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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 06-02-2011, 11:33 PM
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StiC StiC is offline
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Originally Posted by guiltyspark View Post
there would have to be multiple aircraft carriers and escort ships for it to work

considering you can sink a carrier with one bomb
Yeah I guess I wasn't clear on that point.

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Old 06-02-2011, 11:57 PM
Gilly Gilly is offline
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Originally Posted by StiC View Post
Yeah I guess I wasn't clear on that point.

StiC
That said they make bunkers take 10,000lbs to burst and the cruisers in the Britain strike map take 14,000lbs to sink at the minute so I'm sure you could easily add simlar to a carrier before it sinks...make landing more difficult through fire and smoke.....

Like the original idea too BlackDeath only issue with limited ammo is with regard to bombers in say a strike mode where flying 5-10mins to drop and then either fly all the way back to reload or bailout and start again is no real fun. No issue in any other modes with it...........Then again if it's got tallboy or grand slam Lancasters I'm in all the way in strike too. Like the cockpit view again save for bombing but then I'd ideally like the option to take up a 'prone' type position and view as would be authentic rather than the have to put the nose down view sim currently requires to search for targets. Let me fly the plane from there, it did happen!! Again let two or even three people man a bomber rather than auto gunners.
Whilst on the subject of online strike missions give me factories, viaducts, trains, rail yards, tanks, armoured columns, submarines, sub pens, docks, airfields instead of just plain white bunkers. Give aircraft with rockets or lighter bombs the opportunity too score ground kills, as well those nice big canons on some fighters.

Last edited by Gilly; 06-03-2011 at 12:05 AM.
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  #3  
Old 06-03-2011, 03:34 AM
QBlackDeathQ QBlackDeathQ is offline
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цензуре!

Last edited by QBlackDeathQ; 06-20-2011 at 01:29 PM.
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  #4  
Old 06-06-2011, 03:46 PM
Zatoichi_Sanjuro Zatoichi_Sanjuro is offline
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Originally Posted by QBlackDeathQ View Post
that's a great idea to have multiple players man big bombers and have one pilot and 2 players switch between gunners would be interesting and fun. i know that having to go back to base to reload would take some time but in this difficulty "authentic" it would be fun for individuals to have the option to play a more difficult setting and game mode.
They couldn't get it to work with just two people in A:AA, so I doubt they can do it with even more in BoS.

Landing rearmament, and a fixed radar signature, are absolute musts for me in this sequel. Also, an improvement on the respawning, so if someone does have to RTB to refuel/rearm and they manage to force any pursuers to crash, the enemy just doesn't respawn right above them as they land.
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Old 06-06-2011, 05:24 PM
D16 D16 is offline
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That would be fun to have several players on a single aircraft.
I remember a game on the pc a long, long time ago.
Air Warrior 3 I think it was called.

Great fun being in a bellyturret on a bomber.
See our bombs fall over enemy airfield.
Out of my guns reach I could see an enemy shoot our tail to pieces and our tailgunner falling out. Exiting stuff
The graphics were not that great even back then but it was a fun game with over hundred players in the air with fighters and bombers.

I hope those game elements could be on consoles.
Thought the co-op in Apache: Air Assault would be like that but it was not
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Old 06-10-2011, 11:11 AM
vdomini vdomini is offline
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A good and never seen before in flight simulators ( at least, i didn't, maybe on some powerfull machine has been implemented) it could be a dynamic smoke system.

Flying thru smoke trails, or smoke raising from the ground after a bomb explosion would deform it.

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Old 06-10-2011, 11:18 AM
QBlackDeathQ QBlackDeathQ is offline
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цензуре!

Last edited by QBlackDeathQ; 06-20-2011 at 01:30 PM.
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