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  #51  
Old 05-13-2011, 06:55 PM
Buzpilot Buzpilot is offline
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Quote:
Originally Posted by GuillermoZS View Post
Excellent! You got the right color here IMO... when are you releasing this "patch"?
If 1C could give modders a hint how to put them into ClientAddIns folder, maybe sooner?

Last edited by Buzpilot; 05-13-2011 at 06:57 PM.
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  #52  
Old 05-13-2011, 08:49 PM
skouras skouras is offline
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Quote:
Originally Posted by Ali Fish View Post
Looks like i have mod #1 in progress

working on enhancing the colours on the default map.

This image is 2 images, on the left default on the right new textur colouring by me. same time of day same mission. looks better ?



the title will be LRP, Land replacement pack. approx 70 meg in size. : LRPv011, will post here on 1st page when its ready for consumption.
excellent
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  #53  
Old 05-13-2011, 09:32 PM
machoo
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Hey you know you can just desaturate the graphics in the windows display control panel and get the same effect .
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  #54  
Old 05-13-2011, 09:44 PM
conio conio is offline
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Default Some nice pics






More here:
http://www.aghoyle.com/channel.htm
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  #55  
Old 05-13-2011, 10:02 PM
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philip.ed philip.ed is offline
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One thing though; there were no rape fields in 1940...but replace those with the brownish/golden crop fields...
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  #56  
Old 05-13-2011, 10:10 PM
41Sqn_Stormcrow
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I think what you clearly can see, raps or not, is that the landscape is definitely not desaturated. It may have a different basic tone than what we have in Cod but what is definitely not the case that saturation is to high in cod imho.

I am not completely blind to the fact that rof colours look good and I am quite sensitive to aesthetical issues. But Rof definitely does NOT depict reality in terms of colour except in terms of haze colour where it is definitely superiour to cod.
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  #57  
Old 05-13-2011, 10:12 PM
Ali Fish
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look at the shadows, its not midday, nice pic, but i cant take much from it.

Last edited by Ali Fish; 05-13-2011 at 10:15 PM.
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  #58  
Old 05-13-2011, 10:47 PM
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philip.ed philip.ed is offline
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Not midday, but IMHO these are roughly the colours I'd personally love to see

http://www.picturescolourlibrary.co....&query=1871414

sorry, the picture is rather blurred.

and this one looks nice too, although again it's not middday.

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  #59  
Old 05-13-2011, 10:57 PM
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Liz Lemon Liz Lemon is offline
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The easiest solution to all these complaints of the color not being to saturated, or to green, or what have you would be to add a user adjustable color grading shader to the game.

Looking at what can be found through the sfs extractor, this should be possible, and there are plenty of parametric color grading shader that can be used or adapted to the game.

If the developers added it, they could even make it user adjustable. If someone wants to fly in spielbergian faded colors, they can. If someone wants the landscape to scream color, they can.


As for the creator of this texture mod, it'd be wise for you to look over the shaders as well as their associated config file. You may find that you can get that horizon look you're after without altering the textures.
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  #60  
Old 05-13-2011, 10:58 PM
Ali Fish
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Quote:
Originally Posted by Liz Lemon View Post
As for the creator of this texture mod, it'd be wise for you to look over the shaders as well as their associated config file. You may find that you can get that horizon look you're after without altering the textures.
will wait for the SDK.

@ phillip very nice pics, id like to see that too eventually.

Last edited by Ali Fish; 05-13-2011 at 11:00 PM.
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