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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #291  
Old 05-02-2011, 11:26 AM
ICDP ICDP is offline
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Originally Posted by Meusli View Post
They used the IL2 engine that was developed by Maddox games, so where do you stand now. These lovely posts you are all making against Maddox games looking shit are ridiculous, I hope you have the decency and maturity to say you were wrong when they sort this out.
Kind of silly statement isn't it? Some people are saying CoD does not look realistic and would like the devs to fix it. So if the devs fix it the complainers should apologise and say, "we were wrong and the devs were right, because the devs fixed it it the end". Erm, isn't that what these people want, so if the devs do fix it they are essentially agreeing with the complainers. So to quote you... "I hope you have the decency and maturity to say you were wrong when they sort this out".
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  #292  
Old 05-02-2011, 12:38 PM
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Ailantd Ailantd is offline
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Originally Posted by Mysticpuma View Post
Basically, this thrad is a "My Dick's better than yours!"

Each Sim has it's merits and failings.

Currently I am very, very impressed with Wings of Prey and the Developer's continue to improve it.......while listening to their customer feedback.

The Gaijin Studio is small, has only been running 2-years in Flight Sims and yet has produced Software for PC, PS3 and 360. They have created Two flight simulations including Apache Air Assault and this is in a very short business life-span.

Consider that to the experience and time that IL2 has had to update 1946 and then create CloD and it's not a fair comparison.

I am truly impressed with WoP and the new patch which vastly improves the FM of current aircraft.

I do know that in the future CloD will of-course be as good as IL2 1946 was, but lets also be honest and say that WoP on full Graphics settings, at 1920x1200 runs on very humble systems. I love the particle effects, water and oil on the cockpit, draw distance....it blows me away.

That is MHO, but I can't change anyones choice, I can just make mine, and for now I have CloD installed, but am only flying WoP until maybe 3-4 months down the line when CloD becomes a Gold release rather than a Beta European and Russian test for the American market!

However, I like WoP, here's why;





and this dogfight video I made....look at the Oil effect on the Cockpit;

http://blip.tv/file/5040605

Now Gaijin are working on a new product and whether you like it or not, just look how fast that terrain is generated in the software.....amazing:

http://skydivegame.com/en

Finally I look forward to Ground Attack Missions in Wings of Prey or the upcoming Wings of Prey 2, because if you look at these effects from Apache the ground effects will be incredible!



Cheers, MP

Now, somebody comparing CoD to WoP is the somebody that use batman music in a video about WWII air combat. That´s explains all.
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  #293  
Old 05-02-2011, 01:15 PM
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Mysticpuma Mysticpuma is offline
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"Now, somebody comparing CoD to WoP is the somebody that use Batman music in a video about WWII air combat".

I'm not comparing, they are two different pieces of Software. My examples are describing why I like WoP and why I will one-day like CloD.

Music sets mood, that is all. I suppose I could have used Gladiator or Pirates of the Caribbean....but these would have been historically incorrect surely?

Now you compare WW2 Combat footage I created and complain it is set to Batman Music, well, it appears you are barking up the wrong tree.

The first issue of Batman was published in 1940, so using the Music from Batman could not be more appropriate, I'm sure you will agree?

Thnakyou, Game, Set and Match.....MP
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  #294  
Old 05-02-2011, 01:22 PM
reflected reflected is offline
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Originally Posted by Mysticpuma View Post
"Now, somebody comparing CoD to WoP is the somebody that use Batman music in a video about WWII air combat".

I'm not comparing, they are two different pieces of Software. My examples are describing why I like WoP and why I will one-day like CloD.

Music sets mood, that is all. I suppose I could have used Gladiator or Pirates of the Caribbean....but these would have been historically incorrect surely?

Now you compare WW2 Combat footage I created and complain it is set to Batman Music, well, it appears you are barking up the wrong tree.

The first issue of Batman was published in 1940, so using the Music from Batman could not be more appropriate, I'm sure you will agree?

Thnakyou, Game, Set and Match.....MP
So he's trying to prove that you're wrong in an unrelated question by pointing out that he doesn't like your choice of music? err...game set match MP indeed! That was an own goal!
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  #295  
Old 05-02-2011, 01:49 PM
Meusli Meusli is offline
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Originally Posted by ICDP View Post
Kind of silly statement isn't it? Some people are saying CoD does not look realistic and would like the devs to fix it. So if the devs fix it the complainers should apologise and say, "we were wrong and the devs were right, because the devs fixed it it the end". Erm, isn't that what these people want, so if the devs do fix it they are essentially agreeing with the complainers. So to quote you... "I hope you have the decency and maturity to say you were wrong when they sort this out".
Nope, you just can't read properly. I agree that this game needs fixing and quickly hence the statement that "when they sort it out".

We have heard that most of the features in this game are switched off and will be put back in as soon as performance is fixed etc. When you have idiots saying that the graphics (the be all and end all of everyone's enjoyment, yeah right) of CLOD are crap and they should employ Gajin to do them instead then any other statement that you utter
is just nonsense and should be ignored. When people talk/post crap that's how they should be treated.

@winny I was not aware to the extent of Maddox games but I thought they used the models of planes as well?
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  #296  
Old 05-02-2011, 02:50 PM
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Puma did you like the high contrast type of filter in WoP? (You may have already said and i missed it, sorry if you did)
One of things i was thinking about when the SDK came out was to create (if possible) a filter set mod with different filter choices in an effort to enhance the WW2 feel.
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  #297  
Old 05-02-2011, 03:11 PM
ICDP ICDP is offline
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Originally Posted by Meusli View Post
Nope, you just can't read properly. I agree that this game needs fixing and quickly hence the statement that "when they sort it out".

We have heard that most of the features in this game are switched off and will be put back in as soon as performance is fixed etc. When you have idiots saying that the graphics (the be all and end all of everyone's enjoyment, yeah right) of CLOD are crap and they should employ Gajin to do them instead then any other statement that you utter
is just nonsense and should be ignored. When people talk/post crap that's how they should be treated.

@winny I was not aware to the extent of Maddox games but I thought they used the models of planes as well?
We are in a thread dealing dealing specifically with CoD terrain graphics. My reaponse referred to the terrain and only the terrain, not the entire sim.
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  #298  
Old 05-02-2011, 03:44 PM
Mogster2K Mogster2K is offline
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WOP has really great object placement, that's what makes the terrain look so natural.

Someone at Gaijin looked at a photo of S England and placed the available objects just the same way. Even on a small map it must have taken quite a long time. Its the closest 3D representation of how the trees and buildings are placed in the English countryside that I've seen in any sim.


Last edited by Mogster2K; 05-02-2011 at 03:48 PM.
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  #299  
Old 05-02-2011, 03:46 PM
Meusli Meusli is offline
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Originally Posted by ICDP View Post
We are in a thread dealing dealing specifically with CoD terrain graphics. My reaponse referred to the terrain and only the terrain, not the entire sim.
What exactly do you not like about the terrain that is done in another sim? If it is the terrain colour then we all know about that, so to does Oleg. See here;

Quote:
Originally Posted by Oleg Maddox View Post
Here it is ingame colors. Simply other time of day...
However I agree that tunes of the colors should be done in future. It isn't simply there in the game just gamma or RGB. In realoity there is done very compex mix of real light laws. It is very hard to get them alos like the human eye will see it. From another point of view, how it is done with physics - it is right. Color changed depending time of day, altitude, thickness of air masses, etc
If it's not the terrain colour then you must be on about the graphic engine which in my eyes is the best terrain we have seen modelled in a sim to this day. Of course this is in full settings that not many people can use(including myself, damned 4870x2) but as the game is polished more and more people will be able to switch these things on. Look at the pictures in the first post and tell me the other sims model the ground better, I just will not agree
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  #300  
Old 05-02-2011, 03:54 PM
Mogster2K Mogster2K is offline
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I agree with Oleg. I think its very difficult for a sim to have natural looking terrain colurs through the whole range of changing light levels.

In all sims with saturation and gamma adjustment available I tend to find when morning and evening looks good mid day looks washed out. Mid day looks OK then morning looks too saturated.

Different terrain colours for high and low light levels are the way forward.
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