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#161
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Just had a total drop out of sound, first of all I had the annoying wheel noise in the air in a Spit. A mission message came up on the screen and my engine sound was all broken up. Wheel noise was perfect though. Then after a minute or so I lost all sound altogether.
Playing multiplayer, sound was auto detected in options. Dedicated server the kill actor scripts no longer work along with a few other issues pointed out in this thread. |
#162
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Subjective feeling was more jerky blah blah blah. I went back to the last official patch version (Steam File Integrity thing) and ran that, then re-installed latest beta patch and ran that.
1920x1600 Max settings except: Building detail LOW SSAO, Epilepsy and V-Sync OFF Turns out this latest beta runs smoother* and with higher FPS. The lack of FSAA, at my non-native rez (I'm running at 1920x1200 instead of 2560x1600) makes for really poor image quality. Even my 110's canopy frame has breaks/gaps in it, never mind the wings of other a/c at distances greater than approx 500m. *Smoother = playable, but compared to RoF nowhere near as smooth. RoF does, in fact, have jerkiness, but it's so incredibly minor one has to look very very hard to spot it...eg, on the deck and looking hard at passing objects. Once up to 200m it's no longer possible to see it. In CoD the jerkiness can be seen at all times unless well up at altitude. It's not rubber-banding as such but it is constant, like the ground is catching-up with the movement of the plane at 10m per 0.5s intervals (ie, the ground jerks approx 10m every 0.5 seconds). The game is functional and playable but it's not pretty. Anyone comparing the performance against RoF, in terms of smoothness of movement and image quality in regard to FSAA, is going to consider RoF far superior. I would say the FSAA, at this point, is of far greater concern than the minor jerkiness. The jerkiness is, at least, 'fluid'. To people who are suffering lag/jerkiness, I would suggest you go back to the official patch version (Steam Integrity thing) and run the game to both reset it AND refresh your memory of how it ran then. Then delete your cache and reinstall the latest beta patch, reboot the PC and run the game anew. And yes, I appreciate the fact I'm running the game on latest-spec hardware, so I'm least likely to have issues. I can, in fact, run at 2560x1600 and the game is playable, but the lack of FSAA at that rez makes things even more ugly. |
#163
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I wanted to add that the game now crashes on every exit.
I get this report message: Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: launcher.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 4d6e3d08 Problem Signature 04: System Problem Signature 05: 4.0.0.0 Problem Signature 06: 4ba1dff4 Problem Signature 07: 2fd6 Problem Signature 08: 2a9 Problem Signature 09: System.ComponentModel.Win32 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Hope it helps. *There is no point to why people keep comparing this game to rise of flight, it is a different game, different engine. Techniques used in RoF cant be used with CoD because it will have been made in a different way* |
#164
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Fps is good but its not smooth |
#165
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If you exceed the length of the runway during takeoff, you'll still get the taxiing sound in the air.
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#166
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I also have MP problems with the GUI (no confirmation popup asking if I really want to leave the server) not working. Nor does the option to change sides, once initially chosen, work. Also, a drop of FPS by about 20% every 4-5 seconds which causes stutter like symptoms while on the ground. This is in MP only and it doesn't matter whether I'm running full screen or in "pseudo". It also doesn't matter if there are only 3 or 30 ppl. flying on the server.
In SP the FPS are pretty much constant at the same airfield (50-55 AVG). Settings are everything at max except for textures which are on high. 1920x1080 res. Driver version is 270.61 VSYNC does work now if I enable it through the nvidia control panel while in fullscreen mode. No functionality in "pseudo". The game was reverted back to the last official patch version via steam file integrity check prior to patching. Cached files were also deleted. I was running 14305 before that with none of the above mentioned problems. Cheers
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I5-750 @ 3,8GHz / MSI P55-GD65 / MSI GTX570 Twin Frozr II / 4x2GB G.Skill 1600MHz / Corsair TX650 PSU / RAID 0 2x640GB WD Black W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED |
#167
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Comms still not fixed
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#168
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In my experience the taxiing/wheel rolling sound will go away if you raise the tailwheel and let the sound stop prior to lifting the main wheel. So a three point take off is a bad thing, you need to get the tail up and let the sound go away prior to lifting the main weehl off the ground.
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#169
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Yes m8. I also wish this issue would get a higher priority. I have about as much control over my wingmen as I do my wife come payday. Now the MP is also having issues, I'll be reverting back to 14305 until either one of the bugs have been beheaded.
Cheers
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I5-750 @ 3,8GHz / MSI P55-GD65 / MSI GTX570 Twin Frozr II / 4x2GB G.Skill 1600MHz / Corsair TX650 PSU / RAID 0 2x640GB WD Black W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED |
#170
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