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-   -   full mission builder - objects ? (http://forum.fulqrumpublishing.com/showthread.php?t=22740)

Pluto 05-10-2011 07:24 AM

full mission builder - objects ?
 
...when are we going to get warships in this sim?
I could not find any warships in the full mission builder, just sailing boats and stuff. Also more trains, there is just one type of train for the british side as far as I could see. And what about different vehicle columns with flakprotection like in the old IL2 ????? To build complex missions with this scarce stock of objects is idle! For the static planes on the ground there are no markings etc.,....etc., ...etc., ...
:???:

bigchump 05-10-2011 12:00 PM

+1
And, how about a sub-forum for FMB?

FG28_Kodiak 05-10-2011 02:07 PM

@Pluto
You can make your own columns in FMB just add a AAA to them.

Pluto 05-10-2011 06:11 PM

Quote:

Originally Posted by FG28_Kodiak (Post 281247)
@Pluto
You can make your own columns in FMB just add a AAA to them.

how? - the only AA I found was stationary and to be found under the folder "artillery". I could not find any moving vehicles with 20 mm guns like in the old IL2 ? Did I not check well enough ?

By the way, the suggestion to have a missionbuilder subforum is not bad, I guess there would be soon many postings.

Thanks for your answer anyhow.
:)

ATAG_Bliss 05-10-2011 06:18 PM

We really need an FMB sub-forum, but even more so we need a nice detailed tutorial for all the scripting in missions. Hopefully someone is working on one.

I think once the SDK is out, if not before lol, 3rd party will probably be working on some much needed objects.

Gamekeeper 05-10-2011 08:53 PM

Often plugged the Airwarfare FMB Knowledge Base limited content so far as few have stepped forward to contribute. It's there, I hope the community make use of it.

FG28_Kodiak 05-10-2011 09:44 PM

1 Attachment(s)
@Pluto
look into tanks

Have made a little sample mission including
[Vehicle.custom_chief68]
Car.Horch_108_Typ_1A_open
Tank.SdKfz_10_5
Car.Horch_108_Typ_1A_open
Car.Horch_108_Typ_1A_open
Car.Horch_108_Typ_1A_open
Car.Horch_108_Typ_1A_open
Car.Horch_108_Typ_1A_open

its a bit tricky you need a editor to copy the Tank.SdKfz_10_5 to the Vehicle..chief in FMB. In FMB you found only the not shooting transit Version under Vehicles so you must make this manually. But then you can save your collection for later use ;)

Use external views to watch the aaa.

Pluto 05-10-2011 09:55 PM

... thanks for your help.
:)

There is another thing - I put in some searchligts (flak) and turned the time to 22:00 hours. You have a beautiful night but the searchlights dont go on when enemy planes are arround. Nowhere is written how to set those so that they flash up at night. As the editor is quite extensive (once everything in it works) there should be a more detailed kind of read-me or explanation of any kind on how to use everything, for those who take a bit longer to find out, no ?
:oops:

Sokol1 05-10-2011 11:08 PM

Pluto,

To Searchlight work they need power, so put one Generator near - Searchlight need stay into generator circle. If Generator is "killed" Searchlight is turn off.

If you look in quick mission "German Attack Bridges" you see a train whit a Bofors (stand alone version) over a open wagon.

If you open this mission in FMB and look in 3D mode you dont see the Bofors over wagon, but when play the mission, they are.

Probable some trick do manually editing files.

In .mis file you see "train name" /tow stationary...

So you can put Bofors over Tanker Ship - I just don know how :)

Sokol1

KDN 05-11-2011 12:34 AM

You can put any AAA on the Stationary ships (or any object for that matter) by typing in their property Z axis box the proper height. You need to play a little to get it just right and use the 3D mode to move them to exact position. For the bow position the height is around 9.0 m and the for the stern on around 8.5 m. Depending on the type of the gun you need to play a few 10th of a meter.

Also they the guns will show up on single mission setups but on multiplayer the height is not read yet, so the AA will be in the hull of those ships.

The moving ships have a different property parameter to set AA on deck


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