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#291
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Kind of silly statement isn't it? Some people are saying CoD does not look realistic and would like the devs to fix it. So if the devs fix it the complainers should apologise and say, "we were wrong and the devs were right, because the devs fixed it it the end". Erm, isn't that what these people want, so if the devs do fix it they are essentially agreeing with the complainers. So to quote you... "I hope you have the decency and maturity to say you were wrong when they sort this out".
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#292
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Now, somebody comparing CoD to WoP is the somebody that use batman music in a video about WWII air combat. That´s explains all. ![]() ![]() |
#293
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"Now, somebody comparing CoD to WoP is the somebody that use Batman music in a video about WWII air combat".
I'm not comparing, they are two different pieces of Software. My examples are describing why I like WoP and why I will one-day like CloD. Music sets mood, that is all. I suppose I could have used Gladiator or Pirates of the Caribbean....but these would have been historically incorrect surely? Now you compare WW2 Combat footage I created and complain it is set to Batman Music, well, it appears you are barking up the wrong tree. The first issue of Batman was published in 1940, so using the Music from Batman could not be more appropriate, I'm sure you will agree? Thnakyou, Game, Set and Match.....MP
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#294
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#295
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We have heard that most of the features in this game are switched off and will be put back in as soon as performance is fixed etc. When you have idiots saying that the graphics (the be all and end all of everyone's enjoyment, yeah right) of CLOD are crap and they should employ Gajin to do them instead then any other statement that you utter is just nonsense and should be ignored. When people talk/post crap that's how they should be treated. @winny I was not aware to the extent of Maddox games but I thought they used the models of planes as well? |
#296
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Puma did you like the high contrast type of filter in WoP? (You may have already said and i missed it, sorry if you did)
One of things i was thinking about when the SDK came out was to create (if possible) a filter set mod with different filter choices in an effort to enhance the WW2 feel. |
#297
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#298
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WOP has really great object placement, that's what makes the terrain look so natural.
Someone at Gaijin looked at a photo of S England and placed the available objects just the same way. Even on a small map it must have taken quite a long time. Its the closest 3D representation of how the trees and buildings are placed in the English countryside that I've seen in any sim. ![]() Last edited by Mogster2K; 05-02-2011 at 03:48 PM. |
#299
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#300
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I agree with Oleg. I think its very difficult for a sim to have natural looking terrain colurs through the whole range of changing light levels.
In all sims with saturation and gamma adjustment available I tend to find when morning and evening looks good mid day looks washed out. Mid day looks OK then morning looks too saturated. Different terrain colours for high and low light levels are the way forward. |
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