-51D5 in full sensitivity using a DualShock gamepad, and it's working fine (I'm one of those). It's an extra challenge to know how far you can take the airplane without stalling.

But I agree with you unreservedly that full customisation for all should be standard (which we'll see in BoS - Anton has confirmed this on the devs forum), and that a stall buffet would be a good thing to have. Although I must say that with custom control on the PS3, an approaching accellerated stall can be quite well recognized and countered as it is, in full sensitivity.

MAC
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