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#171
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I never played Crimson Skies, but a quick Google search indicates that it had better color and lighting than WoP.
Last edited by David Hayward; 04-29-2011 at 07:01 PM. |
#172
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#173
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The other kind. Did my thesis on amphibian migration in agricultural landscapes.
http://en.wikipedia.org/wiki/Landscape_ecology Last edited by Friendly_flyer; 04-29-2011 at 08:24 PM. |
#174
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One thing I have noticed about CoD is that, at low altitude, everything is almost crystal clear during most parts of the day-time. I'd actually expect to see a lot more haze, which isn't as visible as fog, but gives everything a slight luminosity (it's hard to explain). This sums it up better; it is a filter, as far as I can see, but nothing like what WoP uses (although, on a personal note, I don't find the filter in WoP to be too degrading. I think that other maps that the BoB map in WoP show that the lanscape can look beautiful, and not like something out of a Spielberg film) http://www.windwardmark.net/products...ology&subsub=0 It's subjective; everyone has their own idea of what makes a great sim, so there's no real right or wrong when colours are largely modelled realistically. |
#175
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Maybe because Wings of Prey doesnt have half the actual physics going on in the game.. Use your brain. |
#176
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![]() I have noticed that many aerial photos I have taken myself look very boring due to the milky haze - and CoD does the best job of any sim I have seen in recreating it. Then sure a bit more gamma and a bit darker textures would be nice etc - but generally CoD rules the skies regarding a "being there for real" feeling, IMO at least! And that's what sims are about ![]() |
#177
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about WoP i suspect the game has to run on 512MB platform (xbox/ps3) therefore
they use this dominant color trick yellow/green/grey filter in order to reduce the palette so you won't have the vivid colors available in RoF and CoD, the dynamic lightning is also impacted especially on the ground, where everything looks a bit dead and depressive. Behind the haze there is also some blur going on to smooth the whole thing but all in all it's consistent and works well to give this ww era touch. |
#178
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I still think i's a bit of a false argument comparing just graphics in WoP and CoD.
One is trying to recreate a full scale, real environment The other is trying to kid you into believing it's a full scale environment. One is a Console port The other is designed for PC only. One has (for a flight sim) quite shallow gameplay The other is deep. (probably too deep for it's own good atm) If you want to compare (why?) then at least credit the facts and whole picture as this WoP vs CoD thing is futile in the end. I love BoP because I bought it for £25 for PS3, I played it and was quite happy with it. It's great on a big HD tv. The fact remains that whilst it looks realistic it does not play realistic. The devs gave you something nice and took away something o make i work... They were smiling at you and picking your pocket at the same time. There is a Pacific BoP/WoP due out this year, it will be interesting to see where they take it. Anyone who values graphics over gameplay gets what they deserve. There are loads of games that look amazing but are the same game, over and over and over again. |
#179
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So before you comment you might want to understand the different factors that can hinder or help performance. |
#180
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http://forum.1cpublishing.eu/showthr...607#post272607 your trolling is getting old - you sitting here more or less by yourself protesting about how much WOP sucks (oh you smart one, you can even make jokes about its name!) and when others disagree all you do is insult them, except you are coming from a mostly subjective POV and you really have nothing to back up what you are saying. Also in those photos if you look into the distance there is a haze btw. Its actually kind of funny seeing all your sad 1 line retorts. Maybe I wouldnt have to call you on this if you had not harrased me earlier with smart ass comments? |
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