![]() |
#21
|
|||
|
|||
![]()
Does it work in MP? I put AA on tankers in FMB but the guns remain in the water after a tanker is moved in MP mission running on Repka#1 server.
|
#22
|
|||
|
|||
![]()
Sokol1 great info thanks!!
Hmm that sucks! |
#23
|
|||
|
|||
![]()
@Ataros
It not work in FMB you must edit the mis file manually, then they stay on the moving ship. See the mission i've attached. |
#24
|
|||
|
|||
![]() Quote:
0_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1 /tow00_00 0_Static /tow00_01 1_Static 1_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1 /tow00_00 2_Static /tow00_01 3_Static 2_Chief Ship.Tanker_Medium1 de /sleep 0/skill 2/slowfire 1 /tow00_00 4_Static /tow00_01 5_Static 3_Chief Ship.Tanker_Medium1 de /sleep 0/skill 2/slowfire 1 /tow00_00 6_Static /tow00_01 7_Static Do you know by chance if I can arm blue tankers with Bofors just to give both sides the same weapons? |
#25
|
|||
|
|||
![]()
Yes and Yes the bofors should work for germans also.
|
#26
|
|||
|
|||
![]()
never mind, I got them working. Searchlights are shining now, thanks again to all for their support!
![]() |
#27
|
|||
|
|||
![]()
Post a screenshot if you get the time Pluto, am interested to see them operating but to lazy to try and figure it out myself
![]() |
#28
|
|||
|
|||
![]()
you have not to edit the missionfile manualy to arm the "light Tanker" , just enable skins for it you you get an armament choice for it...
|
#29
|
|||
|
|||
![]()
But not for the second place and not so many options for AAA.
![]() |
#30
|
|||
|
|||
![]()
but IF the manual edits are still overwritten (as in old IL2) as soon you save the mission in the FMB again, it makes live easier...and i like it easy
![]() anyway, i doubt im going in missionbuilding again like in the past with this weird "script" system. Personal 'feeling'. |
![]() |
|
|