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joystick axis resolution in steps of 1%
Need some help: why can`t i get axis resolution in steps of 1%?
I have tryed diferent joysticks, calibrations, even connected hall sensor to leo bodnar board BU0836A,(that has 4096 steps of resolution), and still didnt got 100 steps of 1%, and i am not talking just throttle that goes to 110%, in prop pitch is the same, eg: 1, 2, 4, 5, 6, 8, 10, 11, 12, 14... On mouse Z axis, that was traveling all the way from 2% in 2% i managed to improove a little by changing the conf. ini file where it says: mouse, Z axis sensivity, changed it from 1 to 0.5 and got better, but still not 100 steps.(tryed 4% and it traveled in steps of 11%) :) Is any thing i can change in conf ini file, or some place else, to get steps of 1%? Not that this is a big problem for me, but just curious if this can be solved. I fly on IL2 since 2006, have version 4.10.1, windows 7 (32 bit). |
My MSSWFFB2 does 1% steps fine on a default install.
I'm sorry i can't help more. |
Ok, thank you for your help, i gess i will try some more tests with leo bodnar board, this time with brand new potentiometers instead of magnetic hall sensors. If someone else has another advice or tip for me i would appreciate.
The "comunity" is a powerful helping tool. :) Thank you Mr Letum. |
Well, i did get 100 steps of 1% with leo bodnar 12 bit board (4098 points of resolution) in the prop pitch axis (0-100%), but wen i assign it to throttle (0-110%) i wasnt able to get 110 steps of 1 % any more...:(
With my joystick, that has only 256 points of resolution in each axis (8bit), i never got full resolution of 1 by 1% steps, not even in prop pitch axis. But with that much resolution i should be able to get it! Damn! |
In game under hardware setup/inut, do you have "100" in all 10 boxes, dead zone and filter =0 ?
Another thought; the game's coded axis range may not be the same as what you see in the in-game display for some controls. For example, prop pitch may be coded as range from -1 to 1, but the in game display shows it as 0 to 100%. So in this example, if you controller sends at .01 increments, a .02 change in the controller position would be needed to show up as 1% change on the in game display (e.g., prop pitch 99% to 100%). |
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