![]() |
#101
|
|||
|
|||
![]() Quote:
You are welcome. I have just tried the "ambisonic uncoded" settings in the Syndicate server, the sound is still broken. Instead of disappearing, it remains garbled forever. No joy here. Cheers, Insuber |
#102
|
||||
|
||||
![]()
This...still...needs....to....be....stickied.... this is prob one of the most important threads, if not the most important here and it needs to be a sticky.
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 06-04-2011 at 01:02 PM. |
#103
|
|||
|
|||
![]() Quote:
![]() |
#104
|
||||
|
||||
![]()
insuber
please amend: Over-modelled CEM- it is unnecessarily complex to have the display of changing settings such as radiators etc act differently in each plane. For example swapping from 109's to Spits, is discouraged by the current situation to.... Rationalise CEM control movements - ....... I don't think its the CEM itself that is being criticised (it can be turned off anyway), just the different ways it is implemented in each aircraft model, i.e. Axis max/mins, cockpit lever movements and engine management graphics should be visually consistent across different a/c. There is no problem with an Axis, the visual cockpit lever and its graphic being fully rearward for max RPM, Mixture etc if that is how the aircraft really was. It IS a problem when an AXIS wound fully forward pushes the lever forward in one aircraft and pulls it rearward in another aircraft. i.e. we should be able to consistently equate a physical Axis direction to real cockpit Lever direction whatever that cockpit lever position is intended to do. Axis forward (or max) = Lever forward. Axis rearward (or min) = Lever rearward. Also equate the cockpit lever graphic to the cockpit lever direction:- graphic up (forward) = cockpit lever forward and vice versa. Do not try to make AXIS forward always equal, say, RICH if the forward position is actually LEAN. Make it 'axis forward = lever forward' and we will learn what those cockpit lever positions really did. Anyone who want Axis forward always to equal, say, RICH (even when the lever is Rearward) is trying to fly his HOTAS not the carefully modelled aircraft.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#105
|
|||
|
|||
![]()
Gunners as gunners at the german bombers and not as passengers for a ride over Britain.
|
#106
|
|||
|
|||
![]() Quote:
![]() |
#107
|
|||
|
|||
![]() Quote:
1) Controls move the same in all aircraft. 2) How they do it depends on what control scheme you choose:
3) The above choice should be reflected on the motor controls info window, so that people who use it don't get confused by mis-matched information between their actual game controller's position, the position of the in-cockpit animated controls and the position displayed for the controls by the info window. |
#108
|
||||
|
||||
![]()
Thank you MODS.
![]() ![]()
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#109
|
||||
|
||||
![]()
the 6dof integrated with the mouse panning should be increased enough as you could easily center the crosshair of the 109 just panning up left a litle
that would also allow to look behind the bars better ![]()
__________________
3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#110
|
|||
|
|||
![]()
Get rid of all that useless chat/wording on the screen. When someone buys the game, they dont want a screen drowned in words.
It should be an option to turn it on. And how many buyers would understand how to remove it unless they visited this forum? It is Mr 'Average' in the street who will ultimately decide if CoD is successful or not. Don't make Mr 'Average's' experience of the game negative. Best Regards, MB_Average |
![]() |
|
|