Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 05-11-2011, 09:04 AM
MadTommy MadTommy is offline
Approved Member
 
Join Date: Jan 2011
Posts: 493
Default

Ataros any chance of getting your latest mission.. 1.7, i trying to get my head around the scripting options.

Getting there due to your help.
Reply With Quote
  #2  
Old 05-11-2011, 09:16 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by MadTommy View Post
Ataros any chance of getting your latest mission.. 1.7, i trying to get my head around the scripting options.

Getting there due to your help.
Please find it attached. It has 5 smaller sub-missions loading into it via this script http://forum.1cpublishing.eu/showpos...6&postcount=95

Feel free to modify the mission, however if you decide to use it on any server please remove at least 3 out of 5 sub-missions and include your own submissions instead. We would like to have this particular unique mission running on Repka server only till we have the next version. Thanks for understanding )

Known issues: Blenheims do not manage to sink ships in this one. Did not figure out detonator/alt settings for them yet.
Attached Files
File Type: zip BoF1 - 1_7.zip (15.7 KB, 49 views)
Reply With Quote
  #3  
Old 05-11-2011, 09:34 AM
MadTommy MadTommy is offline
Approved Member
 
Join Date: Jan 2011
Posts: 493
Default

Thanks a lot mate!! The included script really helps.. i believe i understand the key components now.. time to get mission building.

Your help has been invaluable.
Reply With Quote
  #4  
Old 05-12-2011, 07:30 PM
Tigertooo Tigertooo is offline
Approved Member
 
Join Date: Feb 2009
Posts: 140
Default

from a rookie in scripting and Visual C or whatever:to all FMB ers and to mcler002 in particular (his BoB mission worked for me):is there a way to post a simple (if possible) tutorial on how to make a proper COOP (only one mission) with humans and AI's. Think the community would appreciate (well i would)
Thanks in advance
Reply With Quote
  #5  
Old 05-14-2011, 01:40 PM
Groundhog Groundhog is offline
Approved Member
 
Join Date: Apr 2011
Posts: 24
Default

With lots of help from the scripters on this forum I have made my first scripted mission.

It uses a trigger at startup to load one of 9 submissions.
It also uses a timer to load sub missions later in the mission.

Works fine for me.

Thanks again for all the scripting examples.

GH
Attached Files
File Type: zip GHSCRIPTED.zip (9.7 KB, 25 views)
Reply With Quote
  #6  
Old 05-15-2011, 01:58 PM
Groundhog Groundhog is offline
Approved Member
 
Join Date: Apr 2011
Posts: 24
Default

Updated the mission to 2 player CooP/Dogfight.

Place folder in Multi/Dogfight

Select main file to start.

Fly as Blue [2 Emils at Caffiers]

Now loads a random sub mission at startup and a random sub mission roughly evey 5 mins. 9 sub missions in pool.


GH
Attached Files
File Type: zip GHSCRIPTED.zip (9.8 KB, 34 views)
Reply With Quote
  #7  
Old 05-15-2011, 05:27 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by Groundhog View Post
Now loads a random sub mission at startup and a random sub mission roughly evey 5 mins. 9 sub missions in pool.

GH
I love this idea of random submission selection! Will try to steal it from you for my next mission )

Thanks for sharing!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:37 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.