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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-05-2011, 10:04 AM
Blackrat Blackrat is offline
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Just had a total drop out of sound, first of all I had the annoying wheel noise in the air in a Spit. A mission message came up on the screen and my engine sound was all broken up. Wheel noise was perfect though. Then after a minute or so I lost all sound altogether.

Playing multiplayer, sound was auto detected in options.

Dedicated server the kill actor scripts no longer work along with a few other issues pointed out in this thread.
  #2  
Old 05-05-2011, 10:21 AM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by Blackrat View Post
first of all I had the annoying wheel noise in the air in a Spit.
If you exceed the length of the runway during takeoff, you'll still get the taxiing sound in the air.
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Old 05-05-2011, 10:34 AM
ICDP ICDP is offline
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Originally Posted by Rattlehead View Post
If you exceed the length of the runway during takeoff, you'll still get the taxiing sound in the air.
In my experience the taxiing/wheel rolling sound will go away if you raise the tailwheel and let the sound stop prior to lifting the main wheel. So a three point take off is a bad thing, you need to get the tail up and let the sound go away prior to lifting the main weehl off the ground.
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Old 05-05-2011, 10:46 AM
Rattlehead Rattlehead is offline
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Originally Posted by ICDP View Post
In my experience the taxiing/wheel rolling sound will go away if you raise the tailwheel and let the sound stop prior to lifting the main wheel. So a three point take off is a bad thing, you need to get the tail up and let the sound go away prior to lifting the main weehl off the ground.
You may be on to something there...never thought of that. I'll give it a try tonight. (Although the Br.20 is so damn slow to prep and take off I might not.)
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Old 05-05-2011, 10:58 AM
Blackrat Blackrat is offline
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You may be on to something there...never thought of that. I'll give it a try tonight. (Although the Br.20 is so damn slow to prep and take off I might not.)
Or doing a touch and go eradicates it to, but it wasn't there in the beta one patch.
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Old 05-05-2011, 09:23 PM
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klem klem is offline
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Quote:
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Or doing a touch and go eradicates it to, but it wasn't there in the beta one patch.
Yes it was
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Old 05-05-2011, 09:28 PM
pupo162 pupo162 is offline
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jsut noticed you CAN see the 109 machine gun ammo left by hovering with the mouse on the weapons control center.
  #8  
Old 05-05-2011, 09:18 PM
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klem klem is offline
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F
Quote:
Originally Posted by Blackrat View Post
Just had a total drop out of sound, first of all I had the annoying wheel noise in the air in a Spit. A mission message came up on the screen and my engine sound was all broken up. Wheel noise was perfect though. Then after a minute or so I lost all sound altogether.

Playing multiplayer, sound was auto detected in options.

Dedicated server the kill actor scripts no longer work along with a few other issues pointed out in this thread.
This may already be posted - many pages to read through - but I was given this advice:

Try opening Windows (7) 'Volume mixer' and turn the Steam input right down to zero. It seems to be working for me although I've only been using it for a short while.

For the wheels sound try touching your wheels back on the ground after lift off, it seems to stop it. Yes, I know it shouldn't be happening.
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Last edited by klem; 05-05-2011 at 09:20 PM.
  #9  
Old 05-05-2011, 09:32 PM
wilburnator wilburnator is offline
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I've had a decent improvement with this patch. Frame rates are slightly better, but overall it's much more smooth. The Stutter over buildings seems to be GONE, in fact, IL2 1946 gives me more stutter over cities than CloD does now.

I flew around a bit offline last night and shot up some ground targets in object-infested areas and found myself smiling as I played. Pretty good stuff. Unlike a lot of other ATI users, I seem to get the best performance in full screen mode. Turning up the settings does little to slow things down, the only thing I don't have maxed out is SSAO.

I also no longer need to force 3d clock speeds, thanks for that... that was a pain.

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  #10  
Old 05-06-2011, 06:01 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by klem View Post
F

This may already be posted - many pages to read through - but I was given this advice:

Try opening Windows (7) 'Volume mixer' and turn the Steam input right down to zero. It seems to be working for me although I've only been using it for a short while.
where is this located?
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Even duct tape can't fix stupid... but it can muffle the sound.
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