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#11
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Sample Mission added. |
#12
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Keep these example coming very useful..thanks.
Regrading the OP.. it's funny how people see it different. Never playing IL2, when i loaded up the FMB and went thought the objects i was amazed how many there were, i was impressed. I agree, i was surprised by the lack of ships, but overall there are tons of objects that can be added to missions. I just wish there was some guide... |
#13
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AHA !!! - so I need a genarator besides the searchlights to make them work !
Did you find that out by "try and error method" ? Because I could not find anything where it is written to do it that way. Good hint also for the AA guns on trains. Anyway, great Info that helps a lot in this case ! So I will be able to make some nightmissions. Thanks a lot for your support folks ! ![]() PS: did you see the buildings at night, you can see lights through the windows. With a snowy landscape it must feel like christmas, although according to black-out orders you would have the police comming for a visit if you light your house so brightly at night during the war, hehe,... |
#14
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I don't know exactly how it works yet, but this is where it was discussed back in 2008: http://forum.1cpublishing.eu/showpos...0&postcount=11 Quote:
Last edited by ATAG_Bliss; 05-11-2011 at 10:57 AM. |
#15
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there is a function to add objects together in the FMB menu,s Does this play a part in directly attaching a generator to a search light system ? or is it the radius association u can make that dictates the positiong of objects that work together. ? and....what else can it do ?
Last edited by Ali Fish; 05-11-2011 at 02:18 PM. |
#16
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...thanks Bliss for those nice pictures.
I have tried and put different generators near the searchlights, the small ones and the big ones. But none of them seems to activate the searchlights when enemy planes aproach. I also have tried the set function where you get a green string on your cursor with that bullseye at the end, but you cant position it anywhere. Maybe I have missed something? Well I keep on trying, ... ![]() ![]() |
#17
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Pluto,
You need to include Airdefence AI, see FG28_Kodiak post Quote:
In FMB select any train - ie the first of list show bellow - define waypoints, etc. ![]() Save mission, ie. TrainAA Go to C:\Users\User\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single And open TrainAA.mis file with notepad, an look in these lines: Quote:
Obvious you can select this train under FMB. This bla-bla-bla is to illustrate. ![]() Result: Quote:
Like: Quote:
Quote:
![]() ![]() If you add /tow03_00 1_Static /tow05_00 2_Static and under [stationary] Quote:
![]() Now strafing trains is a bit more challenging. Sokol1 |
#18
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tow00_00 also works with ships
[Chiefs] 0_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 0_Static [Stationary] 0_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00 if you need the second cannon add a /tow00_01 1_Static to 0_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 0_Static [Stationary] 0_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00 1_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00 ![]() And Trucks [Chiefs] 2_Chief Vehicle.Bedford_MW_open gb /tow00_00 1_Static [Stationary] 1_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00 ![]() And tow01_00 with trailer trucks [Chiefs] 1_Chief Vehicle.custom_chief68 gb /tow01_00 1_Static [Stationary] 1_Static Stationary.Cruiser_Mk_IV gb 0.00 0.00 0.00 ![]() Enjoy the possibilities. Sample Mission added. Last edited by FG28_Kodiak; 05-12-2011 at 02:38 AM. |
#19
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... cool, thanks for your hints !
I`ll try it tonight again, maybe I put the AA guns too far away from the searchlights, (they were just on the other side of the street, shouldnt be too far?) ![]() |
#20
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Can you attach your mis file so we could take a look at it?
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