Quote:
Originally Posted by Blackdog_kt
This has been talked about at some point, they said that compared to IL2:1946 it should be easier to spot aircraft close by but also easier to lose sight of them when they increase the distance.
I actually like it, because it's very similar to many real life accounts from those days: everything is hectic and then all of a sudden the sky seems empty and both sides disengage.
This creates much more believable sorties by making it easier to have inconclusive encounters, whereas in older flight sims once contact was made it was usually a case of "one side wipes out the other completely" which is not what routinely happened in reality.
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Share the same thoughts, although not the way it's implemented in the actual simulation.
I mean... It should be harder to notice a plane at a distance, where it's actually easier... the hard thing is, when at some point, the approaching dot fades away to invisibility (at least to my eyes) to became visible again much more closer.
visible at distance (dot) --- not visible (somewhere during the approach) --- visible again (when it's closer). Pretty much like Spits where working in 1946 even with 8xAA (don't know now with the new patches and all...). Ridiculous if you ask me, and completely defies logic.
Other think I really dislike is the way dots magically disappear when I'm looking fixedly at them... Don't know at this point if this is due to the server scripts shutting off AI planes. CloD doesn't have that sort of transition/fade (until the dot becomes invisible because of the distance) we have in 1946, where it really does a good job simulating the increasing distance between the observer and the dots.