In game under hardware setup/inut, do you have "100" in all 10 boxes, dead zone and filter =0 ?
Another thought; the game's coded axis range may not be the same as what you see in the in-game display for some controls. For example, prop pitch may be coded as range from -1 to 1, but the in game display shows it as 0 to 100%. So in this example, if you controller sends at .01 increments, a .02 change in the controller position would be needed to show up as 1% change on the in game display (e.g., prop pitch 99% to 100%).
Last edited by MadBlaster; 06-01-2011 at 01:50 AM.
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