Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #371  
Old 05-04-2011, 05:54 PM
Viper2000 Viper2000 is offline
Approved Member
 
Join Date: Mar 2011
Posts: 218
Default

Quote:
Originally Posted by David Hayward View Post
You know what would also be cool? If 1C hired actual people to walk around the virtual map and give the finger to passing German aircraft.
Not really; this is England, not America...
Reply With Quote
  #372  
Old 05-04-2011, 06:05 PM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Quote:
Originally Posted by Viper2000 View Post
Not really; this is England, not America...
OK, they could hire lots of people to riot over football matches. Lots of immersion there...
Reply With Quote
  #373  
Old 05-04-2011, 08:25 PM
W0ef W0ef is offline
Approved Member
 
Join Date: Apr 2011
Posts: 148
Default

Took a screenie as high up as I could while crashed on the ground.

Reply With Quote
  #374  
Old 05-04-2011, 08:45 PM
Lololopoulos Lololopoulos is offline
Approved Member
 
Join Date: Apr 2011
Location: Beijing, China; Columbus, OH
Posts: 240
Default

i see some repeats in the pic above.
well in my opinion, WOP gives people a better sensation of being in the air. while for some reason il2 series as well as cliffs of dover doesn't quite deliver that.

anybody agree?
Reply With Quote
  #375  
Old 05-04-2011, 09:43 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Maybe because the water looks back, the colours look rather pastelly, and the transition of fields/trees/villages/and rivers look rather assembled, and not as natural as one might expect.
of course, it's just one picture
Reply With Quote
  #376  
Old 05-04-2011, 10:58 PM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Quote:
Originally Posted by philip.ed View Post
Maybe because the water looks back, the colours look rather pastelly, and the transition of fields/trees/villages/and rivers look rather assembled, and not as natural as one might expect.
of course, it's just one picture
The transition of the fields, trees, and villages looks just like the photographs from 1945. It would only look "natural" if there was no one living there.
Reply With Quote
  #377  
Old 05-04-2011, 11:43 PM
jojimbo jojimbo is offline
Approved Member
 
Join Date: May 2011
Posts: 61
Default

ok what we need is,

CoD simulation/aircraft lighting etc.
WoP terrain graphics/gameplay/FPS
FSX whole globe world =

winning

WoP can be breathtaking but the arcady feel of the aircraft let it down
CoD is great over the channel but just doesnt play, its a lagmonster and lets
face it, the terrain graphics suck and look all looney cartooney, just like
most of IL2's ground textures since sturmovik

I got fsx out the other day and with GEX, REX and UTX all on max
it's unbeatable and the ultimate in flight simulation and all other would be's,inc CoD
pale into insignificance at Microsofts uberness. sorry guys but its true.

cfs1 plays better than CoD, has better campaign structure and playability once you
get over the graphics.but at least we can fly round the world.

i blame microsoft for all these "flat map" packages since cfs3, they totally lost it resorting to
a flat map of a bit of england and france, it just hasnt got that "awesomeness" of cfs1,2 and FS series
and which of you "eliteists" dont get cfs1 out every now and then huh? "Bomber busting over Bremen"
with the german voice package in , taking on a set of 3 x 16 Javelin down B17 formations in a rambock

afaiac, what we all need is the return of cfs1 type global sim, with mod sdk support with a completely new graphics package.
its such a pity, il2 devs couldnt come up with this ww2 combat sim ultimate package, because one day
its gonna happen, and until then all these Cod's and wop's are just a 30 bucks muse

Last edited by jojimbo; 05-04-2011 at 11:57 PM.
Reply With Quote
  #378  
Old 05-04-2011, 11:50 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by jojimbo View Post
ok what we need is,

CoD simulation/aircraft lighting etc.
WoP terrain graphics/gameplay/FPS
FSX whole globe world =

winning
CoD simulation/aircraft lighting etc.
WoP FPS
FSX whole globe world =

Thats better, thanks.
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #379  
Old 05-05-2011, 02:05 AM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by David Hayward View Post
The transition of the fields, trees, and villages looks just like the photographs from 1945. It would only look "natural" if there was no one living there.
Your comments are starting to get really sad...
Reply With Quote
  #380  
Old 05-05-2011, 03:19 AM
unreasonable unreasonable is offline
Approved Member
 
Join Date: Apr 2008
Location: Bangkok
Posts: 101
Default

Quote:
Originally Posted by David Hayward View Post
OK, they could hire lots of people to riot over football matches. Lots of immersion there...
What he means is that it should be two fingers...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:33 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.