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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #161  
Old 05-05-2011, 10:04 AM
Blackrat Blackrat is offline
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Just had a total drop out of sound, first of all I had the annoying wheel noise in the air in a Spit. A mission message came up on the screen and my engine sound was all broken up. Wheel noise was perfect though. Then after a minute or so I lost all sound altogether.

Playing multiplayer, sound was auto detected in options.

Dedicated server the kill actor scripts no longer work along with a few other issues pointed out in this thread.
  #162  
Old 05-05-2011, 10:04 AM
Langnasen
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Subjective feeling was more jerky blah blah blah. I went back to the last official patch version (Steam File Integrity thing) and ran that, then re-installed latest beta patch and ran that.

1920x1600
Max settings except:

Building detail LOW
SSAO, Epilepsy and V-Sync OFF

Turns out this latest beta runs smoother* and with higher FPS.

The lack of FSAA, at my non-native rez (I'm running at 1920x1200 instead of 2560x1600) makes for really poor image quality. Even my 110's canopy frame has breaks/gaps in it, never mind the wings of other a/c at distances greater than approx 500m.

*Smoother = playable, but compared to RoF nowhere near as smooth. RoF does, in fact, have jerkiness, but it's so incredibly minor one has to look very very hard to spot it...eg, on the deck and looking hard at passing objects. Once up to 200m it's no longer possible to see it.
In CoD the jerkiness can be seen at all times unless well up at altitude. It's not rubber-banding as such but it is constant, like the ground is catching-up with the movement of the plane at 10m per 0.5s intervals (ie, the ground jerks approx 10m every 0.5 seconds).

The game is functional and playable but it's not pretty. Anyone comparing the performance against RoF, in terms of smoothness of movement and image quality in regard to FSAA, is going to consider RoF far superior.

I would say the FSAA, at this point, is of far greater concern than the minor jerkiness. The jerkiness is, at least, 'fluid'.

To people who are suffering lag/jerkiness, I would suggest you go back to the official patch version (Steam Integrity thing) and run the game to both reset it AND refresh your memory of how it ran then. Then delete your cache and reinstall the latest beta patch, reboot the PC and run the game anew.

And yes, I appreciate the fact I'm running the game on latest-spec hardware, so I'm least likely to have issues. I can, in fact, run at 2560x1600 and the game is playable, but the lack of FSAA at that rez makes things even more ugly.
  #163  
Old 05-05-2011, 10:09 AM
BigPickle
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I wanted to add that the game now crashes on every exit.
I get this report message:
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: System
Problem Signature 05: 4.0.0.0
Problem Signature 06: 4ba1dff4
Problem Signature 07: 2fd6
Problem Signature 08: 2a9
Problem Signature 09: System.ComponentModel.Win32
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


Hope it helps.

*There is no point to why people keep comparing this game to rise of flight, it is a different game, different engine. Techniques used in RoF cant be used with CoD because it will have been made in a different way*
  #164  
Old 05-05-2011, 10:21 AM
Kankkis Kankkis is offline
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Quote:
Originally Posted by Langnasen View Post
In CoD the jerkiness can be seen at all times unless well up at altitude. It's not rubber-banding as such but it is constant, like the ground is catching-up with the movement of the plane at 10m per 0.5s intervals (ie, the ground jerks approx 10m every 0.5 seconds).
Well said, i dont have much stuttering anymore but this thing is ruining my low level flying, it looks really odd.

Fps is good but its not smooth
  #165  
Old 05-05-2011, 10:21 AM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by Blackrat View Post
first of all I had the annoying wheel noise in the air in a Spit.
If you exceed the length of the runway during takeoff, you'll still get the taxiing sound in the air.
  #166  
Old 05-05-2011, 10:30 AM
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Gromic Gromic is offline
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I also have MP problems with the GUI (no confirmation popup asking if I really want to leave the server) not working. Nor does the option to change sides, once initially chosen, work. Also, a drop of FPS by about 20% every 4-5 seconds which causes stutter like symptoms while on the ground. This is in MP only and it doesn't matter whether I'm running full screen or in "pseudo". It also doesn't matter if there are only 3 or 30 ppl. flying on the server.

In SP the FPS are pretty much constant at the same airfield (50-55 AVG). Settings are everything at max except for textures which are on high. 1920x1080 res. Driver version is 270.61

VSYNC does work now if I enable it through the nvidia control panel while in fullscreen mode. No functionality in "pseudo".

The game was reverted back to the last official patch version via steam file integrity check prior to patching. Cached files were also deleted. I was running 14305 before that with none of the above mentioned problems.

Cheers
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  #167  
Old 05-05-2011, 10:33 AM
Dave3317 Dave3317 is offline
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Comms still not fixed Not a great deal better either.
  #168  
Old 05-05-2011, 10:34 AM
ICDP ICDP is offline
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Quote:
Originally Posted by Rattlehead View Post
If you exceed the length of the runway during takeoff, you'll still get the taxiing sound in the air.
In my experience the taxiing/wheel rolling sound will go away if you raise the tailwheel and let the sound stop prior to lifting the main wheel. So a three point take off is a bad thing, you need to get the tail up and let the sound go away prior to lifting the main weehl off the ground.
  #169  
Old 05-05-2011, 10:40 AM
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Gromic Gromic is offline
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Quote:
Originally Posted by Dave3317 View Post
Comms still not fixed Not a great deal better either.
Yes m8. I also wish this issue would get a higher priority. I have about as much control over my wingmen as I do my wife come payday. Now the MP is also having issues, I'll be reverting back to 14305 until either one of the bugs have been beheaded.

Cheers
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  #170  
Old 05-05-2011, 10:46 AM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by ICDP View Post
In my experience the taxiing/wheel rolling sound will go away if you raise the tailwheel and let the sound stop prior to lifting the main wheel. So a three point take off is a bad thing, you need to get the tail up and let the sound go away prior to lifting the main weehl off the ground.
You may be on to something there...never thought of that. I'll give it a try tonight. (Although the Br.20 is so damn slow to prep and take off I might not.)
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