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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Ataros any chance of getting your latest mission.. 1.7, i trying to get my head around the scripting options.
Getting there due to your help. |
#2
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Feel free to modify the mission, however if you decide to use it on any server please remove at least 3 out of 5 sub-missions and include your own submissions instead. We would like to have this particular unique mission running on Repka server only till we have the next version. Thanks for understanding ) Known issues: Blenheims do not manage to sink ships in this one. Did not figure out detonator/alt settings for them yet. |
#3
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Thanks a lot mate!! The included script really helps.. i believe i understand the key components now.. time to get mission building.
Your help has been invaluable. ![]() |
#4
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from a rookie in scripting and Visual C or whatever:to all FMB ers and to mcler002 in particular (his BoB mission worked for me):is there a way to post a simple (if possible) tutorial on how to make a proper COOP (only one mission) with humans and AI's. Think the community would appreciate (well i would
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#5
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With lots of help from the scripters on this forum I have made my first scripted mission.
It uses a trigger at startup to load one of 9 submissions. It also uses a timer to load sub missions later in the mission. Works fine for me. Thanks again for all the scripting examples. GH |
#6
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Updated the mission to 2 player CooP/Dogfight.
Place folder in Multi/Dogfight Select main file to start. Fly as Blue [2 Emils at Caffiers] Now loads a random sub mission at startup and a random sub mission roughly evey 5 mins. 9 sub missions in pool. GH |
#7
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Thanks for sharing! |
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