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#31
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A lite version of Battle of France. No scripts, only triggers.
Hangar explosion problem solved by adding new "aerodrome" objects on top of default ones and placing spawn points closer to the center of new ones. Do not move them if you edit the mission. Ground units spawn does not work yet. Feel free to use and modify but please share the missions that you create with community. If you know C# please join discussion here http://forum.1cpublishing.eu/showthread.php?t=21518 |
#32
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Two sets of Airbase Attack missions (old Jane's ATF concept), one set early in the morning and one late evening.
Spawn a bomber or fighter at home base to destroy the 3 enemy hangars, defend base or escort bombers. Airbase Attack Mission Pack ![]() Airbase Attack Dieppe
Airbase Attack Harwell
AI will spawn for CAP and bombing missions so mission should be playable solo, coop or TvT. Host passworded server to play solo or go public with an open server. Feel free to edit/crush/jump/delete/copypaste any file in pack. |
#33
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Ataros any chance of getting your latest mission.. 1.7, i trying to get my head around the scripting options.
Getting there due to your help. |
#34
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Feel free to modify the mission, however if you decide to use it on any server please remove at least 3 out of 5 sub-missions and include your own submissions instead. We would like to have this particular unique mission running on Repka server only till we have the next version. Thanks for understanding ) Known issues: Blenheims do not manage to sink ships in this one. Did not figure out detonator/alt settings for them yet. |
#35
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Thanks a lot mate!! The included script really helps.. i believe i understand the key components now.. time to get mission building.
Your help has been invaluable. ![]() |
#36
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from a rookie in scripting and Visual C or whatever:to all FMB ers and to mcler002 in particular (his BoB mission worked for me):is there a way to post a simple (if possible) tutorial on how to make a proper COOP (only one mission) with humans and AI's. Think the community would appreciate (well i would
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#37
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With lots of help from the scripters on this forum I have made my first scripted mission.
It uses a trigger at startup to load one of 9 submissions. It also uses a timer to load sub missions later in the mission. Works fine for me. Thanks again for all the scripting examples. GH |
#38
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Updated the mission to 2 player CooP/Dogfight.
Place folder in Multi/Dogfight Select main file to start. Fly as Blue [2 Emils at Caffiers] Now loads a random sub mission at startup and a random sub mission roughly evey 5 mins. 9 sub missions in pool. GH |
#39
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Thanks for sharing! |
#40
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Glad to help!
GH |
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