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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 06-04-2011, 09:30 AM
Insuber Insuber is offline
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Originally Posted by 335th_GRAthos View Post
And thank you Insuber for keeping up to your commitment sorting out the work and updating the list!



~S~


PS. for those with the sound bug, Ataros posted a sugestion in the other thead and it sees likeit solved the problem (volunteers to test required):

You are welcome.

I have just tried the "ambisonic uncoded" settings in the Syndicate server, the sound is still broken. Instead of disappearing, it remains garbled forever. No joy here.

Cheers,
Insuber
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  #102  
Old 06-04-2011, 11:24 AM
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This...still...needs....to....be....stickied.... this is prob one of the most important threads, if not the most important here and it needs to be a sticky.
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Last edited by furbs; 06-04-2011 at 01:02 PM.
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  #103  
Old 06-04-2011, 11:55 AM
335th_GRAthos 335th_GRAthos is offline
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This...still...needs....to....be....stickied....th is is prob one of the most important threads, if not the most important here and it needs to be a sticky.
+1 but it seems the moderators are immitating Luthier's habits.... (incomunicado...)
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  #104  
Old 06-04-2011, 02:41 PM
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klem klem is offline
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insuber

please amend:

Over-modelled CEM- it is unnecessarily complex to have the display of changing settings such as radiators etc act differently in each plane. For example swapping from 109's to Spits, is discouraged by the current situation

to....

Rationalise CEM control movements - .......

I don't think its the CEM itself that is being criticised (it can be turned off anyway), just the different ways it is implemented in each aircraft model, i.e. Axis max/mins, cockpit lever movements and engine management graphics should be visually consistent across different a/c.

There is no problem with an Axis, the visual cockpit lever and its graphic being fully rearward for max RPM, Mixture etc if that is how the aircraft really was.

It IS a problem when an AXIS wound fully forward pushes the lever forward in one aircraft and pulls it rearward in another aircraft. i.e. we should be able to consistently equate a physical Axis direction to real cockpit Lever direction whatever that cockpit lever position is intended to do. Axis forward (or max) = Lever forward. Axis rearward (or min) = Lever rearward. Also equate the cockpit lever graphic to the cockpit lever direction:- graphic up (forward) = cockpit lever forward and vice versa.

Do not try to make AXIS forward always equal, say, RICH if the forward position is actually LEAN. Make it 'axis forward = lever forward' and we will learn what those cockpit lever positions really did.

Anyone who want Axis forward always to equal, say, RICH (even when the lever is Rearward) is trying to fly his HOTAS not the carefully modelled aircraft.
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  #105  
Old 06-04-2011, 02:50 PM
Danelov Danelov is offline
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Gunners as gunners at the german bombers and not as passengers for a ride over Britain.
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  #106  
Old 06-04-2011, 03:39 PM
Insuber Insuber is offline
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Quote:
Originally Posted by klem View Post
insuber

please amend:

Over-modelled CEM- it is unnecessarily complex to have the display of changing settings such as radiators etc act differently in each plane. For example swapping from 109's to Spits, is discouraged by the current situation

to....

Rationalise CEM control movements - .......

I don't think its the CEM itself that is being criticised (it can be turned off anyway), just the different ways it is implemented in each aircraft model, i.e. Axis max/mins, cockpit lever movements and engine management graphics should be visually consistent across different a/c.

There is no problem with an Axis, the visual cockpit lever and its graphic being fully rearward for max RPM, Mixture etc if that is how the aircraft really was.

It IS a problem when an AXIS wound fully forward pushes the lever forward in one aircraft and pulls it rearward in another aircraft. i.e. we should be able to consistently equate a physical Axis direction to real cockpit Lever direction whatever that cockpit lever position is intended to do. Axis forward (or max) = Lever forward. Axis rearward (or min) = Lever rearward. Also equate the cockpit lever graphic to the cockpit lever direction:- graphic up (forward) = cockpit lever forward and vice versa.

Do not try to make AXIS forward always equal, say, RICH if the forward position is actually LEAN. Make it 'axis forward = lever forward' and we will learn what those cockpit lever positions really did.

Anyone who want Axis forward always to equal, say, RICH (even when the lever is Rearward) is trying to fly his HOTAS not the carefully modelled aircraft.
Klem, I tried to understand your suggestions and modified the wording accordingly. But ... There are bugs in my bug list !
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  #107  
Old 06-04-2011, 05:40 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Insuber View Post
Klem, I tried to understand your suggestions and modified the wording accordingly. But ... There are bugs in my bug list !
I think it would be a simple request, but i'd go one step forward and advocate an extra option.

1) Controls move the same in all aircraft.
2) How they do it depends on what control scheme you choose:
  • Function-relevant controls: You get the same function for moving your controls a certain direction in all aircraft, regardless of how the real one operated.

    If you move a slider forward or press the "increase function X key", it always corresponds to an increase. Mixture gets richer, throttle is opened, RPM is increased and so on.

    In aircraft with reversed controls (for example the RAF mixture controls and all the engine controls in Italian fighters like the G.50) advancing your controls forward results in the animated lever in the in-game cockpit moving the opposite way to give you the function you need.

    In short, forward (for a slider) or an increase command (for keyboard/buttons) ALWAYS gives you more of a certain function, regardless of how the controls in the real aircraft had to be moved to get this effect.

  • Control position relevant controls
    With this scheme, sliders and keyboard commands don't command a certain function, they command the position of the in-game animated sliders. What happens in each case depends on the aircraft you are flying.

    If you are flying an RAF plane with their reversed mixture levers then you will have to pull your sliders back or press the "decrease" keybinding to go towards full mixture, if you are flying a G.50 you will have to pull the throttle fully back to actually go to full throttle and so on, because the controls mentioned are reversed in the real aircraft.

    In summary, to get the desired effect you will need to move your controls the same direction they had to in reality for each different aircraft.

3) The above choice should be reflected on the motor controls info window, so that people who use it don't get confused by mis-matched information between their actual game controller's position, the position of the in-cockpit animated controls and the position displayed for the controls by the info window.
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  #108  
Old 06-04-2011, 06:07 PM
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Thank you MODS. now lets hope Luthier keeps a eye on it too
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  #109  
Old 06-04-2011, 09:51 PM
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raaaid raaaid is offline
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the 6dof integrated with the mouse panning should be increased enough as you could easily center the crosshair of the 109 just panning up left a litle

that would also allow to look behind the bars better
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  #110  
Old 06-04-2011, 09:52 PM
MB_Avro_UK MB_Avro_UK is offline
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Get rid of all that useless chat/wording on the screen. When someone buys the game, they dont want a screen drowned in words.

It should be an option to turn it on. And how many buyers
would understand how to remove it unless they visited this forum?

It is Mr 'Average' in the street who will ultimately decide if CoD is successful or not. Don't make Mr 'Average's' experience of the game negative.


Best Regards,
MB_Average
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