Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #19  
Old 05-05-2011, 09:38 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by SC/JG Matoni View Post
~S

I would appear Beta 4 breaks all of these kill actor scripts... well it does 4 me
Try this one. I think it worked today on patched Repka. (5 min timeout)
Code:
// v.1.6.17 trig NEW

using System;
using maddox.game;
using maddox.game.world;
using System.Collections.Generic;

public class Mission : AMission
{
  
    // destroys aircraft abandoned by a player
    private bool isAiControlledPlane (AiAircraft aircraft) 
    {
		if (aircraft == null) 
        { 
			return false;
		}

		Player [] players = GamePlay.gpRemotePlayers ();
		foreach (Player p in players) 
        {    
			if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
            { 
				return false;
			}
		}

		return true;
	}

	private void destroyPlane (AiAircraft aircraft) {
		if (aircraft != null) { 
			aircraft.Destroy ();
		}
	}

	private void explodeFuelTank (AiAircraft aircraft) 
    {
		if (aircraft != null) 
        { 
			aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
		}
	}

	private void destroyAiControlledPlane (AiAircraft aircraft) {
		if (isAiControlledPlane (aircraft)) {
			destroyPlane (aircraft);
		}
	}

	private void damageAiControlledPlane (AiActor actor) {
		if (actor == null || !(actor is AiAircraft)) { 
			return;
		}

		AiAircraft aircraft = (actor as AiAircraft);

		if (!isAiControlledPlane (aircraft)) {
			return;
		}

		if (aircraft == null) { 
			return;
		}

		aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);
		aircraft.hitNamed (part.NamedDamageTypes.Eng0TotalFailure);
		aircraft.hitNamed (part.NamedDamageTypes.Eng1TotalFailure);

        /***Timeout (240, () =>
                {explodeFuelTank (aircraft);}
            );
         * ***/

        Timeout (300, () =>
				{destroyPlane (aircraft);}
			);
	}

//////////////////////////////////////////////////////////////////////////////////////////////////

	public override void OnPlaceLeave (Player player, AiActor actor, int placeIndex) 
    {
		base.OnPlaceLeave (player, actor, placeIndex);
		Timeout (1, () =>
				{damageAiControlledPlane (actor);}
			);
	}

	public override void OnAircraftCrashLanded (int missionNumber, string shortName, AiAircraft aircraft) 
    {
		base.OnAircraftCrashLanded (missionNumber, shortName, aircraft);
		Timeout (300, () =>
            { destroyPlane(aircraft); }
			);
	}
    public override void OnAircraftLanded (int missionNumber, string shortName, AiAircraft aircraft) 
    {
        base.OnAircraftLanded(missionNumber, shortName, aircraft);
        Timeout(300, () =>
            { destroyPlane(aircraft); }
            );
    }


}
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:31 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.