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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #111  
Old 06-04-2011, 11:26 PM
Buzpilot Buzpilot is offline
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Quote:
3 - ▬ Ceiling capability of all aircraft is too low
Many,if not all performance tests with prototypes was done without ammo or even weapons, and even some of the armor protection were installed later with experience from dogfights,
so it was much lighter at those tests. So to asume combat performance should reach same levels, is to ask too much.
But i agree there still are some planes thats nowhere near correct FM.

Last edited by Buzpilot; 06-04-2011 at 11:32 PM.
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  #112  
Old 06-05-2011, 01:15 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I think it would be a simple request, but i'd go one step forward and advocate an extra option.

1) Controls move the same in all aircraft.
2) How they do it depends on what control scheme you choose:
  • Function-relevant controls: You get the same function for moving your controls a certain direction in all aircraft, regardless of how the real one operated.

    If you move a slider forward or press the "increase function X key", it always corresponds to an increase. Mixture gets richer, throttle is opened, RPM is increased and so on.

    In aircraft with reversed controls (for example the RAF mixture controls and all the engine controls in Italian fighters like the G.50) advancing your controls forward results in the animated lever in the in-game cockpit moving the opposite way to give you the function you need.

    In short, forward (for a slider) or an increase command (for keyboard/buttons) ALWAYS gives you more of a certain function, regardless of how the controls in the real aircraft had to be moved to get this effect.

  • Control position relevant controls
    With this scheme, sliders and keyboard commands don't command a certain function, they command the position of the in-game animated sliders. What happens in each case depends on the aircraft you are flying.

    If you are flying an RAF plane with their reversed mixture levers then you will have to pull your sliders back or press the "decrease" keybinding to go towards full mixture, if you are flying a G.50 you will have to pull the throttle fully back to actually go to full throttle and so on, because the controls mentioned are reversed in the real aircraft.

    In summary, to get the desired effect you will need to move your controls the same direction they had to in reality for each different aircraft.

3) The above choice should be reflected on the motor controls info window, so that people who use it don't get confused by mis-matched information between their actual game controller's position, the position of the in-cockpit animated controls and the position displayed for the controls by the info window.


Alternately, use the Options > Controls Page to set up a control profile for each plane individually... perhaps the Devs could work into the sim a method which would have the particular Profile auto-select when entering the mission and have available in the axis setting a REVERSE Axis tick box - if one already isn't in there.

?
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  #113  
Old 06-05-2011, 12:41 PM
bob_baer bob_baer is offline
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Is it possible to solve the problem of engine warming up in the next patch? The issue is that all the other planes taking off with me doesn't need it so I take off in delay....
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  #114  
Old 06-05-2011, 12:43 PM
41Sqn_Stormcrow
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We also need a patch-up for when in mission than pression ESC in order to change some settings or start a track and then one goes back to fly, the controls freeze.

We also need to be able to turn OFF force feedback if one wants to. The FF=0 does not work in the conf.ini weather I make this change in the steam folder or in the documents folder.
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  #115  
Old 06-05-2011, 01:40 PM
Ataros Ataros is offline
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Quote:
Originally Posted by Insuber View Post
You are welcome.

I have just tried the "ambisonic uncoded" settings in the Syndicate server, the sound is still broken. Instead of disappearing, it remains garbled forever. No joy here.

Cheers,
Insuber
IIRC the guy who reported this solution uses 2 channels only. You may try it as a temp solution if it works.

-----------

Unclickable airfields in MP can be solved by setting font size to "Smallest 100%" in Win7 Personalization >> Screen http://forum.1cpublishing.eu/showpos...5&postcount=26 Reported to the devs.


-----------

And bump for the 109 proppitch )

Last edited by Ataros; 06-05-2011 at 01:49 PM.
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  #116  
Old 06-05-2011, 01:45 PM
fireship4 fireship4 is offline
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Just to make sure that posts from the following thread are integrated into this list http://forum.1cpublishing.eu/showthread.php?t=19629
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  #117  
Old 06-05-2011, 05:48 PM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by fireship4 View Post
Just to make sure that posts from the following thread are integrated into this list http://forum.1cpublishing.eu/showthread.php?t=19629
Too much discussion on that thread....
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  #118  
Old 06-05-2011, 06:32 PM
FAE_Cazador FAE_Cazador is offline
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- Game freezing when first spawning in OnLine Channel map. This does not happen in Islands OnLine maps.

- A new The Black Death track as Standard Tool to measure performance and FPS: Currently most aircraft sounds are missed (excepting 109) . All other sounds (guns, bombs) are present, but no planes'.


Thank you Insuber for your work!

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Last edited by FAE_Cazador; 06-05-2011 at 06:50 PM. Reason: Order
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  #119  
Old 06-05-2011, 08:57 PM
Ivan Fooker Ivan Fooker is offline
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I guess i found a grafic glitch on the map.
This screesnhot was made awhile friggin around with the FMB.
Loading the FMB once again didnt fix it, means i dont think it is a atifact e.g.

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  #120  
Old 06-05-2011, 10:59 PM
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klem klem is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I think it would be a simple request, but i'd go one step forward and advocate an extra option.

.....................................
[*] Control position relevant controls
With this scheme, sliders and keyboard commands don't command a certain function, they command the position of the in-game animated sliders. What happens in each case depends on the aircraft you are flying.

If you are flying an RAF plane with their reversed mixture levers then you will have to pull your sliders back or press the "decrease" keybinding to go towards full mixture, if you are flying a G.50 you will have to pull the throttle fully back to actually go to full throttle and so on, because the controls mentioned are reversed in the real aircraft.

In summary, to get the desired effect you will need to move your controls the same direction they had to in reality for each different aircraft...................
In case I confused Insuber, this is what I meant as quoted from BlackDog_kt's post. I want the axes to reflect the cockpit. I'm quite happy to have other selectable options, I just wouldn't use them.
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