Quote:
Originally Posted by NervousEnergy
Amen.
Unless they've fired all their art asset folks, they don't have anything to do with 99% of the current patch/codebase efforts. You've got to keep them busy doing something if you're going to keep them employed, and the art is the most time consuming thing to develop in the sim.
It's hard to be objective about that with the current state of the engine, but we've already seen a tremendous amount of work with it in the last 5 weeks. Even if it takes another 3 or 4 months to get the engine firing on all cylinders that's still half the time it takes for one dedicated 3D artist to create a full cockpit. It's unlikely those folks have the necessary skills to help at all with the patching and optimization work that's going on.
You've always got to be looking forward in the revenue cycle to the next product, even if you're still working furiously on the current one.
And yes, happy V-E day! A toast to the Red Army and the titanic conflicts they fought on the Eastern Front. Too many here in the US forget that we were just a minor side show in WWII. The men, material, and casualties involved on the Eastern Front will (hopefully) always be the single greatest conflict in the history of humanity.
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It would be nice if these 3D artists were working on more ships for the Kanal instead.