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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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First one who finds a thing that is in the changelog, but is not fixed gets a cake.
First who finds a new bug which was not there before gets two cakes. |
#2
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Locked cocked and ready to rock! In the Red, White and Blue.
Billy Jean------- put on your party dress were going for a ride! |
#3
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Radio/comms still not working grrrrr. Wheel noise bug still present too.
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#4
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They made the prop pitch control a spring loaded switch like it was in the real one. What it should be doing: change the pitch to fine for as long as you hold it up, coarsen pitch as long as you hold it down, snap back to neutral and leave the pitch where it is when you take your hand off it. What it does: starts in neutral, the moment you give it a pitch command it will "stick" to one of the extreme positions and stay there when you are not really making any inputs to it. This makes it impossible to control RPM, because it will either be going to high RPM and you'll need to keep reducing them, or going to low RPM and you'll need to be increasing then...constantly throughout the mission. In regards to performance FPS is better (not more FPS, but more stable frame rates) so i guess the full screen mode is fixed. We just can't fly anything with a DB engine and CEM on until some kind of hot-fix corrects the pitch issue. |
#5
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![]() i still want my cakes, chocolate mud if possible. ![]() |
#6
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Initial impressions...
Significant performance hit, went from an average 53fps to 44fps in Black death along with significantly more stutter, yes I deleted the cache, in fact I deleted the entire 1c softclub folder to make sure and reverted back to pre-beta before the patch came down. Sound is still a buggy mess. Is it just me or does the new lighting give everything a pink cast? Launcher is now crashing on exit 50% of the time. AA still does not work properly.
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 Last edited by Dano; 05-18-2011 at 11:54 PM. |
#7
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Still crashing and performance is still pretty bad. All the bugs that have been bothering me -- i.e. no tracers in the spits, black lines on the terrain, etc. -- are still there. I'd say the game is mostly still unplayable for me at this point. I switched back to 1946 while waiting for this patch and the difference was night and day. I honestly don't see the point in putting up with CloD's problems when 1946 is still as polished and fun as ever.
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#8
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In that condition, prop-pitch up commands caused PP to go up by the usual increments - before falling back down to min. PP. By holding the PP up key, you could conceivably go up to maximum again - as long as you hold the button; I didn't test that, though. ![]() Cool, now the BF 109 seems to be un-flyable as well... I'm starting to think that CoD is just a cruel, sadistic, VERY elaborate hoax. ![]() Edit: Another quick test of loadout options yielded nothing, as was expected. Last edited by Redroach; 05-19-2011 at 12:14 AM. |
#9
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Prop pitch bug makes 109 unflyable. 2 steps forward 3 steps backward.
Disappointed... I just checked the 109E3, 109 E3B, 110C4, 110C7 all have same prop pitch bug ![]() I tried changing the keys for prop pitch but it didn't help. Ok I tried assigning prop pitch to the U-slider on my flight stick and it works. Of course I had to assign throttle to the keyboard. Last edited by justme262; 05-19-2011 at 12:45 AM. |
#10
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Prop Pitch bug on DB601 advised to Devs directly, hopefully for immediate attention.
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