Quote:
Originally Posted by jf1981
Hi,
I'm wondering about if the dev team could implement a FM closer from reality in terms of behaviour and all the small instabilities that occur particularly when flying low as the groud disturbs the laminar flow of wind when you get closer from the ground.
Particularly, I find CoD Supermarine Spitfire being a little bit heavy and too much stable in my opinion at about 90 to 110 mph approach and touch, more heavy than it seems to be in some videos of the real one making approachs.
I wonder how much complex and realistic is the FM engine, and about the wind turbulences al low altitude, but I have the feeling that it could be even closer from reality.
Jean-François
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Great post Jean, your light years ahead of most of these boneheads.
But careful what you wish for, LOL
There’s a few differences between the “real world” and a “game world” In the real world the pilot can Feel what the airplane is doing, in the game world we can’t feel the aircraft so we can’t anticipate what the aircraft is doing, we can only see what the airplane has already done. In the real world the pilot has Depth Perception (a 3D world around them). In the gaming world we see every thing in a 2D world through our monitor with no Depth Perception or your use of your Peripheral Vision.
A pilot needs to feel and see the world around them in order to react to the conditions you are describing. Without having a seat-of -the-pants feel for the aircraft, depth perception or peripheral vision combined with trying to fly looking though a little port hole (your monitor) it’s a wonder we can fly at all.