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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 05-18-2011, 11:17 PM
GnigruH GnigruH is offline
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First one who finds a thing that is in the changelog, but is not fixed gets a cake.
First who finds a new bug which was not there before gets two cakes.
  #92  
Old 05-18-2011, 11:20 PM
Orpheus Orpheus is offline
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Tried the new Steam patch, first thoughts:

ATI Crossfire is better... but still not working. 44 fps & smooth with a single card, 20ish with dual cards and heavy stutter. On a side note, Cat AI set to high quality seemed to reduce stutter significantly with two cards (and improved performance on single card), though it is definitely still present.

Performance as good, maybe a little better than beta. Managed to push trees to high with no loss of frames. Full screen now seems to work properly, no performance loss. Also the Ubi logo at the start no longer causes my card to underclock and no longer requires deletion/renaming.

'Terrain bars' over water glitch still present (single/dual cards), less frequent. Not seen the weird arrow glitch yet. My joypad has disconnected once or twice mid-flight, which never happened before, but that's probably unrelated.

EDIT: I was wrong about AA, I'm pretty sure it's not working after all, I think it's just scaling better in the true fullscreen mode. Buildings/hangars/etc are still a jaggy mess.

Last edited by Orpheus; 05-19-2011 at 12:34 AM.
  #93  
Old 05-18-2011, 11:23 PM
Helrza Helrza is offline
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i think i might have the 1st, 109 prop pitch doesnt seem to hold where i want it anymore. open it up, it drops straight off. Bug? or is there a new way to keep it open/up.

Stuttering is gone, seems to run very smooth for me

ps... where's my 2 cakes?
  #94  
Old 05-18-2011, 11:23 PM
AARPRazorbacks AARPRazorbacks is offline
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Locked cocked and ready to rock! In the Red, White and Blue.

Billy Jean------- put on your party dress were going for a ride!
  #95  
Old 05-18-2011, 11:30 PM
Dave3317 Dave3317 is offline
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Radio/comms still not working grrrrr. Wheel noise bug still present too.
  #96  
Old 05-18-2011, 11:39 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Helrza View Post
i think i might have the 1st, 109 prop pitch doesnt seem to hold where i want it anymore. open it up, it drops straight off. Bug? or is there a new way to keep it open/up.

Stuttering is gone, seems to run very smooth for me

ps... where's my 2 cakes?
It's a bug but not in the way you describe it.

They made the prop pitch control a spring loaded switch like it was in the real one.

What it should be doing: change the pitch to fine for as long as you hold it up, coarsen pitch as long as you hold it down, snap back to neutral and leave the pitch where it is when you take your hand off it.

What it does: starts in neutral, the moment you give it a pitch command it will "stick" to one of the extreme positions and stay there when you are not really making any inputs to it.

This makes it impossible to control RPM, because it will either be going to high RPM and you'll need to keep reducing them, or going to low RPM and you'll need to be increasing then...constantly throughout the mission.

In regards to performance FPS is better (not more FPS, but more stable frame rates) so i guess the full screen mode is fixed.

We just can't fly anything with a DB engine and CEM on until some kind of hot-fix corrects the pitch issue.
  #97  
Old 05-18-2011, 11:44 PM
Helrza Helrza is offline
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Quote:
Originally Posted by Blackdog_kt View Post
It's a bug but not in the way you describe it.

They made the prop pitch control a spring loaded switch like it was in the real one.

What it should be doing: change the pitch to fine for as long as you hold it up, coarsen pitch as long as you hold it down, snap back to neutral and leave the pitch where it is when you take your hand off it.

What it does: starts in neutral, the moment you give it a pitch command it will "stick" to one of the extreme positions and stay there when you are not really making any inputs to it.

This makes it impossible to control RPM, because it will either be going to high RPM and you'll need to keep reducing them, or going to low RPM and you'll need to be increasing then...constantly throughout the mission.

In regards to performance FPS is better (not more FPS, but more stable frame rates) so i guess the full screen mode is fixed.

We just can't fly anything with a DB engine and CEM on until some kind of hot-fix corrects the pitch issue.
Thanks for the rewording


i still want my cakes, chocolate mud if possible.
  #98  
Old 05-18-2011, 11:47 PM
Dano Dano is offline
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Initial impressions...

Significant performance hit, went from an average 53fps to 44fps in Black death along with significantly more stutter, yes I deleted the cache, in fact I deleted the entire 1c softclub folder to make sure and reverted back to pre-beta before the patch came down.

Sound is still a buggy mess.

Is it just me or does the new lighting give everything a pink cast?

Launcher is now crashing on exit 50% of the time.

AA still does not work properly.
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Last edited by Dano; 05-18-2011 at 11:54 PM.
  #99  
Old 05-18-2011, 11:49 PM
rakinroll rakinroll is offline
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Thank you Luthier.
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  #100  
Old 05-18-2011, 11:50 PM
ScottishMartialArts ScottishMartialArts is offline
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Still crashing and performance is still pretty bad. All the bugs that have been bothering me -- i.e. no tracers in the spits, black lines on the terrain, etc. -- are still there. I'd say the game is mostly still unplayable for me at this point. I switched back to 1946 while waiting for this patch and the difference was night and day. I honestly don't see the point in putting up with CloD's problems when 1946 is still as polished and fun as ever.
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