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  #11  
Old 05-11-2011, 01:50 AM
FG28_Kodiak FG28_Kodiak is offline
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Quote:
Originally Posted by Sokol1 View Post
To Searchlight work they need power, so put one Generator near - Searchlight need stay into generator circle. If Generator is "killed" Searchlight is turn off.
Additional you need a Airdefence AI, so your Searchlight will get active if enemy planes are near.
Sample Mission added.
Attached Files
File Type: zip searclights_01.zip (749 Bytes, 61 views)
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  #12  
Old 05-11-2011, 06:45 AM
MadTommy MadTommy is offline
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Keep these example coming very useful..thanks.

Regrading the OP.. it's funny how people see it different. Never playing IL2, when i loaded up the FMB and went thought the objects i was amazed how many there were, i was impressed. I agree, i was surprised by the lack of ships, but overall there are tons of objects that can be added to missions. I just wish there was some guide...
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  #13  
Old 05-11-2011, 07:29 AM
Pluto Pluto is offline
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Smile

AHA !!! - so I need a genarator besides the searchlights to make them work !

Did you find that out by "try and error method" ? Because I could not find anything where it is written to do it that way.
Good hint also for the AA guns on trains.

Anyway, great Info that helps a lot in this case !
So I will be able to make some nightmissions.

Thanks a lot for your support folks !


PS: did you see the buildings at night, you can see lights through the windows. With a snowy landscape it must feel like christmas, although according to black-out orders you would have the police comming for a visit if you light your house so brightly at night during the war, hehe,...
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  #14  
Old 05-11-2011, 10:48 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Pluto View Post
AHA !!! - so I need a genarator besides the searchlights to make them work !

Did you find that out by "try and error method" ? Because I could not find anything where it is written to do it that way.
Good hint also for the AA guns on trains.

Anyway, great Info that helps a lot in this case !
So I will be able to make some nightmissions.

Thanks a lot for your support folks !


PS: did you see the buildings at night, you can see lights through the windows. With a snowy landscape it must feel like christmas, although according to black-out orders you would have the police comming for a visit if you light your house so brightly at night during the war, hehe,...
Hi Pluto,

I don't know exactly how it works yet, but this is where it was discussed back in 2008: http://forum.1cpublishing.eu/showpos...0&postcount=11


Quote:
Oleg Maddox wrote:

Hi,


You may see again some very interesting details.
Modeling of AAA in our new simulator means following (for example):
Say, if the electricity generator of search light will be destroyed, then the search light wouldn’t work… then the effectiveness of anti aircraft guns also wouldn't be good.
We are developing the simulation of ground AAA support in all areas, including radars, High Command, etc. It will work as a system: damage of one will have result in other.
Also would remind that British and German radar systems will have different purpose as it was in reality.

















PS. The ground surface is viewer’s surface and has nothing common with the ground surface of sim
Edit: to show pictures (might help with object placement)
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ATAG Forums + Stats

Last edited by ATAG_Bliss; 05-11-2011 at 10:57 AM.
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  #15  
Old 05-11-2011, 02:14 PM
Ali Fish
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there is a function to add objects together in the FMB menu,s Does this play a part in directly attaching a generator to a search light system ? or is it the radius association u can make that dictates the positiong of objects that work together. ? and....what else can it do ?

Last edited by Ali Fish; 05-11-2011 at 02:18 PM.
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  #16  
Old 05-11-2011, 09:27 PM
Pluto Pluto is offline
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...thanks Bliss for those nice pictures.
I have tried and put different generators near the searchlights, the small ones and the big ones.
But none of them seems to activate the searchlights when enemy planes aproach.
I also have tried the set function where you get a green string on your cursor with that bullseye at the end, but you cant position it anywhere. Maybe I have missed something? Well I keep on trying, ...


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  #17  
Old 05-11-2011, 11:21 PM
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Sokol1 Sokol1 is offline
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Pluto,

You need to include Airdefence AI, see FG28_Kodiak post

Quote:
Additional you need a Airdefence AI, so your Searchlight will get active if enemy planes are near.
Sample Mission added.
AA in train - manual method:

In FMB select any train - ie the first of list show bellow - define waypoints, etc.



Save mission, ie. TrainAA

Go to C:\Users\User\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single

And open TrainAA.mis file with notepad, an look in these lines:

Quote:
[Chiefs]
0_Chief Train.57xx_0-6-0PT gb <<< train select in FMB
[0_Chief_Road]
S 2119 17 0.57 5.00 P 77708.77 181632.91 0 2 11.11 <<< waypoints
S 2119 11 0.17 5.00 P 76609.93 181532.02
[Stationary]
Change - in [Chiefs] the select train to one with open wagons - you see wagons only in FMB 3D mode, not in Select Objets windows. ie: 0_Chief Train.C_Class_0-6-0_5x13TFlat gb <<< Loco, tender, 5 open wagon, brake car.

Obvious you can select this train under FMB. This bla-bla-bla is to illustrate.

Result:

Quote:
[CustomChiefs]
[Chiefs]
0_Chief Train.C_Class_0-6-0_5x13TFlat gb
Then, in front of train name, add: /tow03_00 1_Static

Like:
Quote:
[CustomChiefs]
[Chiefs]
0_Chief Train.C_Class_0-6-0_5x13TFlat gb /tow03_00 1_Static
And under [Stationary] add the Bofors.

Quote:
[Stationary]
1_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00
Save and play the mission. You see active AA over the third wagon after loco, include thender.



If you add /tow03_00 1_Static /tow05_00 2_Static
and under [stationary]
Quote:
[Stationary]
1_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00
2_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00
You get a train with Bofors over third and fifth wagons.



Now strafing trains is a bit more challenging.

Sokol1
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  #18  
Old 05-12-2011, 01:32 AM
FG28_Kodiak FG28_Kodiak is offline
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tow00_00 also works with ships
[Chiefs]
0_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 0_Static
[Stationary]
0_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00

if you need the second cannon add a /tow00_01 1_Static
to 0_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1/tow00_00 0_Static
[Stationary]
0_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00
1_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00



And Trucks
[Chiefs]
2_Chief Vehicle.Bedford_MW_open gb /tow00_00 1_Static
[Stationary]
1_Static Artillery.Bofors_StandAlone gb 0.00 0.00 0.00


And tow01_00 with trailer trucks
[Chiefs]
1_Chief Vehicle.custom_chief68 gb /tow01_00 1_Static
[Stationary]
1_Static Stationary.Cruiser_Mk_IV gb 0.00 0.00 0.00


Enjoy the possibilities.

Sample Mission added.
Attached Files
File Type: zip test4.zip (1.1 KB, 30 views)

Last edited by FG28_Kodiak; 05-12-2011 at 02:38 AM.
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  #19  
Old 05-12-2011, 07:28 AM
Pluto Pluto is offline
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... cool, thanks for your hints !

I`ll try it tonight again, maybe I put the AA guns too far away from the searchlights, (they were just on the other side of the street, shouldnt be too far?)

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  #20  
Old 05-12-2011, 09:47 AM
FG28_Kodiak FG28_Kodiak is offline
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Can you attach your mis file so we could take a look at it?
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